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Timeshare terimleri

Timeshare terimleri

Timeshare terimleri Timeshare terimleri Timeshare offerings and prices vary to fit your needs and vacation styles. A timeshare, also known as a vacation ownership, is a lifetime commitment to paying for annual trips to the same resort or family of resorts 2022-09-27 Türk bayrak emoji PENAL LAW TERMS 1 Olabella Si̇tesi̇ Dağcılık Terimleri Ve Tırmanma Teknikleri Bodrum Konut Projeleri 2021-2022 Uğur Hakan Kahraman [ Yazarla İletişim] Avukat We share bonuses for online slots! Terim Açıklaması : Timeshare İnsanların bir konaklamada belli bir süreyi satın almaları (devremülk uygulamalarında olduğu gibi). Her yılın aynı zamanında aynı süreliğine söz konusu konaklama yine onlara tahsis edilir. Diğer müşterilerse aynı konaklama için diğer zamanları satın alırlar. Türkçe Karşılığı Benzer Terimler Timeshare, also known as vacation ownership, is shared ownership of vacation property — either as a unit of time or interest in real property. Explore the different types of timeshare opportunities available. Timeshare is the ownership of a vacation product as a unit of time to access different resorts or as an interest of shared ownership of a vacation property at a specific resort. The first timeshares began as sharing ownership of a fixed week and has evolved into flexible products using points. Getty. You prepay or finance a lump sum upfront plus Welcome to TimeshareRentals.com, the perfect place to find online timeshare rentals for your next vacation. Contact Us Now 1-855-299-3839 Find a Timeshare Rental İş için, tatil için ya da herhangi bir neden için seyahat edeceksek ulaşım ve konaklama baktığımız ilk iki noktadır. Bu noktalarda otel seçiminde bulunurken öyle kavramlar karşımıza çıkıyor ki acaba bu ne demek diye düşünüyoruz. CEZA HUKUKU TERİMLERİ SÖZLÜĞÜ. Burçin AYDOĞDU. ENGLISH TO TURKISH & TURKISH TO ENGLISH. DICTIONARY OF. PENAL LAW TERMS Burçin AYDOĞDU. Önsöz. Bu bir sözlük taslağıdır. Bu taslağı, yeminli mütercimlik yaptığım dönemde edindiğim tecrübeleri çeşitli kaynaklarla birleştirerek oluşturdum. Aslen Karslı olan Koçkar, sürekli kendini geliştirmiş ve başarılı kimliğini azmi ile elde etmiştir. Aynı zamanda üniversitede öğrenim gördüğü sırada yaz aylarında Antalya ve Alanya’ya giderek, sektöre adımını bu şekilde atmıştır. Üniversitede ise Turizm İngilizce tatil (holiday) ki kelimeleri resimli ve sesli olarak oyunlar, bulmacalar, testler ve alıştırmalar eşliğinde burada öğrenebilirsiniz. Tatil konusunu daha iyi pekiştirmeniz için bu konuya özel alıştırmalar da hazırladık. Poker Terimleri Ve Anlamlari, italian poker sport perla, free slot machines with bonus 12 times, casino hamburg poker turniere The Woo Casino first deposit bonus includes Poker Kart Terimleri a 100% match bonus worth up to €/$100 plus five days of free spins to play on Wolf Gold slot game! Audi A 3 Engine Repair Manual - Play Real Games For Real Money - If you are looking for most trusted & safe sites to play then our online service is the way to go. İş için, tatil için ya da herhangi bir neden için seyahat edeceksek ulaşım ve konaklama baktığımız ilk iki noktadır. Bu noktalarda otel seçiminde bulunurken öyle kavramlar karşımıza çıkıyor ki acaba bu ne demek diye düşünüyoruz. Bizler de sizler için otel konaklamasında kullanılan bu terimleri listeleyelim dedik. Bu eyleme İngilizcede sunbathing ya da laying out da denmektedir. Tüm bu İngilizce yaz terimleri bronzlaşmak ile ilişkilidir. Bilebileceğin üzere İngilizce konuşan kişilerin bazıları çok beyaz tenlidir. Dağcılık Terimleri Ve Tırmanma Teknikleri. 1 Birbirine halatlarla bağlanmış gruba “kafile”; 3. Fırtınalı havalarda geçici olarak barınmaya mahsus küçük dağcı kulübelerine “kulübe sığınak”; 6. Deniz seviyesinden olan yüksekliği ölçmeye yarayan alete “antimetre”; 7. İngilizce tatil (holiday) ki kelimeleri resimli ve sesli olarak oyunlar, bulmacalar, testler ve alıştırmalar eşliğinde burada öğrenebilirsiniz. Sayfanın aşağısına doğru indikçe ilgili sayfaları görebilirsiniz. İNGİLİZCE HUKUK TERİMLERİ ADMINISTRATION – YÖNETİM Terim - Okunuşu - Türkçesi Body - badi - bir kurum olarak kabul edilen grup Agency - eycınsi - devlet dairesi Review - riviuv - yeniden yoklamak Delegate - deligeyt - yetki vermek Authority - otoriti - merci Enforce - enfors - itaate zorlamak Pertain - pörteyn - uygun olmak Object - obcekt - itiraz etmek Subject - sabcekt Mavi̇ Boncuk Si̇tesi̇. Tek Si̇tesi̇. Aktur Bodrum Si̇tesi̇. Olabella Si̇tesi̇ Heki̇mköy Si̇tesi̇. Hi̇sar Vi̇llalari Si̇tesi̇. Bodrum Çamtepe Tati̇l Si̇tesi̇. Hebi̇lkoyu Kari̇anda Evleri̇ Si̇tesi̇. Komik Poker Terimleri, Online Gambling Nv, Casino Voting Springfield Ma, Cashsplash SC 1,500,000 GUARANTEED How long does it take to get a gaming license for a casino in Malta? Eğer bikini giydiysen havuz başında oturmak ve güneşlenmek ( soak up the rays) isteyebilirsin. Bu eyleme İngilizcede sunbathing ya da laying out da denmektedir. Tüm bu İngilizce yaz terimleri bronzlaşmak ile ilişkilidir. Bilebileceğin üzere İngilizce konuşan kişilerin bazıları çok beyaz tenlidir. Dağcılık Terimleri Ve Tırmanma Teknikleri 1. Birbirine halatlarla bağlanmış gruba “kafile”; 3. Fırtınalı havalarda geçici olarak barınmaya mahsus küçük dağcı kulübelerine “kulübe sığınak”; 6. Deniz seviyesinden olan yüksekliği ölçmeye yarayan alete “antimetre”; 7.ingilizce-kelime.com. Tüm hakları saklıdır. Lisanslı resimler kullanılmıştır. Casino Terimleri. 18 Free Spins Bonus on Jumping Jaguar. 20x. $30 No İNGİLİZCE HUKUK TERİMLERİ ADMINISTRATION – YÖNETİM Terim - Okunuşu - Türkçesi Body - badi - bir kurum olarak kabul edilen grup Agency - eycınsi - devlet dairesi Review - riviuv - yeniden yoklamak Delegate - deligeyt - yetki vermek Authority - otoriti - merci Enforce - enfors - itaate zorlamak Pertain - pörteyn - uygun olmak Object - obcekt - itiraz etmek Subject - sabcekt The 195 spacious rooms are tastefully furnished with your comfort in mind. We also offer free Wi-Fi. We share bonuses for online slots!. Slots and Pokies are fun to play if you play sensibly and use reputable Poker Ingilizce Terimleri casinos. We believe playing pokies online is the best option, and that’s why we Poker Ingilizce Terimleri share the best online casino bonuses and even some sensible gambling advice. Bodrum Konut Projeleri 2021-2022 Muscari Park Resort. Le Chic Bodrum. Cennet Koyu Evleri. Barbaros Valley Bodrum. 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TimeSplitters Rewind quot A Possibility quot On Wii U But Don t Get Your Hopes Up

TimeSplitters Rewind quot A Possibility quot On Wii U But Don t Get Your Hopes Up

TimeSplitters Rewind &quot;A Possibility&quot; On Wii U, But Don't Get Your Hopes Up Nintendo Life <h1></h1> Fan-made remake is coming to PS4 and PC for now by Share: TimeSplitters Rewind is a fan-made remake of Free Radical's popular FPS title, and there's a very slight chance it could be coming to the Wii U. Project Manager Michael Hubicka recently conducted an "Ask Me Anything" session on , and was asked about the chances of a Nintendo version: I'm not ruling out the possibility, but I wouldn't get your hopes up. I hope I didn't sound rude. I've been replying to so many people! But it is true though, I'm not ruling out the possibility of a Wii U release. I'm not sure how that would work out in terms of controls and such, but it could be really interesting. Would you like to see this reboot on the Wii U, or will you be picking it up on the PC or PS4 when it eventually launches? Drop us a comment to tell us. on [source ] Share: About Damien has over a decade of professional writing experience under his belt, as well as a repulsively hairy belly. Rumours that he turned down a role in The Hobbit to work on Nintendo Life are, to the best of our knowledge, completely and utterly unfounded. Comments ) So how does this work, does no one own the rights or something? Crytek own the rights and they're supporting this venture. Heh, I'm getting my hopes up anyway. You know what? He left out Xbox One... I kinda like this guy. Sameage, besides any fps with an xbox prop, i waste all my ammo on shooting it. I hate you Xbox. I miss the series... time to give TS 2 &amp; 3 a spin on my Wii. Too late, hopes are already up! MS won't allow cross platform play, hence no Xbox One version. Fair play to Crytek for supporting this and not shutting it down 'because they can'. I played a lot of the first two TimeSplitters back in the early PS2 days, and thought they were excellent. You could see that Goldeneye and Perfect Dark were in their DNA. I've not played Haze, but I know it's not had good reviews, but I think by this point there's very few of those Goldeneye and Perfect Dark guys left at the studio. Having said that, I'm not sure I'd be interested in a HD remake. Things have moved on a lot since those days. So...why wouldn't come to the Wii U? It doesn't look all that good graphically, so that's definitively not the problem. &quot;I'm not sure how it would work with controls and such&quot;<br />Surely he knows that the actual buttons of a Wii U are just normal? Hopefully he just meant added features and Wiimote controls Because it's a group of fans doing this in their own time. A remake of the original? It really took off with the mission editor in TS2. I hope that this is included in the remake or I'll be skipping out. For Playstation? Never saw that coming for this title. "I'm not sure how that would work out in terms of controls and such."<br /> Is he silly? Ill definitely support this venture if it is comming to wiiu. After all this game has aged better than halo. maybe he wants to add some touchscreen functions but they don't need to much just let us build our maps using the touch screen and it could actually be the best version. I would pick this up if it came to Wii U. I have never played the series and always heard good things. More games on Wii U is not a bad thing I'll be honest... I'm indifferent at this point. I saw an interview with one of the free radical (FR) guys who said Ubisoft were to blame for Haze. FR apparently had a totally different game made, UBi said they wouldn't release it as they didn't know who to market it at and forced FR to remake it all in about 8 months. HAZE is a bad game, and that may explain why? It was annoying though, as due to the performance of that game, their Star Wars Battlefront 3 contract went up in smoke and even though the footage of it looks incredible it will never be played . The TS series was alright, but they really only hold up as decent. There are certainly far better FPS from that era (Team Fortress Classic, Starsiege: Tribes, Counter-Strike) which have attempted updates and failed at improving the originals. Hopefully they can improve this one with better weapon balance, jumping, and new levels (always found the level design to be a letdown). Also it could really use some decent single-player missions because every TS was terrible in that regard... Most importantly, if they when or if they decide to include the hallowed mission editor, the Wii U would be the best option. Considering the clunky controls in the past, that might be the easiest way to improve one of the TS series' standout feature. Of course, Wiimote controls would also be a massive boon. I know many have trouble adapting, but if nothing else, COD BO2 has taught me the unquestioned superiority of that scheme (minus the terrible autoaim, which should always be immediately turned off, of course). If they only plan to replicate the past without significant upgrades, then why bother? These games were only above average in their day... Not to harsh on the project, but the Wii U is the only other platform than the PC that offers several obvious upgrades. Obviously I haven't even mentioned split screen, of which the originals were king. Wow. It's so weird seeing that barebones version of the snow level from Timesplitters 2! That was such a great game and I have so many memories of playing multiplayer (both co-op and competitive) with friends. I'd definitely pick this up if it came to the Wii U as I don't plan on getting a PS4 any time soon and I don't have a gaming PC. It's also nice to see that Crytek is allowing them to create this since they're unwilling to invest in that sort of risk right now. I loved Timesplitters and would definitely get a decent new version.<br />In terms of controls etc, just a standard customisable control scheme so we could do off screen play would be fine for me, Some of the most pleasantly surprising news of the year so far, should it turn out to be released... Because it's the most despised genre of Nintendo fans. Omg yes please! I love timesplitters Oh please let there be Cat Racing like in the third one. Timesplitters was like my favorite 3rd party game ever on the GameCube. The most memorable part of TS2 was The Anaconda minigame.<br /> So, where's the Rainfall campaign for this?<br /> <br /> According to EA, the most despised Genre is sports. Just played Timesplitters 2 a few weeks ago on my Wii/Gamecube input. I think it has aged pretty well. Took me a moment to readjust to the controls but I was fine after that. The countless hundreds of hours I spent playing Time Splitters: Future Perfect. TS:FP was my favorite game as a child. I didn't get any of the mature jokes, but I didn't care because it was the best. I was obsessed with the gamemode Virus, and even though that this is a remake of the original, if they ever make a Wii U version, I hope that I could play the awesome Virus that I could not stop playing. That's when I realized just two or three years ago that the Virus was always going after me because of the old NPC API. (now it would be considered bad API, but that was nearly a decade ago) I hope that this remake won't just be an average FPS only with weapons, maps, and characters from different timelines. That's not why I bought the Time Splitters trilogy. I bought TS:FP because of the MANY humerus characters, the hilarious yet spectacular story line, and the mind blowing game modes? Weren't there like 13? Not to mention the beautiful OST, Arcade League, and elite Challenges!! if you don't love timesplitters more than god/family/country, i cannot love with you.<br /> Watch the profanity — TBD OMFG WE NEEEEEEEEEEED THIS ON WIIU.PLEASE I BEG OF YOU!!! Sigh, another dev wanting the Nintendo audience to port beg. If you don't want my money I'll give it to a dev that does. I don't think it's begging it's more of &quot;Hey the WiiU is a new and different console than the rest of 'em so the architecture of the console/controller screen may be a bit hard to learn&quot;. Personally they dont have to do much with the second screen if they don't have to.. I mean they dont HAVE to take advantage of the gamepad if they don't want to (unless making off tv play) Just put the trilogy in the eshop. That shouldn't be too hard. Ah, one of my all time favourite series. I still have TS2+3 for the GC. Personally I'd be happy with a HD remake of those two games with wiimote support.. there are tons of fps out there, why bother with this one? it looks so outdated and Im not only refering the graphics aspect of it. Hey, that was one of his replies to me! I didn't think he was being rude, but it really didn't hurt to ask about a Wii U installment. Too late, unless I could time travel, the damage has already irreversibly been dealt: my hopes are way up. I've been hoping for a new Timesplitters on Nintendo since Future Perfect. So it was in fact already too late. Heartily agreed. Didn't even know this existed, but man, that picture looked amazing. Really surprised the developers are letting fans make a copy... <br />Thats what makes the series so great. Whats not to love about playing flame tag with snowmen, monkeys, and calamari? The AI is a bit wonky, but I think that kinda adds to the humor. The game doesn't take itself seriously so why should we? Timesplitters 2 &amp; Future Perfect I loved them on the Gamecube! Loved the level maker in 2. I made so many horror inspired levels. LOVED this series. great news. I don't do many day 1 purchases but if the wii u got it with the ability to share your maps on miiverse &amp; off tv play it would be a must by for me Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> What would U suggest for Mii? Gourd-geous "Thank you for using our service"

Timespinner Looks Like an Awesome Pixel Based 2D Metroidvania and It s Coming to 3DS

Timespinner Looks Like an Awesome Pixel Based 2D Metroidvania and It s Coming to 3DS

Timespinner Looks Like an Awesome Pixel-Based 2D Metroidvania, and It's Coming to 3DS Nintendo Life <h1></h1> Serious success on Kickstarter by Share: There are various ingredients required to form a successful Kickstarter campaign, primarily having a good idea. Yet it also pays to show evidence that the game in question is not only real, but is full of potential. from Lunar Ray Games hits that sweetspot. Its started with PC / Mac / Linux goals, but with funding success well beyond its $50,000 goal it's now also coming to PS4, Vita and, most importantly for us, 3DS. Having passed $115,000 with three days to go the 3DS version is confirmed, with the developer previously stating that the portable was added as a stretch goal due to some inspiration from the DS entries in the Castlevania series. That inspiration is clear in the screens and footage, with lovely pixel-art for what's promised to be a top-notch 2D Metroidvania experience. At its heart, the game is a child of the great pixelated classics of the SNES and PS1 age. From the rich story worlds of Star Ocean, the expansive gothic castle exploration in Castlevania, and the tight gameplay of Megaman X, Timespinner seeks to weave all of these elements into one amazing game. You can check out the footage below, and it certainly looks enticing. Let us know what you think. Thanks to RupeeClock for the tip. Share: Comments ) Hmm. Interesting. Very cool! Amazing ! Very close visual match to Castlevania: Symphony of the Night - and that's not a bad thing in my book. It does look interesting, but I don't get overexcited with pixel art/retro feel by itself any longer. From what is shown, it can still be a pretty generic "homage" to the platformers/metroidvanias of yore. The kind of thing that when, say, Gameloft does, people tend to call a rip off, but when it's "indie" many choose to put their pink glasses on from the start. Having said that, I'm not crazy about the fact that I'm seeing a lot, ahem, inspiration from Castlevania: SotN: in the sense of replicating screens and enemy placing. I expect more from developers than direct "homages" like that. Awesome I was hoping it was announced for 3DS <br />I'll buy it. It's cool that this game is coming to 3DS, but I passed the link to this Kickstarter Campaign around to some of my friends owning a PS4 and nobody was excited about this, because it was pixalated. I don't know if this is a general feeling of PS4 owners but if it is, this game won't sell much on PS4 and I think this is a really cool looking game with a fine story as far as I can see. I also get a distinct Chrono Trigger vibe from this. Looks like a great game. Looks good of not a bit generic. Not a bad thing as the game play looks spot on. Will keep an eye out for it though as it shows a lot of promise. That trailer gave me goosebumps. SOLD! Goes to show that most psxbox owner wouldn't know a good game if it hit them in the face. The current gaming industry sickens me with all the fps and the like. What ever happened to games just being games and not glorified interactive movies. I pity kids growing up without having played some of the classics! Colour me intrigued, I've been starving for a Metroidvania since the excellent Order of Ecclesia on DS. This game actually looks pretty interesting to me, and the fact that it's coming to the 3DS is a huge bonus. I just hope the reviews hold up! This looks really good! I hope that I can pick it up, alongside all the other games I need! We cant have enough of theese generic castlevanias right? If thats your case you can download Soul of Darkness right now on your 3DS for only $5 it scored 9/10 here on nintendolife. Didnt kickstarted this, but I will buy this for sure the day it releases. This game actually looks good. There have been so many retro games that have made me want to puke at their terrible 8 bit graphics lately, it's nice to see one that tries. With games that look like spiritual successors to Castlevania (Timespinner) and Mega Man Zero (Gunvolt) getting a lot of hype, you'd think that Capcom would realize that there's a demand for these types of games. But, oh well. I alway love games that involve time changing, so I'll likely pick this one up. Mother of pearl, I want this game! Looks like castlevania sotn really inspired the game developers on this game. Some of the backgrounds look almost copy and pasted from sotn. If this turn out good I will get it. I've been watching this one closely, but I kept my hopes in check due to how lofty the 3DS stretch goal was. What do you know, here we are. Super stoked and looking for a day-one buy (I'd contribute to the campaign itself, if I wasn't already swamped with games I want to get right now on the Wii U e-Shop). Am i the only one who thought castlevania Is more fun than megaman? Reminds me of Keith Courage. yeah its too bad Capcom doesnt make castlevania, also This Game looks alot more like a sequel to magaman than it does castlevania, other than the setting There Is nothing castlevania about This one, if only they gave her a whip... while i agree with you that we can't have enough castlevania rip offs, i dont think This one should count, i mean you use a laser gun. <br />Definetely, I don't like Megaman much at all but Castlevania in both the Classic style &amp; Metroidvania style are great. Why on PS4 but not Wii U? Looks amazing! Wii U please! From their FAQ:<br /> Wii U and 3DS: Maybe? Unfortunately, it is unclear whether will be able to port to the Wii U or 3DS. Timespinner is written in XNA/Monogame and there is no hard evidence that Monogame can port to these platforms. There are some articles online from October 2013 that say that this will be possible, yes, but according to the Monogame community, there is no confirmation of this happening. I would LOVE to be proven wrong on this, however! I saw this in the Mighty No 9 update. Nice to hear it made it. Not sure if I will pledge, as I would rather play this on Wii U. Looks pretty awesome! I should have asked this question before I became a backer but will the 3DS version be out in Europe? That looks amazing. I'm in. I definitely got a hint of Chrono Trigger (story concept) with a touch of Braid (control of time) while I watched the video. I'm psyched to see and learn more. While it still has me excited, I thought for a split-second there I read Timesplitters... Ah well, guess it's... ...time to split. &quot;Awtch, that's not cool man.&quot; - Harry Tipper.<br />&quot;I'll get the next one.&quot; - Amy Chen. looks very promising. I'll have to keep an eye on this Very impressive, and RIGHT up my alley. ANOTHER Pixelated &quot;metroidvania&quot; game?! seriously?! What the hell is wrong with this &quot;indie&quot; developers? they fall in the same boring, repetitive, annoying cliches over and over again. PIXEL ART! OBNOXIOUS DIFFICULTY! CREATIVITY! METROIDVANIA! Geez! knock it off already! No wonder they are &quot;indie&quot; making the same niche stuff for a mere cents. It helps that the developers kept their Kickstarter goal at a reasonable number. Some of these other projects are getting ridiculous with what they're asking for, being in the hundreds of thousands of dollars for games that really don't look much better than this, if at all. Woah, this looks pretty awesome! And the character model almost reminds me of Korra! Worth a buy to me. I hope it has 3d layering. I'm on it and it looks like a lot of fun! i seen this a few days ago...if it comes to wii u id consider it yeah you right. I hate this me too games. Theres so many now. I think shovel knight is a diamond on the rust tough I plan to download this on both the 3DS and Vita, It seems that the Vita version may launch first. Looks pretty good! I really miss the kickstarter updates. =/ Why haven't there been any recently? I know some people were complaining that posting them every week was too often, but I was always looking forward to them. Maybe every two weeks? Or did they just stop because there are not many interesting titles around at the moment? I'd be so glad to have them back. =] Looks good! I'm interested I put my money to it, only the 3rd game I've kickstarted. It's too bad all 3 games I've been kickstarting don't start coming out until next year and the year following lol. The main character looks alot like Korra. this may be coming to wii u as well as 3ds yaaay Any news on Timespinner? This is one I have been waiting for. Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> Gotta ban some more Should you rush to get it? Sorry, still no date for Metroid Prime 4 Triggered Piggies! Olives! Electric mice! Title: System: Also Available For: , , Nintendo Points: To Be Announced Publisher: Genre: Action, Adventure Status: Cancelled

Timespinner Is A Metroidvania Turning Back The Clock On Switch Next Week

Timespinner Is A Metroidvania Turning Back The Clock On Switch Next Week

Timespinner Is A Metroidvania Turning Back The Clock On Switch Next Week Nintendo Life <h1></h1> '-spinner' not '-splitters', though it still looks good by Share: on Any game inspired by and is likely worth a look, and so it is with , an 'ode to classic '90s action platformers' which launched last year on other platforms. Happily, it's now been confirmed to arrive on Switch next week (4th June, to be precise). We way back in 2014 when a 3DS version formed part of its successful Kickstarter campaign. Unfortunately that version has bitten the dust, , with the developer acknowledging that 3DS version was too ambitious to undertake. That's disappointing, of course, but backers of the 3DS version are able to get a copy of the game on an alternative platform of their choosing, including the Switch version, so there shouldn't be too much cause for complaint. The game itself was well-received when it launched last September and the above trailer shows some enticing Metroidvania gameplay for fans to tuck into. As you might have guessed from the title, it involves some time travelling shenanigans which you use to fox foes and solve puzzles. Here are just a handful of highlights the official blurb discusses: - Discover a lovingly-crafted, beautiful pixel art world and uncover a rich story universe<br /> - Explore both the past and present of Lachiem, from grand medieval castles, to sparkling serene lakes, a bustling metropolis and even a space-age laboratory<br /> - Clobber enemies with Magic Orbs which grow in power the more you use them<br /> - Befriend mysterious Familiars and train them to aid you in battle<br /> - Locate hidden areas and treasures through secret walls and platforming puzzles<br /> - Invite a second player to join the adventure by controlling Lunais’ Familiar in local co-op mode That local co-op sounds interesting, and everything we've seen and heard makes this one to look out for when it launches on Switch next week. It launches on 4th June $19.99. Were you a backer of the Kickstarter? Have you played this on other platforms? Let us know your thoughts with a comment in the section below for those sorts of things. Related Games Share: About Gavin loves a bit of couch co-op, especially when he gets to delegate roles, bark instructions and give much-appreciated performance feedback at the end. He lives in Spain (the plain-y bit where the rain mainly falls) and his love for Banjo-Kazooie borders on the unhealthy. Comments ) Very interested in this one! Looks a good game. I hope it be so good like looks. Looks good. On the Watch List it goes! The trailer made it a day 1 buy for me. But I should go check some reviews first... ALRIIIGHT!<br />Beautiful debut game from Lunar Ray!<br />Definitely going to try this out. Releasing on my birthday...should I get it I wonder? Agh! Too many games! Whenever I read/hear some "gamer" whining about too many ports or not enough 3D games on the Switch, I just want to be able to look them dead in the eye and hock a fat loogie at their feet. YES, I played the demo on PC and it is really good. If you liked Castlevania: Order of Ecclesia you will like this game. Wow I love the look of this! Music is suitably heroic too I waited this long hoping it would find its way to the Switch. Good stuff. Wow this is a nice surprise... 100% day 1 purchase for me oh my this looks very nice... I'm afraid I already have been lately...I collect model airplanes and submarines, and I've spent way too much money on those lately. Ah well, single and making my own money so I can do that. This is a great game honestly, already beaten it fully on the Steam version, but I would adore for this to get a physical release on Switch.<br />I hope it happens. Trust me, this'll scratch that specific Igavania itch quite nicely until Bloodstained Ritual of the Night arrives. I am so excited that this is coming to the Switch. I have been waiting for it since I didn't want to be tethered to my TV on the PS4. Looks interesting. Will probably add to my wishlist and keep an eye on it. I'll definitely get it. Just have to decide if it's gonna be day one or a little later Damn the dev for using a Timesplitter's style FONT. Thought this was a Timesplitter's HD collection on Switch for a moment. 20 quid for a 5-8 hour game? I'll wait for a sale then About time this came over I just finished playing Castlevania OoE a few weeks ago and had a blast with it. Loved the challenge; it's the hardest Castlevania I've played! What do the games have in common? looks good... for a GBA game! Played it on vita. Great game, cool magic weapons. The way you equip weapons is very similar, they are orbs that are magical attacks and you have 2 equipped at a time controlled by separate attack buttons and there is a system in which you can enhance each orb. 5-8 hours? Are you sure? That's what my friend told me. 5 hours to beat, 8 hours to 100% 5 hours for main story, 8 hours for main + extras, 11 hours for 100% via howlongtobeat. Looks cool but I'll probably wait until it's around 10 bucks if it ever gets there. To be fair, that's about how long Harmony of Dissonance was for GBA, and that cost about $15-30 depending on if you got it solo or as part of the dual-pack that came out later. Some people get really sour for all the Metroidvanias but I for one will scoop every single one of them up as long as they’re good. Yes, good is relative, but this right here looks GOOD to me and so I will buy it. You know what game I’m looking forward to speaking of Metroidvanias? “Ghost Song.” I haven’t heard a bit about that in quite some time. Nice, I do see the resemblance in how you described the weapon system. Does the challenge compare to OoE? Sounds like I'll be waiting for a sale then. Thank you for the info. How does it play on vita? I’ve been considering it due to cross buy and portability Metroidvania made by Chucklefish? Add to cart! This game OWNS. This looks fantastic, but as with everything these days, on the “wait for a sale” list it goes. There is just too much to play! It's been a while since I've played, but I think it was solid overall with some framerate dips. On launch it was borderline unplayable though, so there's a chance I'm grading it on a bit of a curve. A couple early patches made it roughly 400% better. Nice! More Chucklefish games on Switch! the game looks kinda fun so maybe i'll try it and l do like the pixel art and colors. Sweet, proper animation! Awesome, would be playing this before Bloodstained then. Reviews for the PS4 port were positive. 8 or so out of 10 mostly. It's 19.99 on the PS Store, but with the Switch version you get portability This looks amazing, will definitely keep my eye on it.<br /> If there was a physical I would snap it up, but will probably wait until its discounted. I played a demo a few months ago and the gameplay is legit. I will add it on the wishlist for a sale. This drips SNES and I love it. Watch list for sure. The game looks great, but I heard the game is terribly short. Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> Gotta ban some more Should you rush to get it? Sorry, still no date for Metroid Prime 4 Triggered Piggies! Olives! Electric mice! Title: System: Also Available For: , , Publisher: Developer: Genre: Action, Adventure, Platformer, RPG Players: 2 Release Date: Switch eShop Where to buy:

TimeSplitters Co Creator Joins THQ Nordic To quot Plot The Future Course quot Of The Series

TimeSplitters Co Creator Joins THQ Nordic To quot Plot The Future Course quot Of The Series

TimeSplitters Co-Creator Joins THQ Nordic To &quot;Plot The Future Course&quot; Of The Series Nintendo Life <h1></h1> Future perfect by Share: When Rare was acquired by Microsoft back during the beginning of the GameCube era, fellow UK studio Free Radical stepped in and released on the new Nintendo system within the same year. It looked, played and felt like a Rareware first-person shooter and that's because Free Radical was founded by former Rare employees who were all involved in the development of and on the Nintendo 64. One of the co-founders included Steve Ellis, who is credited as a co-creator of the TimeSplitters IP. In an interesting development, Ellis has now joined THQ Nordic, following Deep Silver's of the TimeSplitters IP last August. The plan? To "plot the future course" for the series. Here's the announcement from THQ's latest : Last year Deep Silver acquired the much-loved TimeSplitters IP. We’re delighted to announce that one of the series’ creators, Steve Ellis, has joined us to help plot the future course for this franchise. TimeSplitters 2 was a multiplatform release and was followed by in 2005. A fourth entry in the series never saw the light of day and Ellis even said he didn't think it would happen. While we wait for Steve to plot the future course for this franchise, tell us in the comments if you would be interested in revisiting TimeSplitters and if you think there's a chance of a new entry appearing on a Nintendo platform. [source ] Share: About When he’s not paying off a loan to Tom Nook, Liam likes to report on the latest Nintendo news and admire his library of video games. His favourite Nintendo character used to be a guitar-playing dog, but nowadays he prefers to hang out with Judd the cat. Comments ) Great to hear there is a future course at all! Timesplitters: past perfect<br />Timesplitters: future past<br />Timesplitters: past future. I've already sorted it. Timesplitters: Days of Futures Past I am hoping that the first three games are all remastered and released on the Switch while they work on whatever the next installment in the franchise is. Perhaps TimeSplitters: Future's Future As long as it's future isn't a triple A money sink then it's all good. Hey THQ Nordic, give us a polished HD version of TimeSplitters: Future Perfect (complete with the level builder and local multiplayer) and I'm on board with you handling the future of the series. I love the series and really appreciate how gameplay/performance was the focus while the simpler stylized graphics set it apart from the gritty FPS's of the time. I loved Timesplitters.<br />Make it come back to Switch, level editor and all.<br />This could be THE game for Switch! really excited for what they have planned. this was the only shooter i played growing up, and my big bro was in love with the series. best of luck to its future! Start with a full remake of 2, that will keep me happy at least. I was thinking about this game recently whilst playing Paladins (a far inferior FPS). How I miss those days of shooting up enemies and make them limp or make 'm do all kinds of funny movements. Or those crazy difficult co-op missions. Man, that was a one of a kind game I can't wait to play Timesplitters Pluperfect Past Participle of the Contraction 2! <br />I really just want Timesplitters 2 on Switch running at 60fps, with the minigames included! Don't care much what the resolution is. If they can only get it up to 720p or 600p, that's fine as long as it's locked at 60. Future Perfect is great too, but I really want those multiplayer mini games from 2! A new game would be fun also. Actually I really like the first one too. It drops frames on PS2, so maybe we could get the ultimate version on Switch with it running locked at 60 at a higher resolution. Quick and simple suggestion:<br />Step 1: release a HD trilogy for time splitters<br />Step 2: blow us away with the best FPS ever created Time Banana Splitters. It's Overcooked meets DK64 multiplayer. TimeSwitchers: Future Split Such lovely news to wake up to. I adore the two GC titles. Here’s hoping for an updated more of the same game. nailed it! I remember playing Timesplitters on the PS2 so much that the console burned out and I had to buy a new one (true I think me and a friend played it for about 4 days straight), had to take the console apart to get the disc out so I guess the fan remakes arent happening anymore? I.E Timesplitters Rewind „Timesplitters: past perfect<br />Timesplitters: future past<br />Timesplitters: past future.<br />I've already sorted it.“ You forgot:<br />Timesplitters: Simple Past<br />&amp;<br />Timesplitters: Future Progressive Yes! It finally sounds like something might happen! Of course, this would be in the extremely early stages, but still... Those score attack mini games kept me coming back time and time again, as did the level builder from TS3. We need a remastered trilogy! THQ Nordic, you need to shake that money maker! I’m all onboard with a remastering of the first three, played very little of the first one. I think what I’d like the most tho is for just a multiplayer overhaul with all of the multiplayer maps, guns, music, and characters from the first 3. Have 3s gunplay, 2s graphics(yes I like the chunky more cartoon look better) and 2s goofy ai that would leap forward and spring into action, and 1...well just bring forth anything from 1s multiplayer. This right here is my favorite FPS of all time. It’s quite telling that a dormant franchise for so long can still churn up so much love from a significant number of people. Wishes really do come true. Time Splitters 2 is still my favorite FPS. Very unique and a great evolution to Golden Eye and Perfect Dark. Hopefully they can capture some of the magic with whatever they are working on now. HD remake of Time Splitters 2 and 3 first, then make something new... please!! It was my favorite couch-coop/multiplayer FPS Time to Split! 100s of levels in a variety of different styles with 100s of player characters.<br /> Man, I loved how I could unlock everything in TS 1,2 and 3, without a SINGLE in-app purchase. ....<br /> ....... this one's doomed.. Man, FREE RADICAL was such an awesome team. TIMESPLITTERS was the real successor to GOLDENEYE 64 and PERFECT DARK. Forget PD:ZERO. Everytime I think about their cancelled BATTLEFRONT game a little bit of hope is lost inside of me..... xp Awww yeah, it's time to spl-! Uhhh... Gotta go... Beat me to the verb tense riffs. Dang it! I grew up playing DOOM and Duke Nukem 3D on PC... then Goldeneye and Turok on 64... the last FPS series I enjoyed was TimeSplitters on GameCube... which I played co-op, with cheats. I would LOVE a proper reboot of TimeSplitters with split-screen co-op... however, the FPS market is tough these days and may not do well on Switch... but TimeSplitters would make the most sense. An HD triliogy would be great. Timesplitter's 2 was my favourite of the three and likely most people's.... THQ Nordic, continuing to be best in the business of resurrecting long dormant franchises for today's audience. If only other publishers cared about their past properties as much... Oh, man, I simply LOVE this kinda stuff happening. Here's hoping it's going to be really good, and a worthy successor to the previous games. And like some other people already mentioned, I wouldn't mind some HD remakes of the original titles to get back into the series again, so here's hoping they themselves will also realize that this might be a very good idea to start with... - Do Vexx next! Also, Timesplitters: Post Past Future Foward Who's in charge of this franchise is just so confusing. Free Radical is made up of former Rare employees. The publisher of the first two games was Eidos Interactive but then EA published the third game. Free Radical was then bought out by Crytek who wanted to make a fourth installment but never bothered because they didn't think the demand existed. But then the rights belong to THQ Nordic now? In all honesty, even if this game were developed, I think it would be impossible for it to even resemble anything like the earlier installments. If you followed the news it was looking slim that Rewind would release multiple people left the project as well as a total change of direction from a free online multiplayer game to a paid game that includes all the content from all 3 games. Yes please! I have fond memories of connecting multiple PS2s using FireWire cables and playing TS2 Not expecting nothing. This games right have been tossed around so much and nothing has been done I am very skeptical. sweet Spaced reference brother! I've just been hoping for re-releases of these games, but now we're talking sequels? What a time to be alive! Loved these games; ‘just’ bought 2 for my GC-enabled Wii. This news makes me wanna fire it up again... Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> Say hello to Nintendo of Europe SE Smaller boxes are on their way Neon White, Sifu, and Tunic all net 3 noms each Any increases would be carefully considered Nintendo Systems Co. coming in 2023 <h2></h2> <h2></h2>

TimeSplitters Fans Rejoice Work On A New Game To Begin In The quot Coming Months quot

TimeSplitters Fans Rejoice Work On A New Game To Begin In The quot Coming Months quot

TimeSplitters Fans Rejoice - Work On A New Game To Begin In The &quot;Coming Months&quot; Nintendo Life <h1></h1> Free Radical returns with key original team members by Share: Publisher Deep Silver has announced the return of Free Radical Design - which will be responsible for reviving the much-loved TimeSplitters IP. The developer will be made up of key members of the original Free Radical team, including the founders and former Rareware employees, Steve Ellis and David Doak. Free Radical Design will begin development on the next entry in the TimeSplitters series in the coming months, and positions will be advertised in due course. The new UK studio will be located in the Nottingham area. - Deep Silver (@deepsilver) More information about this project will be shared in the future, according to Ellis (the studio's development director): “To finally be able to confirm that the studio has been formed and that we have a plan for the next TimeSplitters game is incredible. While we cannot tell you anything more at the moment, we look forward to sharing information in the future.” The first TimeSplitters was released in the year 2000 and was followed up by two future iterations loaded with pop culture and more. Are you looking forward to the return of this time travelling first-person shooter series? Leave a comment down below. Share: About When he’s not paying off a loan to Tom Nook, Liam likes to report on the latest Nintendo news and admire his library of video games. His favourite Nintendo character used to be a guitar-playing dog, but nowadays he prefers to hang out with Judd the cat. Comments ) What unexpected and incredible news! Yes!!!! TS2 and 3 are my favorite FPS games ever! Oh yea!!! F**king FANTASTIC news! I cannot wait for this one. Can't wait to see how many characters there will be to unlock. Timesplitters is just such a fun series, super glad to see this. "The Splitter mothership's comin' down! Yee-haa!"<br /> But also...<br /> "One wrong move and we're all paradoxed." Hopes they will do even a Switch version. EA should take a few notes and try to revive some of the companies from their graveyard, but I doubt any of the talented employees would return. I miss Dead Space... Wow this is incredible news for FPS fans. I've enjoyed all three Timesplitters games, but 2 is best. The dam level is so good, and the mini games are awesome. The best 1 to 4 player snake game is in Timesplitters 2, and the lunar lander game is awesome too. <br /> you will have to buy a $40 amiibo to play the mini games in this one Fantastic news. Loved this series Earliest we will see anything from this is 2025, I reckon Great news but very ealy on and we don't even know if they will do a Switch version. I hope so as it is one my favourite arcade games of all time I have mixed feelings about this. I loved Timesplitters, but it's been 16 years and even if it's some of the same developers, times change and so do people. ...Also considering the market these days there's a very real possibility this game will have microtransactions and loot crates and what have you, and I'd sooner get shot by Sergeant Cortez than buy into that. Woah! No way! Not only is Timesplitters confirmed to be in production but they also revived Free Radical to do it?! And it actually has key staff attached? This is the best news I have seen on the site in awhile The former Rare employees are key here! That’s a huge accomplishment getting them on board again, gives hope this could be great. Finally! Timesplitters 4 might be a reality someday! Is Graeme Norgate also in the new old team? No TimeSplitters without his soundtrack! This is one of those 'normality has been restored in gaming' announcements lol. Splendid news. I bet this means we can look forward to a rerelease of the first two games. Hopefully they have online support! This is excellent news!! good to here that a new timesplitters game is in the works i wonder if we will get HD remasters of the first 3 games too? (probably not, but it would be cool) Why was this announcement not saved for e3 Let the talk beginn &quot;Timesplitters&quot; being ported to the Switch.<br />I actually see this as a Xbox or PlayStation game. I doubt Switch will be the primary console by the time this game comes out This is such great news - even if my high hopes aren't reached I'm so pleased to see Timesplitters get some love. If it hits Switch I'll definitely give it a go. Awesome news, A great game series. YESSSS!!!!! This would have to be one of my personal Top Five IPs I have wanted to see revived, and hearing that the original designers are working on it gives me genuine hope that this comeback will be truly special. Timesplitters is perhaps my favorite FPS ever. I spent countless hours creating complex maps and themes in the MapMaker on all three original titles, and just as many enjoying them with family and friends. I still remember going into my first created map on the original TS with my two cousins just after bringing my PS2 home on the day it launched. Up till then we'd been accustomed to the flat, basic polygons of GoldenEye 007 and Perfect Dark, but seeing that high-detail corridor under the flickering lights I'd programmed for the first time, one of them remarked, &quot;You MADE this!&quot; It was one of those moments in gaming that burns into your memory. Sadly the series ended despite its success and popularity shortly after being bought up by EA. As with most &quot;retirements&quot; of such IPs, the reason was as simple as following the money. Online was just hitting mainstream use, and publishers like EA wasted no time exploiting it with things like Map Packs and game design that emphasized each player having their own system, copy of the game, etc. over local split screen multiplayer. Franchises like TS didn't fit the business model with local multiplayer focus, infinite replayability via the MapMaker, and use of bots to fill out battle rosters (Halo's Forge tried to build upon TS' MapMaker but its lack of bots rendered the mode useless for most players), so it quietly disappeared. My hope for this rebirth of the Timesplitters franchise is that A) it will be permanent, and B) that Free Radical will take advantage of the power of current platforms to allow the MapMaker to be bigger, more complex, and customizable than ever (including the ability to make outdoor arenas). It could well become the best multiplayer FPS of this time. funny story: there is an amusement park in italy which has a rollercoaster ride called &quot;Time Voyagers&quot; with the same font and approach of the whole TS IP.<br />I went there years ago and said where did I see this oh wait that is a forgotten gamecube game I bought for 10€ and never played.<br />back home I tried the game and BANG. great IP, all three games pack a punch and are only limited by graphics and engines 11 years old. I look forward to see what could happen if they bring this to a today system. my hidden fantasy is a TS game with Borderlands cel shaded graphics. YES YES YES! I'M SO HAPPY. Timesplitters is one of my favourite game franchises. I've been waiting 15 years for this. I guess I'll wait another 3-5 years Due to the former Rare devs that worked on Time Splitters they did feel like technical / spiritual successors to Perfect Dark. They even had the same coloured health / armour bars from Goldeneye. <br />While there may be a different team working under the company co founders it will be interesting to see what new gameplay mechanics will be introduced. Be that from other FPS games or original. Will be many years away still First let me check my calendar to see that it’s not the 1st of April. This is incredible news. I had hopes this day would come when the timesplitters assets were seized by I think thq Nordic, but now having some of the key players on board to do this, I’m even happier. Timesplitters 2 and future perfect either one I could put in my top 5 favorite games of all time. It’s easily my favorite fps Wasn't this the franchise that died because they couldn't decide what character would be on the boxart, or am I thinking of a different franchise? Either way, this probably won't be my kind of game, but its still cool for those who want it. This is great! I hope TS Rewind stays in production for release also, they've come so far now. Great news!!!!!!!!!!!! One of the best fps series with the best music too and local multiplayer! Music examples:<br /><br /><br /> Timesplitters 4<br />bring it on !!!!!!!!!!!!! Honestly, I put hundreds of hours into TS with my brother, and friends. I'm done with it. I'm just going to let it live as a good memory of long ago Best news of the week! Only played Goldeneye and Perfect Dark on the n64. Missed the Timesplitters games. How do they compare? This could totally prise me away from Halo in the multiplayer department. Timesplitters 2 &amp; 3 are among my faves; the fun factor in all the games modes set a new benchmark, which many FPS have failed to reach since. Wow did not expect this<br />It's great news<br />Still like the other games<br />Wonder if thay will re-release the other game as well So excited this series is coming back, I loved these games on the Gamecube. Hope they port those games to current consoles while the new game is being developed Ha, just read an article from a couple of months ago in Retro Gamer all about Timesplitters, and them hoping to do more.<br />Well there you go! Holy shoot. We could see a true new timesplitters... No way! Seriously excited, TimeSplitters 2 is possibly the best local multiplayer game of all time. Time to split! Incredible news.<br />I would even grab a duo pack with 2 and 3 that had wide-screen Wasn't there a rewind or remake happening? Blistering fast FPS action; like GoldenEye 007 and Perfect Dark, there's no Jump button. But with the ability to design your own levels (along with unlocking a slew of regular ones) and dozens of characters that range from soldiers to monkeys to duckmen to robots with goldfish bowls as their heads (which you could shoot and watch the fish flop on the ground), it's both fantastic and hilarious. Oh, and you can program any combination of bots and modes for local multiplayer, just like in Perfect Dark. As for the visuals and audio, as you'd expect there's a generational improvement. Excited but nervous. TS2 was one of my favorite games of all time, and 3 was great too. But... the model of unlocking tons of characters these days usually involves some sort of micros. And at one point TS4 was in development. So this could be 3 years from now or never. OMFG!!! FREE RADICAL AND TIMESPLITTERS ARE COMING BACK!!! As the spiritual successors to GoldenEye and Perfect Dark, TimeSplitters 2 and TimeSplitters: Future Perfect were the best first person shooters on the Gamecube, next to Metroid Prime 1 &amp; 2. Yeah I was going to say, Rewind has come so far. I'd rather they just partner with those devs so they can make a fully functioning product come together quicker/better They could always give us a remastered collection of the first three games before making this fourth new one. I'm happy about this announcement, but at the same time i'm somewhat concernd it might pick up some bad influences from Halo and CoD. TPFP already suffered from that. YES. REMASTERS TILL THEN PLEASE. The irony the original developers started and reform new game developer studios after EA shutdown their original studios. Here is the list:<br />Westwood Studios = Petroglyph Studios<br />Bullfrog Productions = Two-Point Studios, 5 Lives Studios, and 22Cans<br />Origin Systems = Cloud Imperium Games and Portalarium YEEEEEEEES! I spent so many hours playing TS2 with friends. We used to use firewire cables to connect multiple PS2s together to play on different TVs. All aspects of this game were great. The single player was memorable and multiplayer was so good! I did not see this coming. I'd be willing to buy a cheap NFC card if it was necessary to play snake and lunar lander! At first I thought that they should focus on the next gen consoles and not bother with the PS4 and Switch. But now I think they should focus on the Switch version because of several reasons : First of all, the Timesplitters games are mostly fondly remembered by Gamecube fans because of the lack of competition on the platform and because of the Goldeneye /Perfect Dark filiation. Secondly, the blue ocean strategy, there is barely any competition in Switch, there are some great FPS (Doom ethernal, Splatoon 2) but not much, the completion is way more ferocious on the other platforms. Third, obviously Free Radical won't be able to compete with the the army of developers working on Call of Duty or the likes, and we don't want some modern style shooter with some open world battle royale or photorealistic graphisms. They need to bring that old cartoon art style, and the Switch is powerful enough to do that. I think they should just acquire an Unreal Engine licence, and aim for some 900p/60fps. They can always port it to other systems after that with minimal efforts. They need to focus on the gameplay instead of the technology, that what ruined Haze. How can you make a fine game is the tech is not ready? And my last point,the Switch has a massive user base, it should be enough, also gyro aiming is glorious. Speaking of controls, they need some kind of legacy controls that mimick Goldeneye's, and Timesplitters 2's aiming. Just like they did in Timesplitters 3. It's all about nostalgia, but let's not alien the people that haven't played those games back then. Man,I'm so hyped. It's a good time to be a Goldeneye nostalgic. First there is that indie take with the SPIES game, then IO interactive is working on a James Bond game, Microsoft has a Perfect Dark reboot cooking, and now Free Radical Design rises from its grave with key staff member. I'm very hyped, and very happy too. This is as good as news get. I have been waiting for a sequel since I learned what a sequel was... probably from this franchise all the way back in 2005(?) I am so psyched Free Radical will be designing this. Employees who worked on Perfect Dark and Goldeneye. This is perfect. I am so happy about this. I've always considered this a cousin to Goldeneye and Perfect Dark considering the pedigree of devs, and now they're back? This might just be the thing to bring me out of FPS retirement. I look forward to the new game in 2025 I will forever have super fond memories of playing TimeSplitters 3 on the GameCube back in the day. What a rad time and underrated shooter. For some reason, I always felt like it was a natural progression from Golden Eye -&gt; Perfect Dark -&gt; TimeSplitters in terms of notable shooters on Nintendo systems. So this is splendid news! Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> Say hello to Nintendo of Europe SE Smaller boxes are on their way Any increases would be carefully considered Neon White, Sifu, and Tunic all net 3 noms each Nintendo Systems Co. coming in 2023 <h2></h2> <h2></h2>

Times The Sims 4 Went Too Far

Times The Sims 4 Went Too Far

Times The Sims 4 Went Too Far <h1>TheGamer</h1> <h4>Something New</h4> <h1>25 Times The Sims 4 Went Too Far</h1> The Sims 4 does some dark and disturbing places. Fans definitely took it too far. I've talked about The Sims series before, and it continues to amaze me just how family-unfriendly it can be. With its pastel colors, its complete lack of cursing, smoking, drugs, or anything that could be unsavory to the moral majority, its rules can be bent beyond breaking point. For example, a variety of confessions from across the internet have shown me players who create incestuous situations, paste in their favorite characters from various franchises for nefarious reasons, become eugenicists, or make a town of alien-human hybrids. And that's just the base game! With mods, the possibilities extend even further. For example, there are mods which allow men to become pregnant, mods which bring a variety of weapons into the game, and mods which bring in huge amounts of NSFW clothes and objects. On this list, you'll encounter some of the grimmest scenarios wrought in The Sims. If you want to read about people who've created serial killers, traps which rival those in Saw, carnivorous plants to feed troublesome people to, and scenes which genuinely reminded me of something from Black Mirror. What about you? What have you gotten up to in your Sims games, and how do they compare to these nightmares? I'd love to hear your stories, so drop them in the comments! I'm looking forward to what will be implemented in The Sims 5, and whether it's going to allow for even more horrifying situations. THEGAMER VIDEO OF THE DAY <h2> Solitary Confinement</h2> [Via arstechnica.net] So, we all remember the classic way to murder your sims, right? Put them in a pool, delete the ladder, watch them swim about until they drown like some sort of cackling mad scientist. What about if you want to go even further though? Instead of destroying their body, how about destroying their mind? It’s quite possible, you psycho. You just need to put them in a room, preferably with some daunting prop, then delete the door. Unlike Steve McQueen in The Great Escape, they aren’t made for this, and will quickly be gnawing-on-the-walls crazy. Soon after, their various calls of nature and the lack of food will ensure that they fade into death due to the horrifying conditions. Can you call Amnesty International for stuff like this? <h2> To Whom Do You Woohoo </h2> [Via tinypic.com] Like a magnifying glass on a sunny day, The Sims tends to bring out the very worst in those who play it. I get it. I mean, why play properly, when you could basically carry out horrendous social experiments? If you didn’t know, older sims can die from overexertion. One player took this idea and ran with it. They got friendly, and eventually more so with the older sims in their towns, before the eventual woohoo (to borrow a phrase) happened, giving the older sims a heart attack and killing them. Dark as hell. It gets worse, though. They’re making friends with death as time goes on, with their eventual plan being to woohoo with death himself. If they can eventually woohoo Death to…uh, death, that’ll be something worthy of congratulation. <h2> It s Not A Swamp But It Works</h2> [Via imgur.com] Sometimes you read a story about something someone’s done in a game and it just makes your mind boggle. This is one of those times. In this story, a player said they created a character who was essentially Shrek. They lived in a prison cell in a basement, and adopted a bunch of kids. These kids would then be kept in the small room, but there’s a problem. There’s no food. They’d eventually starve under Shrek’s watchful green gaze, but not before he took photos of them and strung them up around his house. Please put this player on a list. Now I know it’s just a game and all, but the idea of being imprisoned by Shrek sounds like maybe the most horrifying fate of all. <h2> WALL THEM IN</h2> [Via Kotaku.com] So, The Sims 4 has ruined the previously mentioned classic Sims ladder-removal trick by making them able to climb out. Damn, how will we murder now? Well, you know, you can still…wall them in. That’s the solution one player came up with when he wanted to ruin/end lives. He allowed his sims to frolick happily in the pool for a while, only to build a wall around the pool, trapping them inside like some kind of aquatic oubliette. It's an interesting proposition to consider, isn’t it? Like, I’m surprised by how placid the Sims who were being walled in must’ve been, just watching the walls go up around them and assuming all was going to be well. Maybe in The Sims 5 EA will make sims able to climb up walls like nightcrawler. <h2> FAKE COP</h2> [Via sims-online.com] As if the previous two stories weren’t bad enough, how about this player’s? They wanted to get all True Detective in their Sims story, making their main sim a cop. They then needed someone to chase, so they set about making a serial killer. Yep. Anyways, this character captured a girl off the street and threw her into a cell in his basement, and had him doing all kinds of creepy stuff, like making love heart cookies for himself and his captive. This is also the same player who installed a mod that allowed him to woohoo with his family, which he KEPT doing. Apparently, the family tree was more of a straight line by the end of it. The character eventually started flirting with his descendants of his own free will. <h2> Didn t Know You Really Could Die Of That</h2> [Via theodysseyonline.com] We’ve all experienced that horrible, stomach-gripping feel of absolutely crushing embarrassment, haven’t we? And I think anyone who’s been fired would probably say that it’s one of the worst experiences you can have. How about we combine the two? One player did just that! The sim originally had an athletic job, but he made them quit it and take up livestreaming. They were raking in the dough from their streams, when they essentially realized they’d made themselves. They wanted to see what would happen if they got fired. Somehow they managed to get fired from self-employment, and as a result, the sim got so embarrassed they wet themselves, then promptly died. It’s a hard, hard life being a professional livestream, especially under the malevolent eye of a Sims player. <h2> God Is In The Radio</h2> Like this, but with fewer pentagrams. [Via modthesims2.com] Do you remember that episode of Black Mirror where people can have their consciousness put inside a little device, and they could then be made to experience thousands or millions of years of solitude? You may remember in the critical scene in that episode, the guy only had a radio playing Christmas music to keep him company for literally millions of years? One guy genuinely did that in The Sims. They locked up their sim in a basement with nothing but a radio for company. The player doesn’t state if they were given a toilet or food, so they probably rotted to the sound of sim pop music. I really hope the AI is merciful when it becomes sentient and takes over the world, rather than locking us in a live-action version of The Sims. <h2> Teen Sim Mom</h2> [Via imgur.com] Sims 4’s base game gives you numerous opportunities to be very cruel, but when it comes to mods, people’s evils sides flow like water. One of the strangest mods I’ve found is one that lets teenage sims get pregnant, because that’s not enough of a trial in the real world. Perhaps this could be combined with that other mod I discussed earlier which lets you get family members pregnant. It would expedite the progress of a warped family tree, at least. There’s also another mod that lets people play out their favourite mpreg fan fictions in the Sims 4, letting male sims get knocked up. I don’t know why mods bring out the weirdest side of people, but it’s a theme you can see across pretty much every game. <h2> Simlander</h2> [Via levelskip.com] If you were confronted by the Grim Reaper who’d come to take you to the afterlife, you’d probably do whatever you could to prevent the journey, wouldn’t you? What happens when sims refuse to die? In one video uploaded by MrAkamoll, the player wanted to do just that. To do so, he talked incessantly to the Grim Reaper, before attempting to simply walk away. When that wouldn’t work, he just kept chatting to him, until the game crashed in protest. This scenario so tickled a Kotaku writer that they decided to try and replicate the experiment in their own game. Unfortunately, the sim who was marked for death just died as normal, suggesting that MrAkamoll’s weird situation was just a hilarious bug, not a feature. <h2> Rosemary s Simbaby</h2> [Via xFreezerBunnyx/Youtube.com] This may be more of a (un)happy accident rather than an intentional design choice by the developers, but sometimes glitches throw up the most horrendous things. This was a lesson learned by the Youtuber XFreezerBunnyX when one of their sims gave birth. The resulting child is a monster, plain and simple. Looking like a cross between a Demogorgon and some kind of unnamed Hellraiser antagonist, the baby is horrifying. Equipped with the kind of sharply-angled limbs you’d normally only see on a Bigfin squid, it’s unintentional body horror at its finest. Oh, and its eyes protrude out of its head on glitchy stalks. And it merges with anyone it hugs, presumably attempting to possess them. It is something to be seen, and never forgotten. <h2> Things That Go Bump In The Night</h2> [Via simsvip.com] As kids, we were all scared of something. Whether it was the dark, a scary teacher, or the old classic, monsters under the bed. In The Sims 4, you can instruct child sims to look under their bed, checking for monsters. Nothing will be found. Most of the time. Occasionally, however, the opposite is true, and there really is a horrifying monster sat there, waiting. Luckily for the child, they’re not entirely malevolent. In fact, they can be befriended by the child. If this is done, the player gets the opportunity to play with the monster, tell it their secrets, talk to it, ask about its life under the bed, or ask it to leave. Their appearances can also be prevented by the use of a Defender Wall Light. <h2> WE RE STILL MARRIED</h2> [Via simconnection.net] The traditional marriage vow is ‘til death do us part, but apparently sims don’t see it that way. One player had their sim’s wife die in a fire, but when they rejoined the household in spectral form, they weren’t ready to leave their husband. Instead, whenever he was getting a little too friendly with another sim, she got extremely angry, and started her own fires in response. Hold up though, it gets even worse. See, this wasn’t mischievous arson. The ghost wanted her own bloody revenge, and she’d get it in the worst way possible. Waiting until the new woman was pregnant, she’d plan an evil crime. Once the woman had given birth, the ghost would kill her in a fire, keeping the child as her own. <h2> Polite Until The End</h2> [Via modthesims2.com] When a sim is ready to leave a party, they’re very polite about the whole thing. With a cheery wave of the hand, they always make sure to say bye-bye. However, one Sims player decided that he really didn’t want people to leave his banging party. So he walled them up. That’s a novel strategy for events management. The result of this walling up is pretty hilarious. The sims in question got stuck in a chorus of never-ending “goodbyes,” until presumably, either the player’s mind cracked and they let them out or they died, polite ‘til the end. Until I read this story, I had no idea that every sim is secretly Canadian. Maybe in the next instalment in the series, we’ll get a Tim Hortons DLC. <h2> Grand Theft Auto Meets The Sims</h2> Ruh ro. [Via modthesims2.com] I talked a little about The Sims mods earlier, and how messed up they can be, but some players want to hit that ultimate taboo: murder. As old as The Sims themselves, these murder mods allow players to bring AK-47s and pistols into their game and commit simocide. There’s a dizzying array of these kinds of mod available. Available ones include the Serial Killer Murder Mod, “Torture And Chaos” and the “Extreme Violence” mod. It’s the sort of thing that I would have thought was so cool when I was like 14, but now it’s just a bit embarrassing, to be honest. Oh, to be an edgy teenager again, when all you needed a game to have was some mindless, weird, and frankly jarring brutality. <h2> Demon Cat Terrorizes Simville More At 11</h2> [Via twitter.com] The paint tool in The Sims 4 is maybe the most misguided feature ever. Allowing you to paint whatever you want on your sim’s furry friends, people have daubed all sorts of things on their pets over the years. The most horrifying though? This demon cat, created by EightBitDylan. Bedecked in a paintjob (and that’s problematic) of white and red, it looks like it’s been feasting on either mice or, potentially, people. On its forehead amongst all the white theatre makeup, you’ll find an inverted cross daubed in red. To add a final emo touch, the makeup under its eyes has run, making it look like it’s been crying about something lately. I think that if this entry proves anything, it’s that people would put makeup on their pets given half the chance. <h2> Someone Call XCOM</h2> [Via carls-sims-4-guide.com] So, if you fancy it, you can make human-alien hybrids in The Sims 4. What if you made a bunch of them? One player in The Sims 4 created a whole town of alien-human hybrids, before inviting everyone back to their original sims’ home and killing them in a variety of ways. The end result of this interbreeding en masse program was a huge graveyard in their backyard. After this, karma appeared in the shape of a huge number of mutant ghosts, which scared all the original sims to death. Why they decided to kill the alien hybrids, rather than keep them around, I don’t know. Mind you, seeing as one of their abilities is mind controlling a human to do their chores, they’d probably have ended up bringing in humans as a kind of slave labour, and yeaaah, that’s even darker. <h2> Budgeting Taken To An Extreme</h2> THIS IS WHY WE HAVE NO MONEY, SANDRA! [Via simscommunity.info] I know it’s a cliché amongst internet geeky types, but we all love pizza, right? Well, sometimes you can’t order up a personal pan paradise, if you’re watching money closely. One sim didn’t get this memo, and was driving their family into the ground with their habit. So how did they stop this? They let the sim order a pizza, before putting it at the end of a long table in their back yard. The addict then sat at the other end of the table, and the player surrounded her with pools, preventing her from moving. She starved eventually. Seems a little harsh, doesn’t it? I’m just kind of glad that my parents never used this method to explain the importance of managing a budget to me. <h2> You re So Vain</h2> Who needs this, to be fair? [Via simscommunity.info] The control the player has in The Sims 4 extends deep, deep into the game. You can even make the other sims in your town prettier. Some players take this to the extent of basically being Sims eugenicists. One player said that they had spent literally hours editing the looks of the in-game townies, changing their hair and clothes, just so their in-game children wouldn’t be ugly. This kind of approach even extends into their approach to parenting, with the player confessing that they shower more attention on the prettiest siblings, letting the ugly ones do as they please. THIS IS WHY PEOPLE THINK DESIGNER BABIES ARE A BAD IDEA, PEOPLE! However, if this list has taught us anything, it’s that everyone basically turns into a psycho with The Sims. <h2> Fanfiction Made Flesh</h2> [Via deligracy/Youtube.com] One player who’s evidently an avid Harry Potter fan decided that they wanted to fit something which incensed them. Rather than having Ron and Hermione end up together as happened in the series, they wanted Harry and Hermione to be the perfect family unit. To do this, they created the Gryffindor family and MADE THINGS RIGHT. Whether they made Ron just to keep him confined to a basement and fed on fish heads, like Bart’s twin in that Simpsons episode, is not made clear. It makes me wonder how many people do this in their Sims games, to be honest. Do you think there are people out there creating all the Games of Thrones houses in their town? I don’t quite know if The Sims have the correct character traits for the Lannisters, to be honest. <h2> When Parenting Goes Bad</h2> [Via MaxMoeFoeGames/Youtube.com] We all remember what it was like to be a teenager. You want to lie in bed all day, and school can go to hell. One sim parent decided they needed to discipline their troublesome progeny. To do this, they locked him in a 1x1 room until he peed himself to death. It seems a little harsh, doesn’t it? Even as someone who had a pop at edgy teenagers further up, I can’t condone going quite that far. It’s also another one, like the budgeting example further up, that if it had been done to me, I would not be here! Honestly, even now if I had to pass that test, I may end up in the 1x1 room of doom. This player is another one for the old list, I do believe. <h3> </h3> <h3> </h3> <h3> </h3>

Times Nintendo Games Insulted Gamers Intelligence

Times Nintendo Games Insulted Gamers Intelligence

Times Nintendo Games Insulted Gamers’ Intelligence <h1>TheGamer</h1> <h4>Something New</h4> <h1>20 Times Nintendo Games Insulted Gamers Intelligence</h1> Nintendo keeps doing things that are insulting to players and longtime fans of their company. Here's some of their worst offences. via: nerdybutflirty.com, reddit.com I would never be one to make the tired old claim that “video games are just for kids,” but it’s an obvious fact that Nintendo markets its products to the younger, more family-friendly crowd. Not making a judgment on who plays Nintendo games, only looking at all of the bright colored characters and they have over there. However, Nintendo seems to think that just because they market their products to kids, that all of their customers have the intelligence of a six-year-old. Time and time again Nintendo tries to pass one over us, thinking we wouldn’t notice their obvious intentions or shortcomings. That, or they put features into their games designed to “help” their players. These features point out the painfully obvious and hold your little hand so much; they must assume that most of their players are some sort of video game playing shrub or fungus that can’t figure out where the jump button is. People who play video games aren’t stupid; in fact, they are than people who don’t. So why does Nintendo treat their loyal fans like clueless babies regardless of their age? Well, money mostly, but also because Nintendo is the old dog in the video games industry. As the old timer, they assume everyone else is young and dumb, while at the same time unwilling to acknowledge that the future is already here. So let’s take a look at all the times Nintendo insulted the intelligence of its customers. THEGAMER VIDEO OF THE DAY <h2> I Never Wanted This Reality</h2> via: youtube.com (Retrospilling.no) Remember the Virtual Boy? If so, sorry for making you relive that horrible memory. If not, get ready for a headache. The Virtual Boy was Nintendo’s attempt at virtual reality all the way back in the early 90’s. Nintendo thought “Hey, the concept of virtual reality is pretty hot right now, let’s make a godawful system with sub-par 3-D graphics. Our customers will hear virtual reality and come running no matter how bad it is!” Yeah. No. The Virtual Boy had a clunky headpiece you had to keep your face pressed against, poor controls, a limited amount of games that were similarly awful and migraine-inducing . The idea of that console giving you a headache? Good, now you know how it feels to use one. The console failed, and production ceased after less than a year. Happily, Nintendo never assumed their customers were dumb enough to swallow anything they put out ever again. Yeah, no, we got a lot more entries. <h2> I Can Think Of A Different S Word To Describe It</h2> via youtube.com (Dugongue) You’ve probably at least heard of the game Pitfall!. It was a beloved title from the Atari days that saw the protagonist, Pitfall Harry, exploring a treasure-filled jungle while dodging hazards like quicksand and… well… pits. Nintendo looked at how much everyone loved that game and thought, “Hey, let’s slap the Pitfall name on a crappy game, and people will buy it, not knowing the difference! We’ll even put the word “Super” in front of it, and they’ll think it’s even better!” It turns out, it wasn’t very super. The game is , with strange animations, unresponsive controls, and invisible pickups and powerups that only appear if you jump a certain way in their vicinity. Harry packs a gun to shoot all of the harmless animals that populate the game like frogs and spiders, but he can only point the gun straight ahead. You would think aiming at the ground would be pretty important if all your enemies are tiny critters. The first instance of Nintendo thinking customers will buy crap if it has the right name, but not the last time. <h2> Bring The Old Club Back</h2> via youtube.com (henjo555) Club Nintendo was a loyalty program back in the day that was loved by a lot of fans. You could get points by buying Nintendo products, then spend those points on cool things like Nintendo swag you couldn’t get anywhere else. This program was successful, but rewarding the loyalty of their customers was not profitable enough apparently. Nintendo scrapped the Club, and replaced it with My Nintendo, believing that people would flock to this rewards program just because it resembled the old one. In the place of cool, tangible rewards, members can only earn like measly coupons of older titles and wallpapers. They thought their customers wouldn’t notice all the awesome things that they pulled out from under their loyal customers. Why would Nintendo believe their fan base would accept such an obvious cash grab? <h2> It Just Isn t The Same</h2> via youtube.com (SomeOrdinaryGamers) The Wii caught a lot of flak for being so underpowered. And rightly so, the other consoles of the generation had much beefier hardware than the comparatively weak Wii. The result was that the triple-A titles developed at the time couldn’t run very well on Nintendo’s machine. That didn’t stop them from trying to port over these games, however. Nintendo, thinking people wouldn’t know the difference, put a bunch of ports onto the Wii of popular games that the system couldn’t handle. Call of Duty 4: Modern Warfare is a prime example. So, we got a bunch of games with stripped down features, woefully reduced graphics and haphazard motion-control gimmicks. We know top of the line games when we see them, Nintendo, and those aren’t it. <h2> Get Off My Lawn </h2> via Geek.com Nintendo has gotten the reputation of the old man on the block; always telling kids how they don’t know what’s good for them and refusing to update from a rotary phone and a fax machine. This obstinance is pretty evident in their technology choices. Nintendo often adopts older technology or refuses to adapt to the changing times. They think that players don’t know what’s right for them. After all, they are Nintendo, the oldest console game in town. Because of this, we get things like the Wii’s clunky online service and the system in place to transfer games from your 3DS to a new 3DS XL. Do you have an account on the internet that keeps track of your purchases so you can easily install them on your new device? No, no, no, you don’t want that, Nintendo knows best. How about you spend all day moving your games over, one SD card at a time while the system erases the original files so you can only play your games on one device. Sound good? Hey, where are you going? <h2> We Don t Think You Can Handle It</h2> via videogamer.com Super Mario Maker was a great idea in theory. Make your own custom Mario maps and share them with your friends. What could possibly be insulting about that? Well, it’s all in the presentation. At release, players had to wait days before unlocking all of the content that they paid for and was already on the disk. Why do this? Nintendo made it as a sort of days-long, intensive tutorials. They didn’t think audiences could handle all the features at once, so they drip fed it to them with only a few new features getting unlocked every day. Nintendo eventually patched that system out after significant backlash from the fans. However, they didn’t quite learn their lesson. The 3DS port still required players to play through extensive challenge missions before unlocking the full suite of customization options. Jeez, Nintendo, we aren’t a bunch of babies trying to bake a cake, we know how to figure things out. Now a game where you are an actual baby trying to bake a cake in an adult’s world, that I would play as long as most of the ingredients aren't locked at launch. <h2> This Thing Isn t Super Either</h2> via deviantart.com (BrokenTeapot) We all get stuck sometimes, but getting through tough parts of games is part of the fun and gives a great sense of accomplishment. Even if it proves to be too much, reducing the difficulty or looking up a guide should be enough to get us through. Nintendo… does not agree. They think we’re so bad at video games that we need the game to be played for us. Enter the Super Guide. This is a system in many Nintendo titles including Super Mario Galaxy 2, Mario vs. Donkey Kong: Mini-Land Mayhem!, Donkey Kong Country Returns, and New Super Mario Bros. U. If you die or fail in those games, Nintendo comes along and offers to do the level for you. Sometimes it will show you how to do it with an in-game character, and other times it just straight up plays the game for you. <h2> It s Not Cute It s Disgusting</h2> via: YouTube (KitsuneMp9) Pokémon! We meet again. Part of the reason for is that it tries to portray itself as family friendly. Nintendo thinks that it can pass off a brutal dogfighting simulator as a kid’s game. It’s a game where you go out into the wild, capture exotic animals from their natural habitat and bring them into the city to battle their brothers and sister. Do they ever get a break from violent combat, even when they are too broken to continue? No! A quick trip to the Pokémon center, then it’s back to the fighting pit. How stupid does Nintendo think we are? Do they think we aren’t smart enough to know when we’re being told to inflict harm on cute and cuddly animals? It’s time to throw off the shackles of our Nintendoverlords. <h2> U Gotta Be Kidding Me</h2> via nintendo.com Oh Wii U, we hardly knew ye. It was supposed to be the second coming of Nintendo. They told us that this was the new generation of consoles with the power to match. The controller was so huge (huger than Xbox), how could it not be great? A lot of ways, it turns out. Nintendo promised us the future and some of us, fools that we were, believed them. It wasn’t so much the revolution that the N64 was; it was more the lame duck that the Dreamcast turned out to be. Nintendo believed we would fall for the fancy new screens, and hoped we wouldn’t look under the hood. We did and found another weak system with poor memory options and no third party support. Luckily, people seemed to be fed up with Nintendo treating them like dummies, and the Wii U has gone down as one of Nintendo’s failures. Maybe not Virtual Boy levels of failure, but that’s a high bar. <h2> I ll Go When I m Good And Ready</h2> via youtube.com (gillesgee) As we’ve discussed, video game players aren’t stupid. We don’t need people telling us what to do and when to do it. So when Nintendo comes along and starts suggesting I take a break and go outside, I say, “No, you!” and toss that system right out the window. You’re not my mom, Nintendo, you don’t watch enough Clay Aiken videos. I guess Nintendo doesn’t think we are smart enough to manage our own lives and feels the need to remind us constantly that there’s an outside world. Sure, there’s plenty of NEET otakus out there with a vampiric aversion to the sun, but an annoying message from a console every hour isn’t going to change that. Instead of condescendingly telling us the correct way to live, Nintendo could put some real literature out about the dangers of video game addiction and support causes that fight it. <h2> You Were Supposed To Be Better</h2> via: reddit.com Nintendo Online Switch Service There was a pretty big uproar when Xbox Live started charging people subscription fees to play games they already owned online. PlayStation fans had a good laugh until the PlayStation Network followed suit. For a while, it seemed Nintendo had better sense than to anger their fan base by going along with trends and charge for their online service. After all, out of the Big Three Nintendo has by far the shoddier online network. Critics widely panned the Wii’s online service as a poorly implemented afterthought by a company that was stuck in the past. Well, all of that is over now. Nintendo will begin charging for its online service starting next year, banking on the fact that their customers are dumb enough to shell out cash regularly to use a formerly free service that happens to be the worst on the market. <h2> Who Cares Where He Is </h2> via youtube.com (Jerry Martin Gaming) Remember when people actually put stock into the Nintendo Seal of Quality, and we believed it was a true mark of quality? Me neither, because Nintendo put that seal on a lot of inconceivably terrible games. Nintendo tried hard to convince us that a little foil sticker meant the game was good and we should buy it. One of the worst offenders of these seal shenanigans (great idea for a game by the way), was the Where’s Waldo? video game. That’s right; there was a video game adaptation of a book that you literally just stare at for hours and Nintendo put its seal on it. The game was horrible of course, partly because of the poorly implemented controls but mostly because you shouldn’t make a video game based on seeing minute details with 8-bit graphics. <h2> Really Soda Cans </h2> via: Univ. of Michigan The American Super Nintendo Entertainment System (SNES) was an odd looking duck. In Japan, where it was known as the Super Famicom, the design was grey, sleek and almost plain. By comparison, the American design was a purple and gray system that was oddly shaped with a large speed bump looking portion in the center. Why the change? According to Shigeru Miyamoto, one of the head designers and de facto face of Nintendo, it was . In a strange interview, Miyamoto claims that at that time in history Americans were obsessed with drinking soda because get this, Americans had cup holders in their cars. Because of this wild theory, he said the SNES was designed that way so that Americans wouldn’t put soda cans on top of the system. For real? Because we have cup holders? <h2> It s Piracy Then</h2> via: youtube.com This is a pretty hot-button issue at the moment, but regardless of your opinions on speedrunners, ROM hackers and Let’s Players are creators. They make something that did not exist before they came along. Nintendo, does not see it that way. Not only do they hate YouTubers who use their games with inconsolable rage, but they also have the gall to try and convince the public that these YouTubers are criminals. Nintendo went through a time not long ago when they who they saw as “infringers of copyright” with dogged determination and passed out cease and desist orders like they were candy. They tore down multiple YouTube channels all in the name of combating piracy. They were actually stopping these people because they smelled money, but Nintendo hopes we don’t have the brains to figure that out. <h2> Yeah I Get It Can I Play Now </h2> via theblogbox.com Tutorials are a vital thing in video games. Complicated game mechanics need explaining and players new to the game or genre need a guiding hand. But, as I find out every year around Thanksgiving time, there is such thing as too much of a good thing. Nintendo tutorials are famous for their long, bloated and condescending tutorials. They are not only longwinded and tedious but in many cases unskippable. The Legend of Zelda: Skyward Sword and the Mario &amp; Luigi series are some of the top offenders of the drawn out and often invasive tutorials. Nintendo has it in there heads that we need upwards of 100 minutes of tutorials before being able to play their games. I get no respect, I tell ya. <h2> It s New Kind Of…</h2> via polygon.com The Nintendo Switch hypes up its own innovation a lot. Play your console games on the go! Bring your console with you and meet friends! Play at parties! Tablet gaming! Nintendo is under the impression that we don’t know that you can already do all that stuff but don’t. We’ve been able to play console games on the go for a while now, and why would we carry our consoles around with us? Do you think we’ll actually meet someone who also happens to bring their console wherever they go or that we like clumsily setting up Nintendo LAN parties in a park? There’s a reason you never see anyone carefully balance a tablet in a public space to play a game; it’s awkward and lacks the elegance of a Game Boy. Nintendo is trying to sell us last season’s trends as brand new. Hopefully, their game selection makes it worthwhile. <h2> Um… Because </h2> Via: DeviantArt (logancure) Nintendo doesn’t have the greatest track record when it comes to issues of gender. This was widely publicized when Nintendo responded to questions as to why the Legend of Zelda series still does not have a female main character. Their excuse? because of these reasons that also make no sense.” Nintendo claims that if, say Zelda was the main character, Link would have nothing to do. Oh, you mean like how Zelda does nothing in the games? Remember Sheik or Zelda’s role as a pirate in Wind Waker? Characters can be supporting and still be active. Ol’ Ninty also said that since Link, Zelda, and Ganondorf represent the three aspects of the Triforce, two female characters would upset the balance. Out of balance? Like what would happen if two male characters were representing the Triforce? The Triforce was created by three goddesses. Something tells me they would be cool with more women on it. Did they really think people would buy those excuses? Just tell people you are scared of change and fanboy backlash, Nintendo, it’s more honest. <h2> We Can Get Them All </h2> Via: legendsoflocalization.com You know what Metroid fans like? Complex games that require intelligence, exploration and an awesome bounty hunter armed to the teeth with weapons and power armor. Some things they don’t like? Unskippable and poorly acted cutscenes, plot and dialogue derived from daytime soap operas and needless skintight Zero Suit pandering. Nintendo thought about that and said, “Nah, Metroid fans will like what we tell them to like. Also, let's get more female customers by introducing a soap opera plot, and more male customers by making Samus run around in a form-hugging body suit and high heels!” They boiled their fans down to caricatures of the melodrama loving woman and hormone-crazed man. There were some decent gameplay aspects to the game, but Nintendo assuming that their fans were so basic is inexcusable. <h2> It s A Game Because We Say It Is</h2> Via: UploadVR Fans were understandably hyped for the announcement of Pokémon Go. Using AR to catch ‘em all in the real world? Now I can live out my fantasy of exploiting exotic creatures for personal gain in real life! Sign me up. But what we got was a walking simulator with no actual gameplay beyond occasional simple swipes on a touchscreen. Don’t pee on my leg and tell me it’s raining, Nintendo, and stop trying to get me to go outside. My mom’s been trying to get me to do that for decades. I didn’t go outside when grandma died, and I’m not about to start, no matter how much you try to convince me that walking is gameplay. Worse still, the game was rife with microtransactions. Nintendo thought that if they slapped the Pokémon label on a walking app, people would pay for it and continue to pay for it long into the future. Unfortunately, they weren’t wrong. The money they made will pave the way for future insults. <h2> It s Tactical Honest </h2> via: Deviant Art (sciamano240) Remember when the ending of Metroid revealed that Samus Aran was a woman? This boss bounty hunter with a sweet ship, radical body armor and gnarly weapons is actually a badass female. Nintendo made a progressive move for once. It was not to last, though, as Nintendo eventually began thinking that their fanbase was just a bunch of horny boys instead of thoughtful, well-rounded people. Nintendo threw out any idea that Samus was a strong female character with the Zero Suit. This “suit” is nothing more than a skintight leotard designed to show off Samus’s… assets. “Well, maybe it’s just the under-layer to her armor, and it serves a tactical purpose!” I hear you try and justify. Well, then I would ask what exactly high heels have to do with intergalactic monster hunting. The Zero Suit just proves that Nintendo thinks all Metroid players are all pubescent boys who like being pandered to. <h3> </h3> <h3> </h3> <h3> </h3>

Times Avatar The Last Airbender Went TOO Far

Times Avatar The Last Airbender Went TOO Far

Times Avatar: The Last Airbender Went TOO Far <h1>TheGamer</h1> <h4>Something New</h4> <h1>20 Times Avatar The Last Airbender Went There</h1> Avatar: The Last Airbender has seen its share of less-than-savory subject matter. Here's some of the most shocking moments where it pushed the limits. via: joelwhite.deviantart.com, theodysseyonline.com Avatar: The Last Airbender has likely been one of the best animated shows that the early 2000s had to offer. It had everything: great characters, a fantastic story, and gorgeous music and animation. You could see how much the characters had grown and progressed throughout the story, and by the end, you felt like you’d been on an incredible journey as well. What likely made Avatar stand out was that it appealed to both kids and adults. It had plenty of light-hearted laughable moments, but when it was time to be serious, this show had no qualms about getting pretty deep into some tough topics and dark scenarios. That’s probably one thing that took people by surprise; just how serious this show could get and how it could get you to care so much about this world. That being said, there are some times that Avatar the Last Airbender went to some pretty dark places. Whether it was creepy topics, difficult scenarios, or just plain disturbing scenes, this show could get dark. There were also some rather sad scenes that could just make you cry like a baby. After all, it was a show that was set in the middle of a war, where one nation had tried to take over the others through some pretty brutal means. And while there was rarely any blood, the fighting could get pretty intense. So, let’s take a look at 20 times Avatar: The Last Airbender went WAY too far. Think we missed some particularly dark moments? Let us know! THEGAMER VIDEO OF THE DAY <h2> Maybe I m Crazy</h2> Via: youtube.com (Shroomyanna Art) Towards the end of Season 3, Azula is given control of the Fire Nation while her father goes off to destroy the Earth Kingdom (yeah, we’ll talk about that later.) During this time, she becomes increasingly more paranoid, and she starts seeing hallucinations of her mother. By the time Zuko and Katara confront her, she’s barely holding on to what shred of sanity she has left, but it leaves when she’s fighting Zuko. By the end, she’s having a complete breakdown, screaming and sobbing. What’s incredibly sad about this is that Azula is fourteen. Barely a teenager, and she’s having a complete mental breakdown. Now throughout the series, you could say that she has always been a bit off, with her psychopathic tendencies, but this is where we see her completely lose control. It’s powerful, sad, and a little scary. <h2> Controlling Your Blood Sounds Terrifying</h2> Via: knowyourmeme.com Remember Hama? The seriously creepy old lady who’s been secretly living in the Fire Nation, even though she’s a waterbender escapee? Yeah, this whole episode was insanely creepy, but the culmination of it is when Hama is showing Katara that she can blood bend. The idea of someone being able to control the blood in your body is creepy enough, but then we find out that Hama has been stealing people, and planning to use them for her own creepy purposes. The kicker though is when Hama bloodbends Aang and Sokka, nearly killing them until Katara is forced to bloodbend Hama to stop her. She then says that her purpose is done. The implications of Katara being capable of bloodbending and actually bloodbending someone are seriously disturbing, and she knows it. <h2> Hey Kids Let s Talk About A Heavy Topic</h2> Via: es.television.wikia.com, themelonlordapproves.tumblr.com While the show never outright says the word “genocide,” that’s pretty much what happened to the Air Nomads. Not long after Aang was trapped in that iceberg, Fire Lord Sozin wiped out all of the Air Nomads in a brutal attack. He had no qualms about destroying an entire race and culture, which is completely messed up. The crazy thing is that one hundred years later, Fire Lord Ozai attempts to do the same thing with the Earth Kingdom. On the day of Sozin’s Comet, he sets out to destroy the Earth Kingdom by fire, and is only stopped by Aang. If he had been allowed to keep going, who knows what he would’ve done? So, the Fire Nation leaders have committed genocide once, and then attempted to do the same thing years later. Yeesh, calm down you hotheads. <h2> Their Family Life Was Pretty Messed Up</h2> Via: zerochan.net, rennerie.tumblr.com It’s no secret that Zuko and Azula’s home life was pretty dysfunctional. Between their parents, their grandfather, and the expectations the whole nation had on them, it’s actually pretty impressive they aren’t more warped than they are. That being said, they went through a lot. Zuko’s father burned Zuko’s face for speaking out against him and then refusing to fight him. He was then exiled. This poor kid just can’t catch a break. No wonder he’s so angry. But Azula doesn’t get off easy. While she does show her psychopathic tendencies at an early age, it’s also easy to see how she’s been twisted and warped by her father and grandfather. Her mother also essentially rejects her, which damages Azula a lot more than we initially see. In the end, this emotionally abused girl is the one who has the complete breakdown. It’s all seriously messed up. <h2> Willing To Do Anything</h2> Via: soundbooks.org Like I said, Zuko’s family dynamic is very messed up. At one point, Fire Lord Azulon seeks to punish Ozai for speaking out and tells him to kill his firstborn son, Zuko (though I don’t think it would’ve been much of a punishment for him.) But Ursa, Zuko’s mom, makes a deal with Ozai to protect him. Ursa concocts a poison for Ozai to give to Azulon. In return, she will leave the Fire Nation in exile. So basically, while she wasn’t the one who ultimately killed him, Ursa plotted to kill Azulon to save her son’s life. I mean that’s a pretty impossible situation to be in, but dang. She must have been willing to give up anything to save her son. It’s just sad that she had to leave since I think that really hurt Zuko. <h2> Iroh Loves the Ladies</h2> Via: rebrn.com Now Uncle Iroh is likely hands down one of the best, inspiring, and just genuinely likeable characters in Avatar. He’s funny, but still wise, and he’s just this amazing person who never gives up on his angry, hurting nephew. But that being said, Iroh does have a couple of faults, and one of them is that he’s a tiny bit of a pervert. This only really happens when Iroh and Zuko meet up with June, a beautiful but formidable bounty hunter. Now Iroh has been known to be a bit of a flirt, but he totally hits on June multiple times, and it kind of creeps her out. He even pretends to be paralyzed with June and Zuko when they’re hit with June’s pet’s venom just so he can be close to her. Sorry, Iroh, that’s a little creepy. <h2> He s Not Just Mostly Dead</h2> Via: avimHarZ.deviantart.com, dynamo1212.deviantart.com In the Season 2 finale, we had Aang and Katara fighting off Zuko and Azula. At one point, Aang realized that he needed to go into the Avatar State, and so he focused his meditation. And he succeeded... until he’s shot by lightning by Azula. Thanks to Iroh, Katara managed to get Aang out of there and used her healing spirit water. But at that point Aang did briefly die. Katara’s healing managed to bring him back, but he does die for a bit there. This is confirmed in season 3 when Aang is remembering what happened. He says that he went down, that he wasn’t just injured. That’s pretty intense to actually kill off your main character (even though it was short.) Good thing Aang had Katara. <h2> Feeling the Sibling Love Not</h2> Via: wallpapervortex.com We know there’s little love lost between these two siblings, but the way Azula treats Zuko is pretty awful. She’s constantly manipulating him, playing all sorts of mind games with him, which really does mess him up. But what’s also pretty crazy is that she’s tried to kill him multiple times. When she’s tasked to bring Zuko in, she doesn’t exactly go easy on him. And don’t even get me started on that final Agni Kai between the two. Azula was aiming to kill in every single one of her attacks. And then she shot lightning at Katara, knowing Zuko will attempt to stop it. That attack nearly killed him, and it would’ve if Katara hadn’t been able to restrain Azula and then heal him. The two siblings may not get along, but killing people? That’s taking it a little far, Azula. <h2> Don t Ever Go To Lake Laogai</h2> Via: pogdesign.co.uk Seriously, Ba Sing Se had a lot of messed up things happening in it, but probably the most disturbing is the Dai Lee, the secret police. These guys pretty much run Ba Sing Se, and anyone who opposes them is taken to Lake Laogai and brainwashed into obedience. It gets even creepier when said people are triggered by certain phrases, such as “The Earth King has invited you to Lake Laogai,” which then gets people to do what the Dai Lee want them to do. What’s worse is that Jet was brainwashed too and was turned against Aang and his gang, which caused some issues. But the idea of brainwashing and hypnotism in general is just plain creepy and for a kid’s show to have it happening is pretty crazy. <h2> An Endangered Species</h2> Via: zerochan.net There are quite a few messed up things going on in the Fire Nation. They started the Hundred Year War, their leaders were responsible for thousands of deaths, and they even contributed to the near extinction of a powerful species: the dragons. Yep, the people of the Fire Nation almost killed all of the dragons. In the Fire Nation, it was considered the sign of ultimate power if a firebender could slay a dragon, since dragons were the original firebenders. As a result, dragons were hunted relentlessly to the point that everyone thought they were all killed. Zuko and Aang discover that there are at least two dragons left, but the idea that these huge creatures were almost wiped out is kind of crazy, and a little sad. They’re truly beautiful creatures. <h2> This Scene Could ve Gone Very Differently</h2> Via: comicvine.gamespot.com In Season 3, Katara goes on a revenge quest with Zuko to find the man who killed her mother. When she does find him, there’s a moment where we think she might legitimately kill him. The method she was about to use was pretty horrifying since she was bending the rain around her and then froze it into ice shards. So, this man was almost impaled by several sharp ice spikes. What’s so dark about this scene is that it’s Katara filled with a rage we have never seen from her. Throughout the series, Katara is usually the one who calms others down; she’s helped Aang in his own grief twice. But here, we see that she is just as capable of darkness and rage as anyone else, which I think is an important thing to show. Katara isn’t perfect, and here, she almost kills a man in cold blood. That’s pretty serious. <h2> Defeating The Avatar</h2> Via: avatarthelastairbenderonline.com What probably surprised everybody was the knowledge that Avatar Roku and Fire Lord Sozin used to be good friends. Though if you think about it, it makes sense, since Roku was a firebender. Unfortunately, over time the two friends grew apart and even became enemies after Sozin told Roku of his plans to conquer the other nations. The saddest part of this whole story is that Sozin was partially responsible for Roku’s death. The island that Roku lived on was erupting and Roku was trying to stop it. Sozin initially showed up to help him, but their efforts proved to be fruitless. In the end, Sozin left Roku behind to die as he flew away on his dragon, realizing that he could fulfill his plans for conquest if Roku died. That’s incredibly harsh, Sozin. <h2> Who Designed This Spirit </h2> Via: joelwhite.deviantart.com In one of Aang’s journeys to the Spirit World, he comes across a rather terrifying spirit called Koh the Face Stealer. In order to avoid his face being stolen, Aang must not show any emotion on his face while he talks to this spirit. Besides this seriously creepy concept, the design of Koh is just plain disturbing. Think of a giant centipede with human face that’s constantly shifting into different faces. The way this spirit just scuttles around Aang, surrounding him, looking at him from different angles, and even coming within inches of his own face is just so creepy. Everything about this spirit is just dripping in horror and uneasiness. Whoever designed Koh the Face Stealer should get a medal, because he is easily one of the scariest things to come out of Avatar: The Last Airbender. <h2> Little Soldier Boy Comes Marching Home</h2> Via: youtube.com (Kenshin Himura) There’s an episode in season 2 called “Tales of Ba Sing Se” that’s more of a series of mini stories surrounding our main characters. And one of those stories involves Iroh. It shows him shopping and interacting with the locals, giving you an idea of his character as a wise, gentle, but quirky old man. He even sings this cute folk song to a young boy who’s crying. But the kicker is toward the end when he goes up to a hill and sets up a small picnic around a picture of his son. We know that he lost a son, and so we can see Iroh’s deep sorrow as he wishes his dead son a happy birthday. He then laments that he couldn’t help him and sings that same folk song he sung earlier, but this time it’s broken up by Iroh’s sobs. This story is one of the most powerful ones I’ve seen in Avatar. It’s simple, yet incredibly heartbreaking, giving us a look into a character that didn’t seem to be that deep in the beginning. <h2> You Want This Kid To Do What </h2> Via: kotaku.com.au Toward the end of the series, we see Aang facing a big moral dilemma. Everyone is essentially expecting him to kill the Fire Lord in order to bring peace to the world. And from most logical standpoint, it seems like the right thing to do. But Aang is not a killer and actively avoids it; he’s even a vegetarian. Here’s the messed-up part of this: Aang is twelve. Yes, he’s the Avatar, so he is pretty wise beyond his years, and he is technically over 100 since he’s been frozen in that iceberg, but physically, mentally, emotionally, Aang is still a kid. He still plays around, tells silly jokes, and acts a lot like a kid. And his allies are pressuring him, expecting him to kill someone. Because he is the Avatar in the middle of a terrible war, Aang does have a lot on his shoulders, but the idea that he’s expected to kill someone when he’s not even a teenager yet is pretty disturbing. <h2> Does It Count When Your Family Does It </h2> Via: hakuxtemari.deviantart.com Toph has a pretty tumultuous relationship with her parents. They believe she’s helpless due to her blindness and refuse to let her do anything remotely dangerous. So, she decides to run away and join Aang’s group. But then her parents send two powerful earthbenders to bring her back. Here’s the crazy part. Her parents essentially hired these two guys (one of them being a criminal) to go and steal their daughter. And they do! They trap her in a metal cage and start hauling it back to her parents. I get that they’re worried about her, and maybe they’re even convinced that the Avatar actually stole her, but this is pretty extreme. It’s a good thing that Toph figures out how to metalbend, otherwise who knows what would’ve happened? <h2> An Attempt On His Life</h2> Via: youtube.com (Bella) In the beginning of Season 3, everyone believes the Avatar is dead, except for Zuko. He has his own doubts. So, what does he do? He hires someone to go take out the Avatar of course. Sigh, Zuko, sometimes I just wonder about your thought process. Granted, this is before Zuko decides to switch sides, and this action is likely just to cover his own butt in case Aang does turn out to be alive. But seriously, hiring a guy who can make explosions with his mind to go take out a 12-year-old kid is pretty messed up, Zuko. You could’ve handled this in so many different ways that didn’t involve attempted assassination. (I think he’s been around Azula too long.) At least when he switched sides, he protected Aang from said assassin. <h2> There s Been A Death In The Family</h2> Via: audreymgonzalez.com, comicvine.gamespot.com We mentioned this whole scenario earlier with Zuko’s mom, but let’s talk about it more because the whole thing is pretty crazy. Ozai asks Azulon to make him the next in line to be the Fire Lord instead of Iroh, since he believes that Iroh is weak. Azulon reprimands Ozai, saying that he couldn’t possibly understand Iroh’s pain of losing a son. So, what’s Ozai’s punishment? Azulon tells him to kill his son, Zuko, so he can properly understand what it feels like to lose a son. Seriously? And the fact that everyone was just okay with this really gives you a look into the Fire Nation culture. If it wasn’t for Zuko’s mom, Ozai likely would’ve killed him with probably not much hesitation. This is beyond messed up. Zuko’s grandfather basically tells his father to kill him. Geez, this family has so many issues. <h2> Yes She Went There</h2> Via: pinterest.com, avatar.wikia.com When Katara learns blood-bending, she is horrified and refuses to do it again. And we don’t blame her since blood bending is seriously creepy and morally questionable. But all of that changes when she and Zuko go on a quest to find the man who killed her mother. Their journey leads them to the Southern Raiders, where Katara proceeds to bloodbend the ship’s captain. She does this to restrain him and control him and it freaks out even Zuko. What’s creepy about this is that Katara considers bloodbending to be an awful abuse of her abilities. And yet in this scene, she bloodbends this captain quickly and without mercy or a second thought. This is a great way to show just how angry she is and how dark the path of revenge can be. It’s still incredibly disturbing to see this girl, who has often been the moral compass of the group, give in to her anger. <h2> A Truly Sad Death</h2> Via: avatarthelastairbenderonline.com Jet is a bit of a mixed character. On one hand, you have to admire his commitment to fighting the Fire Nation. On the other hand, his violent views of necessary sacrifice are pretty extreme. But when he realizes that he’s been brainwashed by the Dai Lee, he joins up with Aang and his group to find out what’s going on. Sadly, in the fight with the Dai Lee, Jet is mortally injured. He tells Katara to go and that he’ll be fine. But as they leave, Toph sadly says that he was lying. While the show never outright says he dies, it’s hinted pretty strongly, especially with his injuries and the reaction of his crew. It’s incredibly sad, because Jet essentially sacrifices himself to save his friends and to break free of his brainwashing. The whole situation is just awful. <h3> </h3> <h3> </h3> <h3> </h3>

Times Fallout Insulted Gamers Intelligence

Times Fallout Insulted Gamers Intelligence

Times Fallout Insulted Gamers' Intelligence <h1>TheGamer</h1> <h4>Something New</h4> <h1>20 Times Fallout Insulted Gamers Intelligence</h1> The Fallout games, and their universe as a whole, have a few huge problems that are insulting to players and longtime fans of the series. via: pikabu.ru, inverse.com The series has always explored a broad range of topics. Depending on the stats of your character, you could make a good character who strives to protect every settlement or go a bit crazy and make a pure evil troublemaker. No matter how you decide to play, you're offered several choices that may test your morality, and at worse, your intelligence. Since purchased the rights to the Fallout series from Interplay, fans have complained about some of the storylines and gameplay options. There are some details of the Fallout world that were ignored or completely changed. The developer created choices that are too easy to discover the right and wrong choices. Other times, you make the most reasonable decision to save everything and everyone, but due to the strict script, you're often pushed into a specific direction that doesn't make sense. Bethesda tried their best to make the Fallout series more accessible to everyone by changing the gameplay from isometric to 3D. Unfortunately, some of the story elements and world-building fell behind. It's understandable some changes were made from Black Isle Studios&#39; original series, but Bethesda went too far in some cases. Our list compiles some of the worst moments in the Fallout series that have insulted our intelligence. Just a warning: there are some significant spoilers within for the main series. THEGAMER VIDEO OF THE DAY <h2> Masquerading As Good Guys Maybe </h2> via: hellcat.wikia.com Fallout 3's Brotherhood of Steel was critiqued for not being like their West Coast variant. Instead of hoarding technology, Elder Lyons wants his group to help the people of the Capital Wasteland. The group spends most of the time hanging out with Three Dog at the Galaxy News radio station and spreading anti-Enclave propaganda. If the Brotherhood wanted to help, they would take a more active role by protecting settlements or replenishing food sources by rebuilding farmland. We're led to believe that the BoS is a force of good, but they're not doing much to help others. The Lone Wanderer has to do everything the Brotherhood will not to seem more god-like. It makes them look bad to make you look better for the sake of the story. <h2> Why Didn&#39 t They Care About Anyone Else </h2> via: youtube.com (MrMike8308) Fallout 4 makes your character's role clear: you are the only survivor of Vault 111 and on a quest to find your kidnapped son. The Sole Survivor is forced into the vast Commonwealth. To raise your chances of survival, you must recruit people and factions to help you on your quest. The people inside the vault could have been the first to help you. When you do find your son, you'll be told that they were killed on purpose. You were left alive, just in case there needed to be another specimen for Synth experimentation. There was little reason for only you to survive. The other people were exposed to the same amount of radiation as the Sole Survivor. Father's logic behind letting only you survive makes little sense. <h2> Somehow Undisturbed For Centuries</h2> via: nma-fallout.com When the bombs fell over America, there were mass casualties. War never changes and innocent people will lose their lives. As you travel along the Capital Wasteland and Commonwealth, you'll see skeletons in both open and closed areas. Of course, this is a sad sight to witness until you think about what&#39;s happening. Many of these skeletons are wearing pre-war clothing in perfect condition. The human remains are also in places which are now inhabited by survivors of the war. It makes you wonder why the survivors didn't bury or discard these bones after moving in. If the bones were placed outside, wild dogs or some other monster would have likely devoured the remains. There's no reason why skeletons should litter the region, except to make us feel sad. <h2> Tracking The Tracks</h2> via: steamcommunity.com Vehicles were a travel option in the first two Fallout games but were removed after Bethesda purchased the property. You may see remnants of roads and cars scattered across the Capital Wasteland and Commonwealth, but they're only decorations. Even in the prologue of Fallout 4 where your family is racing to Vault 111, you must run and don't have the option to drive. Centuries later your travels will be restricted to going on foot. You can ride on planes and trains, but don't have the option to drive them. Someone is racing around the dirt and grassy areas of the Commonwealth. Look closely during your travels, and you'll see tire tracks. These tracks are only made by vehicles, but we never find out who. If these tracks were pre-war, they would have faded in 200 years&#39; time. <h2> You&#39 ll Never Be Smart Enough</h2> via: polygon.com Part of the roleplaying aspect of the Fallout series is setting up your stats. Unfortunately, in Fallout 4, you're forced to use the backstory of Nate, a former Soldier, or Nora, a lawyer. Both are reasonably intelligent people, and your stats can be further increased as you play the game. Though you have a set past, you can still create a wide range of characters that specialize in different fields. Sooner or later, you'll meet the Institute, who are composed of brilliant Scientists. If you enter, they will question your intelligence, even though you&#39;re a genius. It&#39;s reasonable their leader inherited his genius from you. The Sole Survivor can reach Level 10 Intelligence and reach maximum star levels in Scientist and Nuclear Physicist, but the Institute scientists will never respect you. <h2> Essentially Indestructible</h2> via: gamebanana.com The Pip-Boy is vital to your survival in the Fallout series. It's a durable computer that can be worn on your wrist. It helps you in combat with VATS, can manage your weapons and medical inventory, and manages your map. In Fallout 4, you can use the Pip-Boy to remotely open any Vault door. The programming remains unexplained. There's no information on how the Pip-Boy can survive for centuries without ever needing to be recharged or maintained. In battle, the Pip-Boy can't be shot or destroyed off your arm. It has become the most powerful item in the Fallout series, which breaks some suspension of belief. Gamers are expected just to accept the fact that the Pip-Boy is unbreakable. <h2> There&#39 s Been A Miscommunication </h2> via: depressedpress.com When you first meet Robert Joseph MacCready in Goodneighbor, he can be hired for a small sum of caps. He will slowly begin to trust you more, especially after helping save his sick son. Like the other companions, he will give you a small token of his appreciation. McCready will give you a wooden soldier toy which was made by his late wife, Lucy. Lucy made the toy for him, believing his lie that he was a soldier after they first met. The toy can be deconstructed into crafting parts, but not for wood. Look closer at his precious memento, and you&#39;ll discover it will give you one piece of ceramic. Either a developer and writer didn&#39;t see eye-to-eye, or this was a complete oversight, but a wooden toy should not be broken down into a piece of ceramic. <h2> A Place Where Everybody Knows Your Name</h2> via: fallout4mods.net As the Sole Survivor, few people know about you until you begin to do good or bad things around the Commonwealth. Travis will comment on your achievements on Diamond City Radio. Of course, you have been in a vault for the past two centuries, so you aren't familiar with the settlers, either. For most NPCs, the Sole Survivor already knows their name. There is little exploration that&#39;s needed to find a person. You already know everyone's identity. The only people you may be forced to have a lengthy introduction with are characters that are important to specific storylines. For a person who's been isolated for years, the Sole Survivor shouldn't know anyone. The single exception is the Vault-Tec Representative you find in Goodneighbor who&#39;s still wearing his same outfit from the day the bombs fell. <h2> A Sneaky Way To Do A Fetch Quest</h2> via: nexusmods.com In Fallout: New Vegas, Private Sexton in Camp Forlorn Hope will ask for your help in &quot;An Ear to the Ground.&quot; He wants you to bring him back Legion ears. These body parts can be looted from the corpses of the Legion. It makes you wonder what makes Legion ears so unique. They&#39;re all the same item with no unique characteristics. There&#39;s no proof that these belonged to Legion members in the first place. The quest depends on you being an honest person. Though collecting NCR dog tags is a similar quest, these items include identifying information belonging to that person, making honesty more vital to completing the quest. The side quest is unfortunately just a fetch quests to gather thirty ears to make the camp respect you. Luckily, it&#39;s not a mandatory quest and the headaches can be avoided. <h2> The Minutemen s Unimpressive Storyline</h2> via: youtube.com (Benjewmen) Play any of the faction routes in Fallout 4, and you know there are almost an unlimited amount of radiant quests. These quests range from finding materials to setting up weathervanes. Research the Minutemen, and you'll most likely read complaints about Preston Garvey always having a new settlement to save. The Railroad and Brotherhood of Steel storylines attempt to make things interesting, but the Minutemen quests have the same formula. You may think you'll have a new mission to complete if you meet a differently dressed NPC or a settler with a different gender, but the script is always the same. Gamers long figured out that even with different looking NPCs, the Minutemen quests are the same, no matter how many times you complete them. <h2> Father s Questionable Intelligence</h2> via: youtube.com (Video Games Source) The Sole Survivor's son, Shaun, is now known as Father, leader of the Institute. His intelligence has impressed all of the human residents of the scientific haven. He can even remotely keep you alive while in cryogenic sleep, but kill the other residents of Vault 111. Shaun and his followers can accomplish remotely keeping you alive for 200 years but are unable to track down their rogue synths. It seems doubtful it&#39;s due to a lack of technology or materials. Have you seen the massive Institute with flowing water and glass stairs? With all of the technology they've developed to transport people to a specific location in the Commonwealth, they can't even track down their missing property. The writers attempt to impress us with a god-like figure, but he lacks basic tracking abilities. <h2> Changing The Rules Four Games In</h2> via: youtube.com (DanaDuchy) It was determined in Fallout 1 that ghouls do not need food or water as regularly as humans. If you are unable to fix the water pump in the ghoul city of Necropolis, you will receive the bad ending for this sewer habitat. All of the residents will die from a lack of drinking water. Since these ghouls were much friendlier to the Vault Dweller than other human settlements, this can be a horrible ending. Fallout 4 changes the lore in "Kid in a Fridge" by stating ghouls can live for centuries without food or water. A lack of water is what wiped out an entire settlement. This quest left fans confused and the dismissive reply on Twitter from Pete Hines stating &quot;not interested in discussing how realistic things are in an alternate universe post-apocalyptic game with talking mutants and ghouls&quot; didn&#39;t help resolve things. <h2> They Really Shouldn&#39 t Have Survived This Long</h2> via: fallout.wikia.com In Fallout and real life, you need food and water to survive. In the Capital Wasteland, James is trying to solve the lack of drinking water with Project Purity. There are boxes and cans of food lying around, but there are no working factories that can produce more. Relying on fresh food sounds great until you realize that most of the land is brown. There's little fertile farmland to make farms. Rivet City was experimenting with lab-grown food, but it's not enough to feed everyone in the Wasteland. Though their West Coast variants are doing well and rebuilding their cities, the people on the East Coast are falling behind. The settlers on the East Coast should not be alive due to the lack of food in the area. <h2> Is VATS All In Your Head </h2> via: youtube.com (TetraNinja) When the Sole Survivor awakens from centuries of cryogenic sleep, they try to escape. Several Radroaches are blocking your escape from Vault 111. These creatures aren't difficult to defeat, but some may get overwhelmed by the amount scattered around the hallways of the vault. You might search every room, hoping to find a Pip-Boy to access your inventory, but you don&#39;t find it until you&#39;re leaving. But, even without the wrist device, you'll find you have access to an important battle function early: VATS. This targeting system has no way of working without the use of a Pip-Boy. It's not a change of lore because Bethesda's previous Fallout release, you cannot use VATS until after you receive a Pip-Boy for your 10th birthday. Unfortunately, this is just one more oversight in Fallout 4. <h2> It&#39 s Hard To Believe Nobody Wanted To Fix This</h2> via: bbot.org The Capital Wasteland has a severe issue: there is little clean drinking water. Most of the settlers are content with drinking the dirty, irradiated water. The Lone Wanderer's father, James, was working on a solution to this problem with his wife Catherine and Dr. Madison Li. Dr. Li refused to work on the project after Catherine died, which left James to continue on the project alone. But James didn't have to work alone. He wasn't the only talented scientist in the region. Though there were people who helped him travel around the Capital Wasteland, no one else offered to use their Scientific expertise to help James. James could have brought life to this project much earlier if more capable scientific minds were written into the game. <h2> There Must Be An Expiration Date</h2> via: nexusmods.com Walk around any location in Fallout 3, New Vegas, and 4, and you'll discover many unopened boxes and cans of food. Cram, Sugar Bombs, and Nuka Cola remain intact and edible, but you might face a small hit of radiation poisoning from consuming it. Processed food can last longer thanks to the chemicals companies add to food. However, there's no in-game reason on why food should last as long as does in the Fallout universe. The settlers nor your character even face food poisoning from eating centuries-old food, and instead, they can regain health points. Food is also vital for Survival Mode, but eating stale food has few lasting consequences. The packaged food of Fallout seems more like decorations to emphasize the 1950s world setting instead of making sense. <h2> Can&#39 t You Just Reach In </h2> via: funnyjunk.com There are several abandoned buildings scattered across the Capital Wasteland and the Commonwealth. You'll be forced to enter them, sometimes repeatedly, to complete various side quests. Most of the doors are still standing firm after the bombs fell. You can use your lockpick skill to enter a room if your skills are high enough. But, some locked doors make you raise an eyebrow. Some doors are broken in half or have glass that can be easily broken. These doors still require you to lockpick them to gain access. If your skill isn&#39;t high enough, you can end up breaking the lock. Of course, you can&#39;t kick or shoot down the broken door, your only chance at accessing the treasure behind the barrier is gone. <h2> Trying To Make You Doubt Your Humanity</h2> via: youtube.com (Fizhy) In Fallout 3 and 4, you'll learn that Synths could have replaced anyone around you. There are ways to distinguish Synths from humans. In the Far Harbor expansion pack, DiMA will begin to question your humanity. He will ask the Sole Survivor about their first memory. The survivor will only state memories from their time in in Vault 113. DiMA then tries to manipulate you into believing you're a Synth. Most gamers will immediately wonder why these questions are being asked. If you're playing according to the set backgrounds of the Sole Survivors, you know that you're human. You recognize the Silver Shroud from your younger days and can tell the Brotherhood of Steel doctor about how you were dared to seduce a "monstrous" looking man in college. Bethesda wants you to question your humanity, but they'd already answered it for you. <h2> You&#39 d Think He Would Have More Sympathy For This</h2> via: youtube.com (Richie Borden) Vault 81 is home to some friendly Vault Dwellers who accept the Sole Survivor quickly. Within your first few minutes in the Vault, you&#39;ll hear that one of the younger residents, Austin, has fallen gravely ill. After some unauthorized exploring in the Secret Vault area, he was bitten by a lab mole rat. If you have a follower with you, they can help you explore the Secret Vault for the cure. Most gamers will return the cure to the doctors quickly. MacCready, one of your followers, will dislike your action. MacCready&#39;s disapproval is unclear and goes against his character. He has a sick son as well. Austin&#39;s cure can&#39;t be used on his son, which is why there&#39;s an additional side quest to help him find a specific antidote. MacCready should like or love your action, if he&#39;s true to character. <h2> When Followers Don&#39 t Step Up</h2> via: fallout.wikia.com The original ending to Fallout 3 was one of the biggest insults to gamers. The Lone Wanderer and Sarah Lyons return to the site of Project Purity to turn on the water purifier. The control chamber is pulsing with radiation, and it would mean almost immediate death for humans. There could be no human sacrifices at all if Charon, a ghoul, or Fawkes, a Super Mutant are your companions. These two creatures are unaffected by radiation and can easily get the purifier working. Both will refuse to enter the chamber to press the button. Fawkes will tell you it's your destiny to enter that chamber or send Sarah in your place. There are so many reasonable ways to save everyone and start-up Project Purity, but Bethesda wanted to force a particular path upon us. <h3> </h3> <h3> </h3> <h3> </h3>

Times Skyrim Insulted Gamer s Intelligence

Times Skyrim Insulted Gamer s Intelligence

Times Skyrim Insulted Gamer's Intelligence <h1>TheGamer</h1> <h4>Something New</h4> <h1>20 Times Skyrim Insulted Gamer s Intelligence</h1> There are some big problems with Skyrim that are painfully insulting to fans and players. The Elder Scrolls series is known for being one of the biggest and most immersive RPGs of all time. When Bethesda announced the arrival of the fifth entry gamers couldn't wait to get their hands on another 100+ hour adventure that would keep them on the edge of their seats — and they certainly weren't disappointed when Skyrim finally hit the shelves. Boasting one of the biggest open worlds ever seen in video gaming, the fifth entry in the series was a massive behemoth of a title that is still regarded to this day as one of the best games of all time. However, gamers might've been a bit hasty when they slapped this hefty title onto Skyrim. After all, calling one particular game the greatest of all time is not a small thing to do, and in the case of Skyrim, there are a ton of faults that simply cannot be ignored. In fact, some elements of the game are so unbelievably stupid that it's frankly amazing how Bethesda could even think that gamers would be stupid enough to simply gloss over such major mistakes (although to their credit... most gamers did choose to ignore these flaws in favor of appreciating the big picture). Here are 20 times when Skyrim decided to insult the intelligence of gamers who wished to delve into a fantasy world in the hopes of avoiding anything that might hamper their immersion. THEGAMER VIDEO OF THE DAY <h2> Knowingly Releasing A Broken PS3 Version</h2> via gamerevolution.com Until mods started hitting the (now) current-gen platforms, it was pretty well established that the PC version of Skyrim was the best way to play the game. This is a pretty well-known fact, since after all, it's the mods that can truly enhance one's gameplay to the next level. However, this doesn't mean that vanilla Skyrim is bad — in fact, console gamers should be able to enjoy the game as well... that is, if they're able to even play the thing to begin with. In the case of the PS3 release of Skyrim, the bugs and glitches present were truly game-breaking in every sense of the word. There were just so many things wrong with it that it boggles the mind as to how one could even play the game properly. From save files getting corrupted to unbelievable amounts of lag — the fact that Bethesda thought that such a game was ready for release is beyond insulting. <h2> Become A Mage At The College Of Winterhold Even Though You Barely Use Any Magic</h2> via tespostcards.wordpress.com The College of Winterhold is a fun little side activity that you can perform in the game which involves the Dragonborn's enrollment into a college that features its own little mystery. This particular plotline is surprisingly memorable and features interesting characters (who admittedly have somewhat clichéd personalities). However, one of the biggest immersion breakers in this particular plotline can emerge from the very beginning, if you happen to play a character that doesn't perform any magic whatsoever. Only the most basic spells are required so that you can get enrolled in the college, which speaks volumes when it comes to the college's criteria for choosing people. <h2> Entering Walled Cities As A Khajiit When They Are Banned</h2> via nexusmods.com The lands of Skyrim aren't exactly hospitable to outsiders, and this can be clearly witnessed in the way Khajiits are treated in the game. Most of the Nords are rather proud and haughty, and they look down on all of the beast races in particular due to their unorthodox looks and behavior. In fact, most of the walled cities in Skyrim don't even have a single Khajiit roaming around since they're technically not even allowed to enter. Of course, since you're the Dragonborn it technically doesn't matter whether you play as a Khajiit or not since you can enter any city you want, but choosing this particular race is pretty immersion breaking. Most people only acknowledge that the Dragonborn is a Khajiit with a single uninspired line of dialogue. <h2> Constantly Re-Releasing The Same Game Instead Of Focusing On Something New</h2> via youtube.com by Bethesda Softworks The gaming industry always needs something fresh and innovative to be driven towards the next era, and the role of the various AAA developers is to innovate when it comes to their games and experiment with new IPs in order to strive and bring gaming to the next level. This is simply not possible if one decides to simply cash in on their success and constantly release the same thing over and over again for proven results. Skyrim is a huge perpetrator of this practice, and Bethesda needs to realize that gamers want something fresh and innovative, instead of the same game repackaged with prettier graphics. With the recent disaster of an E3 conference by Bethesda, one can only hope that they've learned from their mistakes and are focusing on a new game, instead of trying to re-release Skyrim again. <h2> The Concept Of Infinite Quests Is A Poorly-Disguised Lie</h2> via reddit.com by wurm45 Todd Howard is the master of marketing his games, but in his quest to convince people to buy the Bethesda products he ends up exaggerating certain aspects of these games to a ridiculous degree — sometimes even outright lying in the process. A great example of this would be the way in which he sold the fact that Skyrim is a game with 'limitless quests.' a statement which cleverly manages to hide the big picture. These so-called 'Radiant Quests' are supposed to track the behavior of the player and provide him/her with quests that are structured based on how they've interacted with the world of Skyrim. However, the capabilities of this system were greatly exaggerated upon release — it was nowhere near as deep as promised, and ended up being nothing more than just a bunch of recycled fetch quests. <h2> Citizens Fight Dragons Instead Of Running Away</h2> via nexusmods.com Dragons are feared creatures in the land of Skyrim, and there's an aura of fear attached in the voices of most individuals when they talk about these imposing creatures. So it's certainly quite confusing that when a dragon does attack a particular village, its inhabitants take the dumbest course of action and charge at the dragon with nothing but their bare fists. Stupidity is a dangerous thing indeed, and in the case of this particular occurrence, it seems like pretty much everyone in Skyrim is an aspiring daredevil. Thankfully, there's a mod that can correct the vexing behavior of these civilians, although when one looks at the big picture this is something that Bethesda should've fixed to begin with. <h2> Treating Dragons Like Bosses Is Ridiculous</h2> via: eskipaper.com One of the main selling points of Skyrim was its inclusion of the imposing dragons that would supposedly strike the player down with ease if he/she didn't strategize accordingly. However, while this might be somewhat true for the first few encounters, the fact of the matter is that there really isn't that much of a difference between normal enemies and dragons after a while. This is certainly disappointing, especially since what's meant to be an epic encounter for the ages ends up being nothing more than a drawn-out clickfest with barely any tension whatsoever. When one thinks about how much the dragon fights were hyped up before release, this feels like a cruel joke from Bethesda. <h2> All The Titles You Get Are Basically Irrelevant</h2> via youtube.com There are a large number of guilds in Skyrim which you can join and progress up the ranks by completing your assigned duties and performing various impressive feats. In fact, if you're diligent enough you can actually become the guild master at pretty much every guild you can join... but don't expect any special behavior for achieving this impressive task. For some reason, no matter how many titles you might have under your belt you'll always be regarded as either a commoner, outsider, or both by a majority of the populace in Skyrim, which can be quite vexing at times. It can also be somewhat disappointing and frustrating when you realize that all your efforts have borne no fruit when it comes to your reputation. <h2> Pickpocket Someone With Ease Even If There Are A Ton Of People Around You</h2> via youtube.com Pickpocketing in Skyrim can be quite useful at certain times in the game, like when you can avoid fighting the Forsworn by sneakily pickpocketing their heart instead of getting into a huge drawn-out brawl. However, the basic mechanics of pickpocketing can get rather weird at times... and downright unbelievable during certain moments in the game. Somehow, people around you don't get suspicious at all when you start sneaking around rather obviously in front of them. Pickpocketing someone in a crowd is always unintentionally hilarious as well, and the fact that no one around you notices your blatant thievery is completely idiotic. <h2> Eating Corpses Heals You — For Some Twisted Reason</h2> via mods.curse.com The Taste Of Death is a rather interesting quest you can find in Skyrim, which starts out with a mystery of disappearing dead bodies and ends with the discovery a secret cult of cannibals who feast on the flesh of humans in order to satisfy Namira, The Mistress Of Decay. If you choose to join this cult, then you'll gain the ability to feast on the flesh of human corpses as well in order to gain health and stamina bonuses. This is where the concept of cannibalism stops making any sense. While this taboo act should not be incentivized, to begin with, it's still somewhat perplexing to wonder exactly why feasting on the raw flesh of dead humans would somehow bestow you with such impressive regenerative powers. <h2> Most Of The Choices You Make In The Game Don t Even Matter</h2> via gamefaqs.com The opening moments of Skyrim are certainly quite memorable. In your haste to escape Alguin (after he ostensibly saves you from being beheaded), you get to choose between two individuals — a rebel and an imperial soldier. If you think that this choice will lead to something monumental further down the line though... then stop, because all this does is provide you with a different objective marker. In fact, this is the case for pretty much each and every choice you make in Skyrim. Most of these decisions might seem monumental at a glance, but in the large scheme of things, they are pretty non-consequential. This certainly dampens the idea that you form your own story in the game, which turns out to be untrue for the most part. <h2> You Somehow Get So Drunk That You Travel Half Of Skyrim And Have No Recollection Of It</h2> via youtube.com One of the more memorable sidequests from Skyrim pays homage to the events of The Hangover, where you get into a drinking contest with a stranger... only to wake up in a temple with no recollection of the events that led you there. It's one of the most memorable quests in Skyrim... but a closer look at this turn of events raises more questions than answers. According to Skyrim, you somehow managed to travel the countryside while so inebriated that your brain couldn't even recall what happened to begin with. Even for the Dragonborn, this feat seems way too unbelievable to be accomplished. It's a funny goof, but it really doens't make any sense when you consider how long it would take. <h2> A Giant s Killing Blow Somehow Sends You Flying Towards The Stratosphere</h2> youtube.com The giants of Skyrim have become quite iconic, and this is largely due to the fact that in the starting moments of the game, they're probably one of the harder enemies you'll encounter (aside from dragons... obviously). Finding them is pretty easy as well, and a new player who might want to test their mettle against these tough beasts will certainly find it somewhat amusing when a single swing of their club sends their limp corpse flying. It's all fun and games though until you realize that pretty much none of the other enemies exhibit this rather odd trait. Foes that are larger and more imposing than these giants still kill you in a rather boring manner, which becomes especially perplexing when a massive dragon absolutely destroys you but your body just slumps down where it stands. <h2> Is Alduin A Big Deal Or Not </h2> via nexusmods.com One of the coolest dragons in any video game, Alduin is the antagonist of Skyrim. It is built up throughout the game as one of the biggest challenges ever — so much so that you wouldn't be at fault if you were expecting a battle for the ages during the penultimate moments of the game... only to be let down horribly when you find out just how crappy the boss fight actually turns out to be. All the build-up ultimately boils down to nothing, and this is largely due to the clunky fighting mechanics of Skyrim and the simple scaling system, which means that by the time you finally reach Alduin, you'll be so over-powered that the entire fight will be over without any problem whatsoever. <h2> The Concept Of Marriage In Skyrim Is So Stupidly Simple That It s Simply Mind-Boggling</h2> via elderscrolls.wikia.com Marriage is a sacred ceremony that requires a ton of thought and preparation beforehand, so that the long-term commitment you're willing to make doesn't end up being a horrible mistake. This sentiment seems to have been completely glossed over when Bethesda decided to program a simple marriage system in Skyrim. Instead of building up a relationship that pays off in a satisfactory manner, what ends up happening is that you basically complete a poorly-structured sidequest to help your prospective romantic partner, after which you provide him/her with an Amulet of Mara that will basically guarantee a yes from the person in question. That's pretty much it. <h2> The Common People Don t Have The Faintest Inkling About Your Importance</h2> via sampdil.blogspot.com You're introduced to the world of Skyrim as a prisoner, and quickly end up being labeled as the Dragonborn. This is no small title, and one would think that people would be coming out in droves in order to glace at such an imposing figure. However, what ends up happening instead is that you get treated like every other outlander with the same clichéd greeting constantly repeated throughout the countryside. This is perhaps one of the biggest immersion breakers in Skyrim. No matter how many impressive feats you accomplish in the game, the fact of the matter is that your achievements are largely ignored by the majority of the populace. It can get frustrating over time. <h2> All The Guards Have Apparently Taken An Arrow To The Knee</h2> via dorkly.com Recycled dialogue is annoying in pretty much every game — especially ones that go on for over 100 hours. There's only so many monotone replies you can endure before getting irritated every single time an unimportant NPC decides to provide you with his irrelevant opinion. Take the case of the guards in Skyrim — all of them have the urge to say something to you... and all of them apparently received the same crippling injury. One of the most unintentionally hilarious bits of dialogue in Skyrim is a phrase that pretty much every guard has the urge to repeat when you walk past them. The phrase 'took an arrow to the knee' became a pretty well-known meme when Skyrim was released, and for good reason — it's just stupid to imply that every guard in the game had apparently received such a specific injury. <h2> The Dark Brotherhood Will Apparently Take Any Request — Even From Snot-Nosed Brats</h2> via: elderscrolls.wikia.com The Dark Brotherhood is supposed to be a mysterious organization that works in the shadows and influences how things unfold in the continent of Tamriel. While they might sound like major bigshots, their actions in Skyrim are something that warrants a closer look. In order to attract the attention of this faction, you need to aid a child who's praying for the Dark Brotherhood to kill the matron of an orphanage where she's reportedly abusing the children. Somehow, you attract the attention of a massive criminal organization by completing this task, which makes the Dark Brotherhood seem way more small-scale in nature — something that is not true at all. <h2> Attack A Chicken By Accident And The Entire Freaking Town Turns On The Dragonborn</h2> via youtube.com The Dragonborn is supposed to act as the savior of the world, and with the increasing frequency of dragon attacks in Skyrim his/her presence is all the more important. So, if for some reason one of the Dragonborn's attacks happened to hit the village's poultry by mistake, surely it could just be laughed off by the populace... right? Wrong. Turns out that when it comes to their poultry, the villagers are extremely protective. This can get somewhat comedic and frustrating at the same time when it turns out that one accidental attack to the chickens in the town will lead to the entire populace gunning for your head. This game certainly gives The Legend Of Zelda series a run for its money. <h2> The Civil War Plotline Turned Out To Be Largely Inconsequential</h2> nexusmods.com The Civil War is an event that has ravaged Skyrim, even before the Dragonborn's fateful arrival. Depending upon the player's choice, they can either side with the rebels or the Imperials, which can change the course of the war. Obviously, once this questline is completed you'd expect the world of Skyrim to change significantly, right? Well, prepare to be disappointed. It doesn't really help to begin with when you notice that for an area rife with war, there aren't many battles happening around the countryside. To top it all off, there's barely any tangible change that can be witnessed once you help any one of the parties take a hold of Skyrim, which is a rather disappointing payoff for a well-made sidequest. <h3> </h3> <h3> </h3> <h3> </h3>

Times Grand Theft Auto Made You Feel Totally Gross And Times You Loved Being Twisted

Times Grand Theft Auto Made You Feel Totally Gross And Times You Loved Being Twisted

Times Grand Theft Auto Made You Feel Totally Gross (And Times You Loved Being Twisted) <h1>TheGamer</h1> <h4>Something New</h4> <h1>10 Times Grand Theft Auto Made You Feel Totally Gross And 5 Times You Loved Being Twisted </h1> Grand Theft Auto is chalked full of disgusting things you can do — and so many of them feel so good. Gulp. via complex.com As we all know, Grand Theft Auto is just about the most controversial franchise in video games. Other lesser titles may have been a little ashamed of such notoriety, but not Rockstar’s iconic crime ‘em up. It eats, sleeps and breathes this stuff. For GTA, controversy makes the rockin’ world go round (Queen may have told you that it was fat-bottomed girls, but don’t be fooled). Over the years, the industry, in general, has taken all kinds of flak from the media. You know the sort of thing. Games are making us chunky-faced sociopaths. The 3DS’s glasses-free 3D is some kind of terrifying voodoo, and it’ll make your eyeballs dribble out of their sockets. Hideous crimes have attributed to violent video games (indirectly, that is; nobody’s saying that the Doom marine can climb out of your TV like the girl from The Ring and rip people’s fibulas out). We’ve heard it all. Ever since Mortal Kombat and the like first hit consoles, censors and rating systems have been watching video games like hawks. These systems differ by region, of course, and certain countries have outright banned games entirely. Remember the fuvore that Manhunt caused? Even with that sort of competition, I’d say that Grand Theft Auto remains the most notorious franchise of all time. Why? Rockstar certainly keeps raising the bar. The bar of shock, outrage, and angry pensioners. Let’s take a look at some of the times that the series may have gone a little too far. THEGAMER VIDEO OF THE DAY <h2> Gross Torturin Trevor</h2> via gta-series.com Grand Theft Auto has a long and proud history of… let’s say ‘colorful’ protagonists. This is a deeply shady and flawed world, after all, and the player characters and NPCs have to reflect that. With the latest instalment, GTA V, the devs created the most terrifying and unhinged personality yet: Trevor Philips. There’s something about the guy. He just steals the show in every scene that features him, in all the wrong ways. When we first meet him (butt first), he’s making sweet trailer park love to somebody. Within a couple minutes, he’s committed a murder or two, and that’s all within his intro cinematic. Mostly, this can be shrugged off as Rockstar’s patented larger-than-life-and-then-some approach. There’s one particular Trevor moment, however, that made even the most hardened GTA players uncomfortable: the mission By The Book. It sees Trevor torturing IAA agent Ferdinand Kerimov, and is super brutal and graphic. <h2> Gross The Backlash Over Grand Theft Auto Online s Disastrous Launch</h2> Via: gamersheroes.com I don’t know if you noticed, franchise fans, but Grand Theft Auto Online’s launch was a little bumpy. More accurately, it was as bumpy as that Simpsons sketch where Homer tries to jump Springfield Gorge on a skateboard, and bashes his head on everything ever. Twice. The game was hyped out the wazzoo in the run up to release, naturally, and there was a huge demand to hop right on in. As was the case with Pokémon Go, the servers couldn’t come close to handling that, and buggy glitchy madness ensued. It was always going to be a super rough start, but it was players’ response to the whole snafu that I really found gross. Gamers, naturally, are one of the most passionate groups on the planet, and the least patient. Once the death threats to Rockstar members started, I felt a little ashamed to count myself among fans. <h2> Twisted The High-Level Steamroll</h2> Via: cdn3.whatculture.com Now, granted, this is more or less the case with any game that has an online component. There’ll be a gear gap, or a skill gap, or both. In addition to that, there’s usually as competitive element, in the shape of K/Ds or other stats being recorded. And you know what that means: e-peen waving and stat padding. GTA Online offers players a huge array of weapons and other tools of mayhem to play with, but they have to be earned. Access to more powerful weaponry is locked behind a certain level requirement, and it’s a long damn time before you’ll have access to the likes of the tank. Once you do, though, you’ll completely overwhelm any lower-level players on your server. It’s dirty, and man will they hate you for it, but it’s low key hilarious. <h2> Gross The Saddest Death Animation Ever</h2> Via: wired.com Let’s pretend that we’ve never played a Grand Theft Auto game before. We know nothing about the series at all. If all you’ve got to go on is the title, you’d probably assume that there’ll be a whole lot of vehicular mayhem going on here. That’s the right call, friend. Whether we’re talking about the new game’s expansive race modes, or just plain old barrelling around the map, there’s no honor among drivers here. Car theft literally being the name of the game, you have to expect a few fender benders. Even the unintentional ones. I’ve already mentioned collateral damage, but GTA V added a super sad new feature: crashing into an NPC’s vehicle at speed will kill the other driver, and leave their horn sounding for a few seconds. Because their dead head is slumped on the wheel. Feels bad, man. Probably the first time I’ve ever felt remorse for a nameless NPC. <h2> Gross The Notorious Hot Coffee </h2> Well, I’m sure this one needs no introduction. Prior to Grand Theft Auto IV, all things love-makey were quite a taboo in video games. Mostly the fare of seedy niche Japanese titles. While that’s mostly still the case, the whole idea got a lot of mainstream attention when the Hot Coffee mod was discovered. For the uninitiated, this ‘minigame’ was supposedly already coded into Grand Theft Auto IV, but unused by Rockstar. It sees the game’s protagonist, CJ, wooing a lady of his choice (in the main game, he had a variety of different girlfriend options to pursue), and by wooing, I mean… well, doing. The animation was brilliantly awful, the action jerky and offensive… for many players, Hot Coffee marks the worst that GTA ever got, and it sure leaves me feeling a little dirty. <h2> Twisted Phil Collins Life In Your Hands</h2> Via: thedailyengage.com I don’t know what it says about you when you admit that you’re a bit of a Phil Collins fan, but here I am admitting it. There it is. My secret is out. Sure, he’s got dad rock written all over him, but in my case, it really is dad’s fault. Every car trip I ever went on with him as a child, he’d be belting out Sussudio, In The Air Tonight, Against All Odds or some other Collins hit. This sort of thing leaves a mark on you, friends. Fast forward a decade or two to Vice City Stories. The game features a string of missions centered around Collins (the first celebrity to physically appear as himself in the series). His manager owes some dangerous men some money, and so these missions revolve around the player defending Phil from assassins. I felt some kind of way about this. <h2> Gross The Ice Cream Man Cometh</h2> Via: i.ytimg.com In a sandbox series like this one, you can pretty well create your own rules as you see fit. Main story missions aside, there’s a wealth of other activities, minigames, and secrets to find. The possibilities are endless. Did you know there’s a guy who has created a whole serial killer persona for his character? He stalks his NPCs victims, takes photos of them through the game’s selfie function as he does so, and records the whole thing in morbid detail. As creepy as the players can be, Rockstar themselves have included disturbing little easter eggs along those lines. In one series entry, there were rumors that the founder of the ice cream company. Mr Whoopee was a serial killer. NPCs would share stories of children disappearing after the ice cream van made an appearance. <h2> Gross How Much Of A Demon You Become When Racing</h2> Via: rockstargames.com Now, we’ve already covered the fact that vehicular mayhem is the cornerstone of Grand Theft Auto. That’s the way it is, the way it will be, the way it must be. It’s just that kind of game. When you hop onto a GTA Online server, you’ve got to brace yourself for people to act a certain GTA way. You don’t expect the players therein to be make you feel all warm and snuggly inside, like you’ve swallowed a gigantic toasted marshmallow made of love and goodwill, do you? By extension, when you join one of the game’s many races, you don’t exactly expect clean competition. When you’re not racing in no contact mode, it gets dirty. DIRTY. These people would trample over their blind one-legged grandmas to take first place. It’s a vicious business. <h2> Twisted Elvis Has Left The Freaking Building</h2> Via: gta.wikia.com In Germany, so they say, they have a word for everything. My personal favorite would be schadenfreude, which is the feeling of taking a certain pleasure in someone else’s misfortune. We all experience this; that’s what a lot of the videos you find floating around social media are built on. Fail compilations rely on the raw power of schadenfreude. While the idea of kill frenzies never quite sat well with me, there’s one case I’ll make an exception for. In GTA 2, you’ll sometimes come across a band of Elvis impersonators. They walk in a sort of conga line, and emit all the moaning "ah huh huhs" you’dfromxpect of these guys. In a brilliantly grisly easter egg, running all of these guys down in a car in one will earn you an Elvis has left the building message. It’s so wrong, but so right. <h2> Gross Taxi Drivers Must Die </h2> Via: i.ytimg.com I have no beef with taxi drivers. None at all. They are the real MVPs, the oft-maligned and underappreciated heroes of our time. These are the people who have to show up at our houses at 5 am come vacation time, and drive an hour to haul our sorry asses to the airport. That deserves gratitude, respect and eternal internet cookies in my book. You’re too damn expensive at times, taxi drivers, but I love you all the same. Of all the series missions that made me feel douchey, then, the worst was Taxi Drivers Must Die! You’re giving this mission by the Loonies in GTA 2. The city’s taxis refuse to pick up the gang’s leader, so he employs you to hunt some of the drivers, kill them, and then destroy their taxis in the car crusher. Oh, the humanity! <h2> Gross Ye Olde Kill Frenzies</h2> Via: gta.wikia.com Now, granted, the Grand Theft Auto games depict mob wars, mafioso in-fighting, and all fun stuff out the wazzoo. They cast us as characters who descend further and further into the criminal underworld in their bid to make a fortune. In short: you’re making enemies all over the darn place, powerful ones, and there’s going to be a heaping helping of bloodshed and killing. We know all of this. Even outside this series, wiping out waves in waves of enemies is a frequent objective in many games. On the other hand, the whole thing becomes a bit of a gray area when you’re blasting at unarmed civilians. In the earlier days of the series, Kill Frenzies were optional objectives that armed you with a certain weapon. Your goal was just to kill as many people on the street as you could, within a strict time limit. <h2> Twisted That Time Thomas Stubbs Let It ALL Hang Out</h2> Via: blogcdn.com As outrageous as Grand Theft Auto loves to be, it’s always tended to steer clear of the whole full-frontal thing. Naturally. The games are replete with explicit content, and offer private lapdances for patrons at the clubs, but everyone always kept their panties on (so that censors kept their panties on in turn, for the most part). Still, though, can’t and shouldn’t really aren’t the same thing at all, and Rockstar can’t resist a challenge. In The Lost &amp; Damned, the first DLC pack for GTA IV, they managed to shoehorn in fully unfettered man-parts for the first time. They came courtesy of Congressman Stubbs, who we burst in on mid-massage. The scene was gauged to have maximum effect, offering several modesty-protecting shots of Stubbs first. We thought this was as far as Rockstar dared go, until the scene concludes with one huge, blatant check-my-wang-out image of the Congressman. <h2> Twisted Generally Causing Horrible Horrible Carnage</h2> Via: cdn.arstechnica.net In 2015, Hatred arrived, to be met with controversy, disdain and British lords’ monocles falling off their faces and smashing on the floor in their outrage. The game is a super grim shooter, that sees the unnamed protagonist wiping out scores of passersby for kicks and giggles. It’s a super dark concept. Think GTA’s kill frenzies with a dash of monochrome melodrama and all of the charm removed, and you’re just about there. As I’ve said, Grand Theft Auto takes a lot of flak for just the same thing. The difference here, I suppose, is that we’ve become increasingly desensitized to the carnage we’re causing. It’s the age-old makeshift GTA minigame: just destroy things, and see how long you can survive before the authorities finally take you down. <h2> Gross Sleazy Radio Stations</h2> Via: 2.bp.blogspot.com More recent iterations of the series have boasted a darn impressive soundtrack. As we know, most in-game vehicles have radios, and a comprehensive list of stations you can choose from while driving. Cheesy pop, classic rock, a bit of hip hop… just about all musical tastes are accounted for here. The real draw to all of this is the fact that it’s all real, licensed music, and Grand Theft Auto has the clout to pull in the biggest names. If you don’t think that the Pet Shop Boys’ East End Boys and West End Girls isn’t the perfect soundtrack to a murderous crime spree, you’re just flat out wrong. Before they had the money to pull this sort of thing off, though, there was some deeply questionable stuff on the radio. That moan-heavy commercial for Orgasmo Bars chocolate left me feeling all kinds of unclean. <h2> Gross Good Old Fashioned Shoot-The-Prostitute</h2> Via: gta.wikia.com If there’s anyone in the GTA world you should feel sorry for, it’s the "women of the night." So many of the people you’ll encounter have a terrible lot in life, but the ladies of the night in the series’ cities have a super bad time. Not since the days of Jack the Ripper stalking around London have these women had such a bad time. If you ask any detractor of Grand Theft Auto, they’ll tell you that it’s a game about shooting prostitutes. This has become the party line, the old controversy. As such, it’s become ingrained in players’ minds. It’s tough to resist the old do the deed, pay them, shoot them, take your pittance back routine. It’s a grisly sort of rite of passage. We’ve all done it, and we’ve all felt a little ashamed while doing so. <h3> </h3> <h3> </h3> <h3> </h3>

Times The Legend Of Zelda Was Seriously Creepy

Times The Legend Of Zelda Was Seriously Creepy

Times The Legend Of Zelda Was Seriously Creepy <h1>TheGamer</h1> <h4>Something New</h4> <h1>20 Times The Legend Of Zelda Was Seriously Creepy</h1> Each of the Legend of Zelda games have moments that are genuinely creepy and disturbing. Here are some of the ones that still scare us. Throughout many decades, The Legend of Zelda series has been very popular among gamers, and has become well known throughout the world. Most gamers and even many non-gamers recognize the game, the famous characters, or at least the Triforce symbol. It’s a series that has often reached critical acclaim and has become one of most popular game series for Nintendo. What the Zelda games are also well-known for is their accessibility. People of different ages could enjoy the games, kids and adults alike. While there was often fantasy violence and maybe a bit of blood, most games didn’t exceed the E10+ rating (The exception being Twilight Princess). They were great adventure games that most kids over the age of 10 could play with few problems. However, that doesn’t mean that the Zelda games didn’t have moments that were genuinely scary, disturbing, and creepy. You don’t have that many games without getting a few disturbing storylines, creepy enemies, and unsettling characters. And surprisingly, the Zelda series has quite a few creepy moments. So, I’m going to talk about 20 times The Legend of Zelda series got rather creepy. Keep in mind that this isn’t comprehensive list of creepy moments for Zelda. But I felt that these particular moments were ones that stuck out in my mind as genuinely disturbing and creepy, especially considering these Zelda games were played by kids. If you think there are some even creepier moments in The Legend of Zelda games, be sure to comment below! THEGAMER VIDEO OF THE DAY <h2> A Truly Disturbing Vision</h2> Via: youtube.com (gaiachaos2000) In Twilight Princess, after you cleanse the Lanaryu Province from the Twilight, the Spirit Lanayru gives you more background on the beings of the Twilight Realm, the beginning, and what happened. This is all done through what is likely the strangest vision that’s ever come out of Zelda. The vision starts out innocently enough, but slowly gets stranger as we get images of Link and his friend Ilia with white eyes, evil Link, Ilia with a dagger, and more. The vision ends with several Ilias falling from the sky slowly all while laughing. This vision is unlike anything the Zelda games has really done. It’s strange and rather unsettling, making it a rather creepy vision. It makes sense for it to be in Twilight Princess since this game is a bit darker in tone. It definitely is a scene that we won’t forget anytime soon. <h2> This Scream Will Paralyze You </h2> Via: youtube.com (Stormkeylies) The Redeads in general are a pretty creepy enemy, but their creepy factor is upped quite a bit in Ocarina of Time. Their appearance looks like a malnourished human with sightless eyes. If that isn’t creepy enough, they constantly let out these low moans as you come near them. But the most frightening aspect about these guys is the way they attack. If Link gets close enough to a Redead, it lets out this horrifying shriek that causes Link to freeze up in fear. Then the Redead slowly walks over to him. If it gets close enough to Link, it will jump on him, wrap its legs around him and start biting. What makes this so creepy is that moment when you’re desperately trying to get Link to move out of his frozen state while this ghoul-like creature is slowly coming towards him. It’s a subtle kind of horror that was done rather well. <h2> The Deadliest Climb</h2> Via: ign.com The Ancient Cistern dungeon in Skyward Sword is regarded favorably by many gamers, mostly for its originality and interesting use of water. But what really sets this dungeon apart are its two contrasting levels. The top part of the dungeon is brightly lit with a huge statue in the middle, resembling Buddha. But when you find your way down to the bottom of the dungeon, you get an entirely different setting. In this area, it feels like you’ve walked into the underworld, with a giant skull in the background, pools of toxic water, and undead bokoblins coming up out of the ground. But the greatest (and creepiest) part is exiting this area. The only way to get out is to climb up this thin line that will take you up to the statue room above ground. But as you start climbing, many undead bokoblins start to follow you up the line. So while you’re climbing, you’re also fighting off these undead creatures as you slowly make your way from this ghastly underworld to the light. It’s creepy and thrilling, making it a fun element to the dungeon. <h2> This Invasion May Spell Your Doom</h2> Via: youtube.com (Vivi) At the Romani Ranch, Romani will ask you on the first day to help her fight off the ghosts that will come to invade the ranch and steal the cows. If you stick around for the ghosts to arrive, you’ll find out that these “ghosts” are likely aliens. Yes, aliens in Zelda. The aliens are pretty unnerving, and surrounding them really adds to the creepy atmosphere. It gets even creepier should you fail to stop the “ghosts” from reaching the barn. They then take the cows and Romani. If you come back to Romani Ranch on the third day, you’ll see that Romani is back, but something is... off about her. She seems a bit spaced out and not all that present. The implications of what happened to her are rather unsettling. <h2> A Temple Of Death And Torture</h2> Via: ldamm.deviantart.com Out of all the temples and dungeons that Link goes to in Ocarina of Time, the Shadow Temple is definitely the creepiest. The atmosphere in this place is just dripping with death and torture. Throughout the temple, you’ll find various torture devices, suspicious bloodstains on the grounds, trap doors, death traps, and all sorts of ghoulish enemies. Half the time, Link isn’t just in danger from enemies, but from the temple itself. If that isn’t creepy enough, . It has some rhythmic drums and creepy sighing vocals. It’s not particularly loud or flashy music, but the subtle darkness of it is what really adds to the creepiness of this entire dungeon. You can practically feel the presence of the souls of those that perished here screaming out for some sort of relief. It’s creepy, unsettling, and even a little sad. <h2> These Transformations May Be Incredibly Painful</h2> Via: zeldainformer.com The whole concept of these three masks transformation masks in Majora's Mask is a little creepy in of itself since they came to Link as a result of the death of someone (he actually witnesses Mikau the Zora die). And when Link puts on the mask, he is transforming into that dead person. What adds to this creepiness is the whole scene that happens when Link puts on the mask. He starts out gasping, choking and then he finally screams as the mask on his face contorts into some sort of expression of pain. Then a bright flash of light happens, and Link is transformed. Granted after the first time, you can skip these scenes by pushing a button, but the implication of this is that every time Link puts on this mask, he goes through a process that looks and sounds very painful. Think about how many times you put on the different masks and it gets a little disturbing. <h2> A Truly Horrifying Yeti</h2> Via: reddit.com As you search for the shards of the Twilight Mirror in Twilight Princess, one is found in the ruins of a giant mansion in the middle of SnowPeak. The only residents there are two yetis named Yeto and Yeta. Both are fairly friendly creatures and are willing to help you get the mirror shard. Eventually Yeta leads you to room where the shard is. As she gazes at the mirror shard, she croons about how pretty it is. Then something strange starts to happen. Her face starts to twitch as she grunts. Then her head turns around completely to reveal the face of a dark twisted creature with fangs and red eyes. This scene is rather terrifying. To see a gentle creature like Yeta suddenly become a shrieking demon-like creature is both jarring and frightening. <h2> The Creepiest Final Boss</h2> Via: digitalspy.com Maybe this was just me as a kid, but I found the final battle in Majora’s Mask to be terrifying. You fight Majora’s Mask in three stages, the first one being the mask itself, the second having the mask growing limbs and an eye, and the third having the mask grow a head with sightless eyes. The design of this final boss is very creepy, and the area that you fight in is strange and a little trippy. Everything about this battle is unsettling; the design of Majora’s mask, the way it fights you and the way it transforms into the different stage are all surprisingly creepy. Even just looking at the mask itself is pretty creepy with its eyes that seem to bore into your soul. Overall, that entire battle was just plain freaky. <h2> </h2> Via: zeldadungeon.net Death Sword is a mini-boss in the dungeon Arbiter’s Grounds in Twilight Princess. What makes the battle with Death Sword creepy is actually the introduction to this enemy. As you first step into the room, you see this giant sword half buried in the ground. There are several glowing ropes tied from the sword to the ground. Various charms seem to hang from these ropes, so you can tell that this thing is supposed to be sealed here. So, you go and slice one of the ropes, of course. The sword then breaks away and seems to move about on its own. But if you transform into a wolf and use your senses, you can see the wielder, a seriously creepy ghost that then screams at you as it tries to kill you. This guy’s creepiness mostly comes from the atmosphere around it, but it’s still pretty grotesque. <h2> A Surprisingly Disturbing Man</h2> Via: torokun.deviantart.com Some gamers may see Tingle to just be a little weird, but others have found him to be a bit creepy. This is a thirty-year-old man who dresses up in green tights (because he believes he’s a fairy) and spends his days dancing around. Something about this is just a little unnerving. His fixation on Link as a fairy is also a little creepy. Another issue is when you meet him in Wind Waker. He’s in a cell for unknown reasons, but if you set him free, you can look around his cell to find a hidden tunnel. After crawling through a maze of tunnels, you eventually find a room where the Pictobox is, something that Tingle apparently stole. What’s creepy about this is that there are several bones and skulls in this room as well, implying that Tingle may have done more than just steal to get landed in that cell. <h2> It s The End Of The World As We Know it</h2> Via: kotaku.com.au Toward the end of the Third Day in Majora's Mask, you see that the moon has gotten closer and closer to Clock Town. (Also, the moon itself is seriously creepy with its angry face just staring at you all the time.) Now normally, you would just play the Song of Time on your ocarina, and you will go back in time to the 1st day. But what happens if you don’t do that and you let the time run out? Well you get a really disturbing cut scene where the moon crashes down on Clock Town, destroying everything, and showing Link dying in the backlash. Everything then fades to black and you hear the Happy Mask Salesman chuckle and say “You’ve met with a terrible fate, haven’t you?” And then it’s game over. Basically, if you let the time run out, the world ends and you die. That’s pretty messed up. <h2> They re Hiding In The Walls And The Ceiling </h2> Via: zeldadungeon.net Most Zelda gamers can share the pain of the Wallmasters. If these creatures grab you, they take you back to the beginning of the dungeon, which could be incredibly annoying. Their design was a little creepy since they were basically giant disembodied hands. The ones from Ocarina of Time also walked around, looking creepily similar to a spider. What was particularly creepy about the Wallmasters was the fact that they could come out of nowhere. They were particularly creepy in Ocarina of Time, where the only warning you got was that Link’s shadow seemed to get bigger as it descended on you. If you didn’t move Link away in time the Wallmaster would grab him by his head and take him away as he’s screaming. It’s a seriously disturbing moment, making these enemies frightening ones to battle. <h2> You Can t Escape The Deku Scrubs</h2> Via: joehoganart.deviantart.com, uniquelegend.deviantart.com When Link first confronts the Skull Kid in Majora's Mask after he steals Link’s horse and ocarina, the Skull Kid decides to play a joke on him and transform him into a Deku Scrub. This whole sequence of the transformation is both rather trippy and creepy. The scene has Link surrounded by menacing looking Deku Scrubs, from which Link tries to run away. As he’s running, you see a giant Deku Scrub chase him and eventually overtake him. All of this is happening with the background noise of the Skull Kid’s mask rattling and the rustling of the Deku Scrubs. It’s pretty weird and rather creepy, especially since the Deku Scrubs’ eyes give off a really creepy vibe. It’s a great scene that’s really creepy, but pretty cool. <h2> The Curse Of The Most Terrifying Spiders</h2> Via: architectureofzelda.weebly.com In Ocarina of Time, if you go into a house in Kakariko Village, you’ll find it empty inside, but when you go in further, you’ll find several Skulltula. But these aren’t ordinary Skulltula, they’re people cursed by the Skulltula for their greed. You make a deal with them that you will find and destroy the Gold Skulltulas in the world in order to transform them back into human. What’s creepy about these people is their appearance. They look to be part spider part human, and it’s pretty grotesque. They all also have this same sort of pained look in their eyes, like they’re suffering. If you talk to any of the cursed people, they will all say things like “Yeaargh! I’m cursed!” It’s just an unsettling place with creepily designed human spider hybrids. <h2> There s Something Off About This Salesman</h2> Via: danlev.deviantart.com The Happy Mask Salesman is the one who sets you off on your quest to retrieve Majora’s Mask from the Skull Kid, since he was the one the Skull Kid stole the mask from. In general, the Happy Mask Salesman is a little strange. He changes mood rather quickly and he seems to know a lot more than he’s letting on. But the really creepy part is when he finds out that Link hasn’t gotten Majora’s Mask back to him yet, and he goes ballistic. His face is of pure rage and he’s shaking Link, yelling at him, asking why he doesn’t have it. Then just as quickly he goes back to his normal smiling self when Link tells him he’ll get it for him. That whole scene was creepy with just how quickly this guy went from angry to sad to happy. <h2> These Fairies Are A Little Too Interested In You</h2> Via: youtube.com (TinyLunchBoxGamers) The Great Fairies in the Zelda games are very powerful beings that help Link on his journey by giving him more power. Some give him a magic boost or more abilities, some enhance his clothing, and some give him more space in his quiver and bomb bag. No matter what though, these fairies are here to help Link out. So why are some of them creepy? In Ocarina of Time, the design of the Great Fairies is just weird and a little creepy, not to mention that every time you meet one, she comes out of the fountain with this screeching laugh that sends your teeth on edge. In Breath of the Wild, the design of the Great Fairies is fine, but their actions toward Link are a little disturbing. Sometimes they kiss Link as a way to enhance his clothing, something he does not appreciate. And one action involves the Great Fairy grabbing Link and dragging him down into the depths of her fountain with Link screaming. The implications of these actions are what are pretty creepy. <h2> Beware What s At The Bottom Of The Well</h2> Via: reddit.com You come across Dead Hand as you’re going through the bottom of the well in Ocarina of Time, which is creepy enough in of itself. Dead Hand is a mini-boss that you must fight in order to get the lens of truth. But everything about this monster is incredibly grotesque and disturbing. If the hands sprouting from the grounds isn’t freaky enough, the creature itself is pretty unnerving. Dead Hand has a humanoid shape with a very long neck and an unhinged jaw. Combine that with the fact that he’s incredibly pale with splotches of red on him, and it makes it even more freaky. His methods of attack are the most frightening, where one of the sprouting hands will hang onto Link until Dead Hand comes near enough to try to bite him. Everything about this guy is just dripping in horror and creepiness. <h2> This Statue Just Screams Death</h2> Via: youtube.com (Vivi) If you have Link play the Elegy of Emptiness on his Ocarina in Majora's Mask, Link can create a statue of his current form. This is handy for puzzles in dungeons that require him to be in two places at once. What’s cool is if Link plays this will in his Deku Scrub form, it will create a Deku Scrub statue, and so one with his other forms. But what happens if he plays the song in his human form? Well he gets a statue that looks like him... sort of. Here’s the creepy part. The statue of Link does look like him, but it’s a little off, mostly with the expression on its face. The expression is very empty with flat, dead eyes, and a creepily forced smile. It’s unnerving and makes you not want to look at it for very long. <h2> The Children Of The Night</h2> Via: virtualbastion.com Hyrule field in Ocarina of Time during the day is fairly harmless as you have Link walk around and explore. However that changes when night falls. If Link is walking around Hyrule Field at night, he’ll be attacked by the StalChildren. These are basically small skeleton creatures with glowing red eyes. You can pretty easily outrun them, and they’re also easy to defeat, but their appearance in general is just a little creepy. It’s also disturbing that you’re essentially locked out of Castle town at night when the drawbridge is raised, so then you’re stuck fighting these creatures all night. What’s even creepier is the implications of their existence. These creatures basically look like the animated skeletons of children. If that’s the case, then what happened to the children, and why are there so many dead children in the Hyrule fields? It makes you wonder. <h2> A Horrific Curse On This Family</h2> Via: torquoisephoenix.deviantart.com When you go the Ikana Valley in Majora's Mask, you find a little house. In it resides a girl that refuses to let you inside the house. But if you sets a bomb off by the house, the little girl will come out and investigate, giving you room to sneak around her into the house. If you then go down into the basement, you’ll discover a wardrobe that’s moving a bit. If you get closer, then the door falls open and a partially mummified man comes out. This mummy is limping slowly towards you, moaning piteously. But if you play the Song of Healing, the man then reverts back to his human form leaving behind the Gibdo Mask. The daughter then comes back and joyfully reunites with this man who is her father. It’s a rather touching ending to a seriously creepy story. We also don’t get any back story on this guy. Why was he partially mummified? What happened? It’s a strange story that’s seriously creepy. <h3> </h3> <h3> </h3> <h3> </h3>

Times Fallout Went TOO Far

Times Fallout Went TOO Far

Times Fallout Went TOO Far <h1>TheGamer</h1> <h4>Something New</h4> <h1>20 Times Fallout Went TOO Far</h1> The successful Fallout series has seen its share of less-than-savory subject matter, including murder, slavery, and racism. The Fallout series has always been about living out a post-apocalyptic fantasy. Over the years, Interplay, Bethesda and Obsidian have taken that idea and built a seriously dark world giving players a brilliant series of sandboxes to play around in. Aside from leveling up and earning new skills with which to battle bigger and badder enemies, the Fallout franchise allows players to verbally interact with the NPCs of the world and make serious choices that effect the story, the characters and the greater world therein. The Fallout series, for better or for worse, gives players choices. You can choose to be the beacon of hope for a slowly-rebuilding wasteland or you can burn the whole thing to the ground. There is really no wrong answer. The series has also never been one to shy away from the more gratuitous sides of the role-playing genre. Whether it's through hyper violence, drug use or by role-playing a vicious ne'er-do-well who uses their high charisma score to convince some poor soul to kill himself, there are plenty of outlets for one's more socially unacceptable desires. The series will often surprise players by allowing them to do things they never thought possible... for good or for evil. But no matter which side of the Karma scale one finds themselves, occasionally the series takes things a step... or three... past the acceptable. Here is our list of 20 times the Fallout series has taken things TOO far. THEGAMER VIDEO OF THE DAY <h2> Eat Your Fellow Wastelanders If You Feel Like It </h2> via YouTube (DiscoGnome) Walking around the wasteland can be exhausting, especially if you are doing it on an empty stomach. Lucky for you, Bethesda thought to include the Cannibalism perk in the most recent iterations of the series. After choosing the perk, players are able to eat members of their own species as food. Add in the fact that Fallout 4 added a blood spurting graphic to the nasty little endeavor and you have yourself one of the more disgusting acts a player can engage in within the series. At least Bethesda hasn't lost their moral barometer completely. There are consequences for eating your fellow wastelanders. Most of your companions will be turned off by your menu choices and eating too much human meat may cause one to incur the Dark Craving status effect and normal food will no longer sate your hunger. <h2> To Be Fair They Were Mean To You</h2> via: gelvuun.deviantart.com Okay. Maybe YOU are having a grand ole' time out in the wasteland, but that doesn't mean all of your buddies from your home vault want to leave their cozy, underground home and join you out in the radioactive wilderness. Why not sabotage the water chip and force them to come out and play instead? This is just one way players can complete the quest "Trouble on the Homefront" in Fallout 3. Shortly after receiving a distress call from Vault 101, you are tasked with usurping the overseer and freeing the vault denizens of his tyranny. Little do they know they were inviting you, a now devious wastelander, back into their homes as a proverbial wolf in sheep's clothing. Suffice it to say, a high enough hacking score will allow you to destroy a key component of the vault's life support system forcing all of the vault-dwelling softies into the macabre of the wasteland. <h2> The Crucifixion Of Benny</h2> via fallout.wikia.com Crucifixion is never a fun way to go. Being nailed to a cross (alive, mind you) and then being hoisted up to die a slow, slow death... not a pretty picture. Fallout: New Vegas doesn't pull any punches before showing signs of this horrific torture early in the game as you meander past skeletons being picked clean by birds, still hanging with arms out-stretched. However, as I began my first playthrough of Obsidian's masterpiece, I never expected to have the option to take part in this biblical and barbaric act. If working for Caesar, the player will be given the opportunity to choose how Benny dies. He seems unphased by most methods, but when crucifixion is mentioned, his fears begin to surface. Of course, you could choose to free him, but where's the fun in that? <h2> Addiction Can Affect Anyone</h2> via nexusmods.com It is no secret that the Fallout franchise has had its fair share of problems with rating classifications abroad. The adult nature of the game has always given rise to its fair-share of difficulties in countries with more puritanical stances on video game content. Though it would be easy to assume that the graphic depictions of violence were largely to blame for Fallout's problems overseas, it is actually the post-apocalyptic chems (basically fictional analogues to modern day drugs) that have stirred the most controversy in recent years. Using chems can add a temporary stat boost to a player's abilities, but it comes with a price. Using too many chems of a particular make will cause a player to become addicted and certain skills will take a negative hit by a point or two. Really cool from a roleplaying perspective, but certainly one of the more adult themes within the franchise. <h2> You Can Just Blow Up A City</h2> via YouTube.com (James Chambers) The title says it all, but for the uninitiated, Megaton is the first major city players encounter after leaving the vault in Fallout 3. You meet your first wasteland NPCs there. Get your first REAL quest there. Maybe even buy your first weapon! If Fallout cities were girlfriends, Megaton would be your first kiss. Tenpenny Tower would be your prom date. In any event, at the center of the city is an undetonated megaton class atomic bomb which is, unsurprisingly, the city's namesake. There is even a religious cult that has come to worship the nuclear weapon as a diety. An early mission tasks you with deactivating the bomb for good, thus saving the city from eventual doom... but for a few dollars more, players can choose to do the bidding of a sinister real estate mogul and detonate the bomb instead. Easily one of the more evil choices that can be made within the series, but made especially so since you probably personally know everyone who lives there. <h2> They Should Lock You Away For That</h2> via reddit.com For those of you that started the series with Fallout 3, it may come as a surprise that the initial two releases of the franchise allowed the death of children. Not only could they die, but their blood could be on your hands if you chose to be a truly vile and despicable person. This wasn't simply an oversight by the developer, Interplay, either. Players could find themselves with the "Childkiller" reputation if they killed enough kids granting them a serious point reduction to reactions with both good and evil NPCs. At least the developers tried to make you avoid child murder. It still seems like allowing it in the first place by creating game mechanics based around the murder of children takes things a bit too far. <h2> Speaking Of Eating Other Wastelanders </h2> via imgur.com Yes, I know we already mentioned cannibalism on this list, but what about FORCED cannibalism? Yeah, WAY worse. In the original Fallout, the player may find out that a local doctor has been shipping human body parts to Iguana Bob who has then been turning those bits into "iguana-on-a-stick." In this case, the most evil thing is to do nothing and allow the residents of Junktown to continue buying and eating the imposter "iguana-on-a-stick," unaware of its true origins. Even worse, you can choose to blackmail Iguana Bob and get a cut of the human-meat profits. Either way, I often think about this mission whenever I'm standing in line at the kebab shop watching the guy slicing off bits of the twirling gyro meat. <h2> Be The Leatherface Of The Wasteland</h2> via fallout.wikia.com Alright, so you can only make a mask out of ghoul skin, but remember, ghouls used to be people just like you or me before they came into contact with too much radiation. And besides, wearing anyone's face on your face basically looks like ghoul skin anyways. Aside from providing the player a little extra resistance against the dangers of the world, it also acts as a disguise against feral ghouls who are not as intelligent as their non-feral counterparts. Sure, everyone will think you are hideous in the mask, but it is far from Bethesda disincentivising the wearing of another sentient being's face. <h2> This Seems Like A Cheap Shot Even For You</h2> via YouTube.com (TwistedThrill44) Poor Mister Lopez. He's depressed because no one remembers or cares about him. His wife and children were killed by raiders and he has been living in the common area of Rivet City for the ten years since his life went down the tubes. The nice thing to do would be to convince Lopez that he is still needed. Talk to some other kind folks in the city and find someone who would need the guidance of Lopez. Perhaps that would pull the poor bastard out of his depression and give his life meaning. Or... you could be a truly evil piece of work and goad him into ending his own life by calling him pathetic. Or you could just push him over that ledge... <h2> At Least You re Not The One Being Framed</h2> via YouTube.com (Denonu) The mission is simple: find a man's lost son and return him safely to his father. Too many video games have posed this familiar scenario. Few of those games give the player the option to kill the abducted person. Fewer still let you frame the family member for the murder. Fallout: New Vegas doesn't bat an eye when tasking players with this Liam Neeson-like scenario and makes the option to kill the son instead an appealing option. Sure, the lowly farmer was going to pay you for the return of his son, but in the world of evil-doings, someone will always pay better. <h2> You Can Be Totally Racist If You Want To Be</h2> via fallout.wikia.com Clean water in post-apocalyptic DC is hard enough to come by. It would take an especially sadistic idiot to come along and poison some of the only drinkable water in the region. Even though the "poison" we're talking about strictly targets super mutants and ghouls and that, as far as the player knows, it should not affect normal humans, it's still pretty evil. Part of the main story for Fallout 3, players have to choose whether they want to cleanse the land of the highly irradiated humanoids or sever ties with President Eden and allow all beings the pursuit of life. Some say that infecting super mutants and ghouls with FEV and subsequently wiping them out is a good thing. I say that's just politics. <h2> Help Some Convicts Take Over A Town</h2> via failingfalloutnewvagas.wordpress.com An early quest in Fallout: New Vegas finds our protagonist with a choice: help a city threatened by convicts... or help the gang take over the town. This is one of the more black or white choices in New Vegas and that it is why it is so significant. You would have to be really, really wanting to take things too far if you choose to side with the gang. They don't provide much in terms of reward if you sack the town. You lose access to vendors and other friendly NPCs. And when I say friendly, I mean friendly. Some of the kindest folk this side of the wasteland. Hell, the city is even called Goodsprings! It's basically the Mayberry of the Fallout series. Turning on these kind, small-town people and raiding the town... just despicable. <h2> Honestly He Doesn t Really Want To Live Anyways</h2> via YouTube.com (Orcidea) While wandering around the world in Fallout 3, players may find a hidden oasis. A veritable contrast to the sandy deserts of the rest of the world, this haven of greenery is home to a tree-man who has but one desire: he wants to die. After being stuck in the same position for years and, with immortality providing no end in sight, he just wants it all to end. This would seem like a humane thing to do, except there is an entire village surrounding the tree that relies on his supernatural growing powers to fuel the greenery of Oasis. There is a convoluted quest to put the tree-man down in the gentlest way possible, but if you want, you can just burn him to the ground. <h2> This Kid Can Just Suck It Up</h2> via justpushstart.com You may not be able to murder kids in Fallout 4 (at least not without the help of a mod), but you CAN steal their medicine. Poor little Austin of Vault 81 has been bitten by a molerat and it is up to you to find the cure to this poor child's plight. You are pointed towards a cure, but it is highly likely that while attempting to find it you will also contract the molerat disease. With the illness comes a potentially permanent reduction to your HP. And it gets worse. When you find the cure, there's only one dose left. So now you are left with a predicament. Do you take the medicine yourself and cure your vermin-related ailment... or do you sacrifice yourself and give poor, little Austin the cure? I mean, this is a permanent reduction to HP we're talking about here! <h2> Did Something Bad Let The World Know </h2> via nexusmods.com The in-game radio in Fallout was one of the best additions to the series. Not only does the retro-music make for a great juxtaposition against the colorless horizon of the post-apocalyptic landscape, but the narrative aspects of Three Dog going on about your heroic endeavors is always rewarding. Not only does it give you the feeling that you are actually making a difference in the world, but the level of immersion it adds to an already immersive experience is unparalleled. However, if one is more inclined to push the moral boundaries in the darker direction, every broadcast discussing the people you have killed or the settlements you have burned to the ground are nothing more than a cavalcade of positive reinforcement for more evil deeds. Plus, that track about the murderer hacking up all that human meat always gets my toes tapping. <h2> Not My President</h2> via YouTube (Whopper) It is not the most novel mission to be tasked with in a Bethesda game. Hell, it's almost more likely than not that an assassination mission will be given to a player in just about any game. But there is something about the presidential assassination in New Vegas that just goes a bit far. I don't know if it's the obvious real world analogues they pose or just the whole shooting an unarmed man while he gives a speech to a crowd of onlookers. Either way, the sheer number of ways a player can go about killing the commander-in-chief of the New California Republic is mind boggling. <h2> You Can Be A Sneering Imperialist</h2> via YouTube.com (Sir Ross McGraham) This is one of those perks that you have to look a little deeper to see just how dark it really is. Basically the perk grants players additional attack bonuses versus tribal folk. That wouldn't be so bad if all of the tribes in New Vegas were bad, but they aren't. To really take advantage of the bonus (which you definitely want to do with all your perks since they are hardly handed out on a whim), you have to be waylaying tribesmen like Anakin Skywalker at his mother's funeral. Also, the "Sneering Imperialist" name conjures images of forcibly removing natives from their homelands. That's just dark. <h2> Wiping Out The Robotic Underground Railroad</h2> via justpushstart.com In the world of Fallout you are likely to come across all manner of sentient beings. Some of the more intelligent of those, believe it or not, tend to be the robots of the world. In Fallout 4, the series takes the robot race even further with Synths; human-like cyborgs with personalities that blur the line between man and machine. Synths were created and work for the Institute, but they are essentially slaves to their masters. This is where the Railroad comes in to play. Analogous to the American Civil War era Underground Railroad in more than just name, the Railroad in Fallout 4 hopes to undermine the Institute by freeing the Synths from their master's control and giving them the agency to live productive lives in the wasteland. But Bethesda gives you the option of shutting the whole organization down instead. <h2> The Childkiller </h2> via reddit.com Sure, killing kids and the "childkiller" reputation were mentioned before on this list, but the rejected art for receiving the reputation of child murderer takes everything to a whole new level. I mean... just look at it... 'nuff said. This art was removed for a reason, and we're happy that it was. Just look at Vault Boy's face; he's WAY too happy to be kicking that poor woman like that. Anyone who makes that face after kicking a pregnant woman in the stomach has something seriously wrong with them, and we definitely don't want to be associated with them. <h2> We re Going To Remind You That This Is A Teenager</h2> via YouTube.com (StylesV13) Last, but certainly the darkest bit in the entire Fallout franchise, is the character of Myron. An NPC you meet in Fallout 2, Myron seems a little off from the get-go. If a player has chosen to run the game as a female character, Myron will begin making s*xual advances at the very onset of any conversation. Worse yet, if your character has a low intelligence score, he will begin manipulating you into having a drink with him. If the player chooses to imbibe, they begin to get woozy and the screen fades to black (as it does with all s*xual moments in the game) and he urges you to "just relax, sweetheart..." The moment is gross and it leaves you feeling exactly like you would expect it to. An unnecessary addition and certainly the #1 spot for when the series just took things too far. <h3> </h3> <h3> </h3> <h3> </h3>

Times Fallout Made No Sense And You Didn t Notice

Times Fallout Made No Sense And You Didn t Notice

Times Fallout Made No Sense (And You Didn't Notice) <h1>TheGamer</h1> <h4>Something New</h4> <h1>15 Times Fallout Made No Sense And You Didn t Notice </h1> Despite Fallout's continued success, the series keeps doing things that make zero sense. Here's some of those moments. via: youtube.com, deviantart.com (bmacsmith) Since the original was first released in 1997 by developer Black Isle Studios, fans have come to love the open world post-apocalypse world. The series has always explored an alternate version of Earth, where life has stopped in the mid-22nd century. The country was mostly destroyed due to a nuclear war. A majority of people died, and the structures they built were destroyed. The people of the Wastelands had to start over. By the end of Fallout 2, people were creating a better life for themselves. Though the first few games and their spin-offs were loved by diehard fans, Black Isle Studios was soon unable to fund their work. They eventually sold the rights to the growing publisher and developer, Bethesda Softworks. The lore of Black Isle Studios' Fallout series significantly changed when Bethesda took over development and publishing. Instead of one step forward, Bethesda made the people of Fallout take two steps back. Faithful fans of the original series were angered by the changes made. Even though Bethesda significantly changed the Fallout series in 3 and 4, the numbers of fans have exploded. Fans of the Fallout 1 and 2 argue the changes made in 3 and 4. Many are inconsistent and make little sense. Fans of the newer series may not be able to tell the difference, but as the inconsistencies grow, everyone is noticing. We've compiled a list of times Fallout made no sense. This list contains significant spoilers, so read at your own risk. THEGAMER VIDEO OF THE DAY <h2> How Is This Still Functional </h2> via: flickr.com Before the war in Fallout 4, the Sole Survivor lived in Sanctuary Hills with their partner and child. Until the Survivor emerges from Vault 111, the settlement is empty. No human has lived in Sanctuary in 200 years and the only sign of life is your robotic butler Codsworth. The houses are mostly empty, so most would assume that these houses are no habitable. Walk around Sanctuary, and you'll find workbenches and cooking stations that prove the opposite. Though the settlement was hit by a nuclear bomb, there are still crafting stations that somehow survived. Even the survivors of the Quincy Massacre know that Sanctuary is still inhabitable because of these crafting stations. They even know there are still houses that survived that are still intact. There is no explanation on how these valuable workstations survived the nuclear war, or if they're safe to use. <h2> Selective Mutations Are Selective</h2> via: usgamer.com While walking around the remains of the Wasteland in America, you'll notice irradiated animals. Rabid mole rats will explode from the earth, attacking you. Wild, mutated dogs will roam the forests in packs, hoping to enjoy you as their next meal. The wildlife on the coasts were also not safe from mutations. Step too close to the water, and you're likely to be attacked by an angry mutated crab called mirelurks. Cats and dogs still roam the Earth, as if they were not affected by the radiation. Your faithful canine companion Dogmeat still looks like a normal dog, though his appearance varies in each game. Cats still act the same even though 200 years have passed. Though centuries have passed, dogs and cats have remained the same. <h2> As Much Power As A Regular Battery</h2> via: reddit.com Fusion cores were meant to be long-lasting power sources. In the first two Fallout games, one fusion core could power up a TX-28 micro fusion pack for well over a century. In Fallout 3 and 4, these cores have significantly lost power. Each core now only lasts ten hours or 30 minutes in real life. Bethesda may have wanted gamers to rely less on Power Armor and laser weapons, and spend more time being exposed to the Wasteland. Fusion Cores now contain less power, but their life can be extended with the Nuclear Physicist perk or from having a high Repair knowledge. There are also several Fusion Cores that can be collected around the Wasteland. Fusion Cores have gone from rare and powerful to common and plentiful. <h2> Some Choose Not To Use Technology</h2> via: reddit.com As the Vault Dweller in Fallout 1, you will travel through various settlements. Though some may be docile and others hostile, they all share the same common trait: the people in these settlements have rebuilt and are trying to survive. The Arroyo tribe was different. Though they lived normal lives after the bombs attacked, they were unable to progress on their own. Eighty years passed, yet they were living in shacks as a tribal settlement. Until the arrival of the Vault Dweller at the end of Fallout 1, the Arroyo tribe made no significant breakthroughs. The hero taught them how to use technology to rebuild and make their tribal village into a flourishing city. This knowledge was not unique to the Vault Dweller. Even before the nuclear war, this technology was available. <h2> Who Are The Real Brotherhood </h2> via: fallout.wikia.com For many gamers, Fallout 3 was their first installment of the game. They had no idea how the Brotherhood of Steel worked. The faction has appeared in all of the Fallout games. They were originally distrusting towards outsiders and worked to hoard technology for themselves. In Fallout 3 and 4, the faction is almost too accepting of strangers. In Fallout 4, kill a few ghouls, and Paladin Danse is ready to recruit you into the Brotherhood. Fallout 3's Brotherhood of Steel wants to help the people of the Wasteland. They want to work with the Lone Wanderer purify the water. They have cast out those who don't want to help others. But, this was the original intentions of the Brotherhood of Steel. Elder Lyon's group were the real Outcasts of the Brotherhood. <h2> A Post-War Drug Is Now Pre-War</h2> via: gameranx.com Jet is the addictive drug that plagued the West Coast. It was developed from the radiated cows, now Brahmin. Jet was perfected by Myron, a child, and genius from the settlement of Redding in Fallout 2. Originally, it was created to help create income for his family. They would use the drug to barter for goods and caps, Fallout's currency. In Fallout 4, Jet has made it onto the East Coast with no clear explanation. The game never states who brought the recipe for Jet to the Boston area. When the Sole Survivor enters areas that have been sealed off before the war, you'll find containers containing Jet. Terminals also speak of Jet as if it was a pre-war drug. Bethesda has yet to clarify if they changed the origins of Jet or if it was an inaccuracy in lore. <h2> She s Probably The Worst Sister Ever</h2> via: fallout.wikia.com Piper Wright is one of the first companions you'll meet in Fallout 4. You'll find her arguing with a guard outside of Diamond City. She begs to be let in because that's where her home and her sister, Nat, are. She is a tough reporter for the Publick Occurrences, which she and Nat publish together. It's obvious to see how much she cares about her little sister. But, quickly after meeting the Sole Survivor, she is ready to abandon both Nat and her newspaper. She claims that the time away from Nat will be good for her sister. There's no guarantee that Piper will make it back to Diamond City alive. Piper's departure also means that Nat has to handle the newspaper entirely on her own, and still attend school. Piper's change of heart after meeting the Sole Survivor is never explained. <h2> Moira Brown s Immediate Ghoulification</h2> via: youtube.com (Sinara Snake) Moira Brown is the upbeat inventor you meet in Fallout 3. Within her settlement of Megaton, you'll see a giant, undetonated bomb. The residents have learned to live with it, and some even worship it. She wants to write a novel entitled the Wasteland Survival Guide to help others. While she's busy writing content for her book, you can make things worse for her and detonate the bomb. Moira does not die in the blast. She was in the Underworld, home to non-hostile Ghouls. You'll discover that she has turned into a Ghoul. The process usually takes several years, but she turns into one of the creatures instantly. She also had no idea she's a Ghoul until you tell her the bad news. Moira doesn't notice her decaying skin or feel the effects of the radiation. <h2> Was There Secretly Food In The Fridge </h2> via: youtube.com (DanaDuchy) While traveling near University Point in Fallout 4, you'll hear the cries of a young child in “Kid in a Fridge”. The child is stuck inside of a refrigerator. Shooting off the handle will free Billy Peabody. He is a young Ghoulified child who has existed since the pre-war days. You can help him find his parents or sell him to a traveling Gunner. Gunner will remark that Ghouls are great workers because they require very little food, water, and rest. Ghouls do need food and water to survive since they are only radiated, humans. A nearby settlement, The Slog, has Ghouls harvesting food and purifying the water to make it drinkable. Fallout: New Vegas and Fallout 1 have quests that specifically state that Ghouls require water and food to survive. How Billy the ghoul survived for so long is not explained. <h2> Some Mutants Lost All Intelligence</h2> via: fallout.wikia.com Super Mutants are an important piece of the plot in Fallout 1. Created by the Master on the West Coast, they have superhuman strength and tougher skin. Though there are primitive monsters among their ranks, most Super Mutants are intelligent. They are more civilized and retain most of their pre-Mutant ways. Their East Coast counterparts are the opposite. The majority of Super Mutants are unintelligent, though there are a few exceptions who have escaped their ranks. Though both the West and East coast Super Mutants were humans who were experimented on, it is not fully explained in-game what went wrong. The West Coast's Mutants have built their own tribes with competent leaders. The East Coast's Mutants are also in groups, but have no intelligent leaders, and live only to kill others. <h2> You Think Someone Would Have Killed Them By Now</h2> via: youtube.com (Sinara Snake) Fallout 3's Little Lamplight is home to a group of children under the age of 16. The small settlement leaves gamers with more questions than answers. There are always more children replenishing the settlement, even though there are no adults nearby. Inside of Little Lamplight, there is a pathway called Murder Pass that leads to Vault 87. This vault is the birthplace of Super Mutants and Centaurs. It is unexplained how the children have survived with the threat of mutated creatures at their back door. Many of the children are kidnapped by Raiders in Paradise Falls. Not all of the kids go missing, which is how the Lone Wanderer discovers their location. How the children have survived in Little Lamplight remains a mystery. <h2> Such A Waste Of A Good Holotape</h2> via: reddit.com Holotapes hold helpful information that aid in quests, or may even contain useless, but, fun games, like in Fallout 4. The holotapes can hold a large amount of information. The Media Archives holotape in Fallout 3 can hold a complete archive of Arlington Library. Holotapes are rare in Fallout 1 and 2 and finding one is vital for completing a quest. It's the opposite in Bethesda's Fallout sequels, where holotapes are plentiful. Playing one in a terminal can be exciting at first until you find out it only contains a few sentences. Eddie Winter's ten holotapes in Fallout 4 contain a few spoken sentences, but you must collect them all to complete the quest. Why the residents in the Wastelands would waste such precious media is unknown, especially since there is no known holotape manufacturer. <h2> It s Like They Stopped Trying</h2> via: youtube.com (DezuReborn) Fallout 1 takes place 84 years after the Great War. Though the land was struck hard, the survivors learned to work together and rebuild. Water is purified by water chips, making it safe to drink. In Fallout 2, the survivors have harnessed the power of the Garden of Eden Creation Kit (G.E.C.K) to help dying communities thrive again. Fallout 3 takes place 200 years after the Great War, but the Wasteland is still mostly uninhabitable. Most of the residents act like the war just happened yesterday. There is little progress compared to Fallout 1 and 2. The residents have still not progressed in purifying their water source, even though this technology was made possible over a hundred years ago. The East Coast has its fair share of intelligent residents. It's unclear why their progress has been slow while the West Coast quickly flourished. <h2> So People Really Just Walk Everywhere </h2> via: falloutfanon.wikia.com Cars existed everywhere within the United States in pre-war days. In Fallout 1 and 2, you can drive the Highwayman, a vehicle created by the fictional Chryslus Motors. Though they weren't the most attractive vehicles, they took you to your destination. While walking around the Wasteland, you'll see the remnants of old cars. They're husks of their old selves and cannot be repaired, nor driven. Their only purpose is to rust on the side of the road. Though Vertibirds and UFOs soar through the air, you cannot control them. The only options for travel in Fallout 3 and 4 are walking and fast travel. Though New Vegas was a fan-favorite game taking place between Fallout 3 and 4, it also did not incorporate vehicles. Why the East Coast was never able to get working on-road vehicles was not explained in-game. <h2> Sacrificing Yourself While Two Radiated Mutants Watch</h2> via: ign.com After finally reuniting with your father in Fallout 3, you must also watch him die. He sacrifices himself for the greater good of mankind. To complete the game, you can send Elder Lyons’ daughter Sarah to activate the Purifier or do it yourself. Though Sarah is more than willing to do it, neither of you should. You have the option to bring Fawkes, a Super Mutant, and Charon, a ghoul, with you on the final mission. Neither will get inside of the irradiated control booth to start the purifier. In the Broken Steel DLC, you can continue your game. Sarah may be dead from radiation poisoning, but if she survived, you both wake up from your comas to take out the remains of the Enclave. Why Fawkes nor Charon will press the purifier button is unexplained, especially when they can go into any radiated area with no ill effects. <h3> </h3> <h3> </h3> <h3> </h3>

Times The Grand Theft Auto Fandom Went TOO Far

Times The Grand Theft Auto Fandom Went TOO Far

Times The Grand Theft Auto Fandom Went TOO Far <h1>TheGamer</h1> <h4>Something New</h4> <h1>15 Times The Grand Theft Auto Fandom Went TOO Far</h1> Grand Theft Auto is no stranger to controversy, and these fans have definitely taken things to new heights. Some people just go too far! via thenerdslash.com How many of you love to cruise around the palm tree covered streets of Los Santos with your expensive sports car that all your friends are jealous of? I know that as soon as Grand Theft Auto V Online first came out, I was doing mission after mission while also robbing a poor gas station attendant to get as much money as I possibly could. However, while I was distracted making countless amounts of money, many people in the fandom were taking part in other Grand Theft Auto related activities. These activities ranged from creating some really creepy mods all the way to fan theories that are too disturbing to be true. Now, I’m not going to lie, when I first found out about what some of the things that these gamers were doing I was in complete shock. This was because I was baffled to why these players were spending countless hours studying the game instead of just playing the game. Well, after a few years there is now a never-ending amount of theories and other Grand Theft Auto related shenanigans that have just gone way too far. I would just like to say that before you read this list if you are easily triggered, I’d be cautious reading this post. This is because in this article I will be detailing just how screwed up some of these mods, true stories, memes and much more are. I believe it is now time to get into, “15 Times The GTA Fandom Went Way Too Far.” THEGAMER VIDEO OF THE DAY <h2> </h2> <h2> It s Time To Cyber Bully This Washed Up Actress </h2> Via: youtube.com “Washed up actress,” isn’t the nicest way to describe Hollywood actress Lindsey Lohan but that didn’t stop the fandom from doing so. You see, the reason to why these fanboys attacked this actress online was because Lohan filed a lawsuit against Rockstar. The lawsuit was for using her likeness for a character called Lacey Jonas in Grand Theft Auto V without being compensated for it. However, when the case went to court, the court decided to rule in Rockstar’s favour. The court believed that the “Game is a work of fiction and satire” and many thought that the case would end at that. Wrong! The fans decided that Lohan didn’t suffer enough by losing the case, so they began to tweet hateful things at the star. These fans went too far here as it is never okay to cyberbully anyone as bullying leads to serious and sometimes deadly consequences. Haven’t you seen 13 reasons why? <h2> </h2> <h2> The Columbine Shooting Mod</h2> Via: youtube.com Yes, someone thought it would be a funny idea to create a mod in which you shoot down a school of innocent people. What makes this mod more disturbing than the other ones on this list is that you are actually gunning down characters who represent teenagers. I have to say if you think it’s fun to murder people who aren’t even an adult yet there is something wrong with you. It is obvious that this modder went way too far as making fun of adults dying is one thing but making fun of children dying is just wrong on so many levels. At the end of the day, it just isn’t right to mock the events that took place at Columbine High school where twelve students and one teacher lost their lives. <h2> Where You Can Meet A New Teammate</h2> via facebook.com Some Grand Theft Auto fans are so desperate for friends online that they'll post anywhere. This pathetic attempt to find heist-mates in GTA Online was so Having to L4G on an "adult" site is probably one of the most too far moments on this list. Not just because it's an explicit site, but more because: come on. You're WAY too hooked on GTA if you've exhausted every other platform of players out there. To sum up: if you're posting on x-rated sites for GTA friends, you're going to have a bad time. <h2> The Mod Where You Can Take Advantage Of Anyone You Want</h2> Via: gtaforums.com Now, whoever created this mod is really sick in the head as it baffles me to think how this is even remotely funny. To explain this situation some genius out there decided to create a mod in which you can take advantage/physically assault anyone you want to. It is obvious that this fan went way too far as being taken advantage of is no laughing matter. This modder may think that this mod is so funny but what happens in real life if something as cruel as that happened to him or anyone in his social group. I don’t think he’ll be laughing then. The bottom line here is that this mod is so offensive and triggering to anyone who has been affected by physical assault in the past. <h2> Recreating A World Tragedy</h2> Via: youtube.com Reader Discretion Advised! If you for any reason are triggered by the event that is known as 9/11 you may want to skip this particular entry. Someone in this fandom thought it would be a brilliant idea to replicate one of the worst days in history through GTA V. What this person actually did was create a mod that allowed the player to get into a fighter jet and crash into a simulation of the Twin Towers. The jet will then obviously explode because of the collision with it and one of the buildings. At the end of this simulation, the aircraft’s remains will then fall onto to NPCs/civilians below which will, in turn, kill them. I believe a member of the GTA fandom went too far here as it isn’t okay to make a mockery of the day where many innocent people lost their lives. <h2> Spawning ISIS To Try And Murder Your Character</h2> Via: youtube Now, I know I said above to skip the entry if you felt uncomfortable reading it and the same principle applies here too. This is because a fan and mod maker of GTA V thought it would be funny for you to have the ability to spawn ISIS into the game. Yes, the infamous group themselves can now be spawned into the game to try and murder you, and in the process, they will be murdering innocent people in an unmerciful assault. Now, I believe the fandom has gone too far here as this group still exists today and they do unspeakable things to human beings. By creating this mod, it is very disrespectful to the people who were affected by these tragedies. This is yet just another example of a time the fandom went too far. <h2> </h2> <h2> When The Fans Of Rockstar Attacked Rockstar</h2> Via: pinterest Yes, this actually happened and recently at that. In just the June that past Rockstar and Take Two Interactive actually patched the modding system for single player (OpenIV modding tool) on GTA V on PC. This means that no longer will players of GTA V on the PC be able to make new mods as there will be no more updates. This obviously angered fans as it meant that they could no longer be able to spawn in weapons, cars or characters into the game at their own accord. These fans who were furious at Rockstar decided to tweet angry and aggressive messages at them. The fandom went too far here as Rockstar only wanted to stop malicious mods such as the ISIS and 9/11 mods from being created and in return, the fandom decided to attack them on Twitter. <h2> Attacking A Lady Of The Night</h2> via yahoo.com For years people have complained about the infamous series' relationship with "women of the night," with many fans arguing that the series could rise above its humble (perverse) origins. Things further escalated when the GTA V remaster came out and you were able to into first person mode and watch a lady of the night perform physical acts on you. However, according to the Huffington Post, you are, “Incentivised,” to kill the worker, so you can get your money back. Now, I believe that this specific screenshot is just emphasizing the fact that you can kill these ladies to get your money back with no remorse. By killing these lady workers with no remorse, it is arguably objectifying women as the player will have no guilt killing the woman as all he sees her as is an object of lust. <h2> Fat Shaming A Famous Reality Television Star</h2> via: .juegosdb.com Reality television star Karen Gravano became the target of the GTA V fandom back in 2014. The reason for this was because the Mob Wives star claimed that Rockstar used her likeness in the game without her consent. This eventually led to her suing Rockstar for $40 million. Now, you read above what happened to Lohan when she filed a lawsuit so you can imagine what these fans said to Gravano. The fans decided to say that Gravano was too fat for there to be any similarity between the character and her. This led the fandom to fat shame her and call her a gold digger online. Now, I believe the fandom went too far here as it is not okay to bully someone over their appearance and to also call them derogatory names. <h2> Don t Hurt The Child </h2> Via: youtube.com Yes, some strange fan out there created a mod in which you can have children walking around the streets of Los Santos. I personally believe that this mod maker has gone way too far bringing children into the world of GTA. This is because you can literally gun down children or even bring them to a strip club. In this mod, you also have the ability to play as a kid. This means you can literally bring your 12-year-old character to a bar to watch him get hammered and do all kinds of drugs. Honestly, there's a reason why Rockstar didn't include kids to begin with. <h2> Ruining All Of Their Lives</h2> Via: dialogwheel.com Do you remember how crazy shopping centers were the day Grand Theft Auto V was released? Well, let me tell you that because so many people played the game, it led to many people being fired from their jobs. This was because on the week that it was released there were countless occasions around the whole world where people would take days and weeks off from their jobs to binge play the game. TMZ actually made a video addressing the situation by interviewing Shawn Fonteno who is the voice of 'Franklin' in Grand Theft Auto V and his sister. In the interview, he said that his sister actually broke up with her boyfriend because he was spending more time playing the game than being with her. Now, the fandom went too far here as by them losing their jobs it will affect the economy and not to mention losing the loves of their lives. <h2> Having Physical Relations With Anyone You Want</h2> via: vice.com Do you remember the infamous "hot coffee" mod that landed Grand Theft Auto: San Andreas in deep trouble? It was a silly mini-game buried in the game that let you have "coffee" with your girlfriend (today you might call it 'Netflix and Chill'). However, some members of the fandom decided to create multiple mods that are made for getting your character laid. In these mods, players can have "relations" with lots of different women and perform different acts using a range of mods. Of course, this really isn't what the game was designed for, and added more women who only exist to gratify the player is yet another example of their objectification in the series. <h2> </h2> <h2> That Guy Can t Be A Criminal He s In A Police car </h2> via: gtaforums.com You see in Grand Theft Auto V you can pay a garage for a “Pay and Spray.” What this does is that for a certain amount of money a mechanic can customize your car to look like a police car, so the police will stop following you. This means whether you murder a frail elderly lady with your car or rob a store it won’t matter. This meme is making fun of the fact that you can do absolutely anything in Grand Theft Auto V as long as you have money to protect yourself. Now, GTA V did this on purpose to show that as long as you have money in today's society you will never get into trouble. This meme went too far by making fun of the emergency services in not just the game but also in real life as it puts a stigma on the people that risk their lives every day to save us. <h2> Don t Take My Money Away Please </h2> via: n4bb.com You see what happened here was that some of the fandom were able to find glitches in Grand Theft Auto V Online which allowed them to make more money and they gloated online about it. While on the other hand, some gamers went as far as to try and hack into Rockstar itself to get more money in the game. None the less, Rockstar was not happy that people were hacking their servers and finding glitches in the game to make more money. This led to them to create a patch that took away all of the player’s/hacker’s illegitimate money which in many cases left a player’s character broke with no money. It’s safe to say that the fandom went too far by not only hacking the servers and using the glitches to their advantage but also by making fun of Rockstar online by saying how easy it is to hack their video game. <h2> Is That </h2> via: libertycity.ru Yes, someone created a mod where you can cruise around Los Santos playing as the Nazi leader himself Adolf Hitler. The fandom has gone way too far here adding the monster that brainwashed a generation to a realistic setting. There's plenty of violent fun to be had in Grand Theft Auto without adding one of the most horrible humans in history to its obviously satirical sand-box. That's not to say there's not a way Rockstar themselves could have poked fun at a modern Hitler, but wants wanting to play as him and murder pedestrians is unsettling, and definitely a case of players going too far. <h3> </h3> <h3> </h3> <h3> </h3>

Times Skyrim Made No Sense And You Didn t Notice

Times Skyrim Made No Sense And You Didn t Notice

Times Skyrim Made No Sense (And You Didn't Notice) <h1>TheGamer</h1> <h4>Something New</h4> <h1>15 Times Skyrim Made No Sense And You Didn t Notice </h1> Despite Skyrim's immense success, the game has done so many things that make zero sense. Here's some of their worst mistakes. via: reddit.com, steamcommunity.com First released in 2011, Skyrim is the iconic RPG from Bethesda that has since gone through a myriad of improvements both by the official development team and player base alike. It's various intricate mechanics made it a highly anticipated title, and it most certainly did not disappoint. However, it's nearly impossible for such a vast and complex game with so many moving parts to be perfect (it still can be, with the right mods). Certain flaws of the game are glaringly obvious, such as how killing a chicken causes an entire town to attack you. Also, horses are immune to the laws of physics. Still, other puzzling aspects require a deeper look into the lore or more unique interactions to find. It goes without saying that there will be spoilers but if you haven't played the game at this point, then spoilers likely won't be a problem anyway. You may have come across at least one of these inconsistencies in your travels, but some of them just might make you think "But... how?" Then again, coding such an ambitious game was no easy task, and some oversights are definitely understandable (we still love you, Bethesda). THEGAMER VIDEO OF THE DAY <h2> I Get No Respect No Respect At All</h2> via: Imgur (solarhamster) As with most games of this genre, you play as a legendary hero whose fame is more endowed by fate than earned. The Dragonborn is a character deserving of great respect from almost all factions. This stature is augmented by actual feats you've accomplished such as saving people, clearing dungeons, and of course, slaying dragons. And yet, a main premise of the story is a war over who should be the next High King, after the death of the last monarch, Torygg. By law, with no legitimate heir (I mean, there's the king's widow but let's be real here) the Jarls simply vote. In short, Ulfric believes he has a claim, but the other side disagrees. However it seems that even after the Dragonborn literally saves the world, they still can't decide on the best candidate. Luckily, the community saw fit to remedy this plot hole with . <h2> Bandits Have No Chill</h2> via: Youtube (TheGreatGaetzke) If you were walking alone in the woods with your starting gear, a group of bandits might see an easy score (and you probably would be too). You essentially have the same armor and weapons as them, if not worse, so why would they not pick off a lone adventurer? However, say you've maxed out all your skills. You're wearing glowing daedric armor, wielding a sword imbued with fire magic, and riding a spectral horse. You'd think bandits would run and hide without a second thought. You'd be wrong. No matter your level or your gear, bandits have no problem talking smack and attacking you along your mostly innocent travels. But either by loading a previous save and going around OR throwing out a single max-level Thu'um, you can usually deal with them. <h2> How Smart Are Dragons Anyway </h2> via: http://www.darthpixel.com In certain mythologies, dragons are generally just animals, beasts with an instinct to kill. In others, including the lore of Skyrim, they have a more intelligent disposition. These dragons even have their own language, in the form of a Thu'um. They have the higher reasoning skills to form a language, communicate, form a leadership hierarchy. This begs the question: why are they usually hunting alone? Why wander Skyrim by themselves, knowing full well they can be killed by the Dragonborn (assuming word got around after the first one). If they were truly intelligent, they would team up for a coordinated attack on Whiterun or some other large population center. In fact, three or four normal dragons (not even elemental) could reduce Riverwood to a pile of ash before the Dragonborn could say "Fus". <h2> Forging Your Way To Better Speechcraft</h2> via: AMC/Vince Gilligan/Bethesda One the things Skyrim is best known for is its unique levelling system. You are given dozens of skills from combat to crafting to utilities, all independently raised and collectively contributing to your overall level. After levelling up, you gain a skill point that can be applied to any skill tree (with some limitations based on skill level). This means that you could technically spend hours smelting ingots, level up, and then unlock the ability to bribe guards. Who knew the secrets of persuasion were locked deep in the rare minerals of Tamriel? You could even spend enough time crouched to increase your sneaking a bit, kill everyone violently with a sword, then learn the art of taking muffled steps. <h2> Fireproof</h2> via: Bethesda Softworks A large palace and home to the Jarl of Whiterun, Dragonsreach was originally designed to capture and contain a dragon, as one does later on in a story quest. However, you'll notice that it's made mostly of wood, which is rather flammable. Either it's enchanted, magical wood which cannot be set ablaze, or the architects of the building knew nothing about dragons. Sure, the core structure where the dragon would be is made of stone, but the architectural connection to wooden material is far too insecure. And while we're on the topic of fire, let's all remember fondly to the time when we found a lit torch just sitting in a chest... underwater, usually along with a book that was totally intact. <h2> Thanks Karliah</h2> via: Bethesda Softworks In the Thieves Guild quest line, you work on honing your sneaking and stealth kill abilities. However, near the end, you are betrayed by their leader, Mercer. Poisoned by a dagger wound and left for dead, it seemed that the Dragonborn had found a rather anticlimactic death. However, you are saved by Karliah, an ex-member of the guild whom Mercer had led you to believe was evil (she's not). Nevermind the fact that for some reason Mercer didn't bother to make sure you were dead. Karliah reveals she's been watching you the whole time, since your earliest jobs for the guild. Well, if she knew about Mercer's true alignment, was present during his attack, and is a decent shot with a bow, why didn't she just stop Mercer before he took a stab at you? Why not just kill him there and then? Instead of shooting you with an anti-death poison arrow, why not shoot Mercer with an actual arrow??? <h2> Anti-Thu um Cloth</h2> via: Bethesda Softworks The empire did it, they found the single greatest weakness of the Dragonborn, or anyone that is able to perform a Thu'um: a thin strip of cloth. A mighty hero who can summon storms, beasts, and unimaginable force from only their voice... somehow can't use that power to break out of a gag. At the very start of the game, you're being escorted to your execution with some others, including none other than Ulfric Stormcloak. He is the only prisoner who is gagged by a piece of cloth to prevent him from shouting (the magical kind). Not so much of an "Unstoppable Force" now, is it? Also, his hands are free. Why not just, oh I don't know, take off the cloth? <h2> Weight Watchers</h2> via: Bethesda Softworks We're all familiar with how we can be encumbered one minute, but running along at a normal pace the next, simply by dropping a ring. The weighted inventory concept is realistic but annoying, and in many cases poorly implemented. One strange happening has to do with food. Eating and drinking consumables in your inventory actually causes you to lose weight (must be all that cardio from fast-travelling). Also, your gold has no weight. A single Septim is about 32 grams or 0.07 pounds. Say you just finished that lucrative Dark Brotherhood quest and are now carrying your well-earned 20,000 GP. That's over 1400 pounds, but apparently that book you just picked up is just too heavy. <h2> Collateral Damage</h2> via: Bethesda Softworks The combat in Skyrim can be a lot of fun. The dual-wield mechanic adds a lot of versatility, allowing you to go from warrior to archer to battlemage almost on a whim. However, most attacks are AoE, meaning they have a high probability of hitting an unintended target, such as a guard. Now, normally in quests with companions, your sidekick might tell you to knock it off and get over it. However, in dragon battles with Whiterun guards, they won't be as kind. A stray arrow, a sword swung too wide, or even an out-of-control spell can mean a fine or even jail time. Sure, you saved the town from a dragon, but that guard has third-degree burns and your Thane title won't save you this time. The worst is Storm Call, a shout which does exactly what you'd think. Fun fact: lightning doesn't discriminate. <h2> Must Be The Wind</h2> via: Imgur The A.I. in Skyrim is pretty impressive, but it's not perfect. Performing a kill while sneaking doesn't give you a bounty or negative reputation among any neutral NPC. Similarly, inflicting damage on an enemy may alert them momentarily, but if you're able to hold sneak long enough, their suspicions naturally reside. This often leads to some strange results. For example, killing a member of a neutral group of NPCs in stealth, then revealing yourself will not make them suspicious. Sure, they'll see you covered in blood, holding a weapon, but they won't connect the dots. Similarly, firing an arrow into an enemy's knee while in stealth will alert them for a while, but once the stealth indicator goes back down, they'll say something like "probably just my imagination", somehow not writhing about in agonizing pain. <h2> Freshly Stocked Dungeons</h2> via: Reddit (Lizard182) The developers did a good job of depicting Skyrim's various dungeons as dark and perilous places, usually in hidden caves or underground catacombs. Some even require a key to get in, and some are so obscure they require a fair amount of travel to even get to the entrance. But when you do enter an ancient dungeon, devoid of all natural life, certain things conflict with the design. The primary piece of evidence is the fresh fruits and cheeses scattered about in even the oldest dungeons. Eating the food doesn't result in any negative health effects, and actually heals you. Thousand-year-old wine might make sense, but a perfectly ripe apple is very much out of place. Another oddity is the lit torches, conveniently aflame when you enter as a light source. Perhaps the Draugr like to keep things homely. <h2> Just A Flesh Wound</h2> via: Steam (a.akamaihd) There you stand. Your armor chipped and cracked, bloodied from a recent battle. Your skin is charred from spits of dragonfire, and open wounds lay exposed to all forms of infection. Also, your body is like a pincushion for arrows. Your health has drained to a critical level, and while you're in a safe place, you can't find any health potions or food in your inventory. You sigh, then wince in pain as you realize what you need to do. You take a deep breath, then just... wait an hour. Like magic, your armor is mended, cleansed of all blood and grime and foreign bodies. Your wounds are healed and your HP back to normal. All without a scrap of food or drop of potion. <h2> Courier Work Ethic</h2> via: Reddit (Heatednemz) Couriers will frequently come to you with messages, either as random occurrences or triggered by an event. Some deliveries start quests, while some just acknowledge a recent accomplishment. In any case, couriers will find you no matter your circumstances to perform their duties. Perhaps you're strolling along a path in the middle of the day, they'll deliver. Perhaps you're in the wilderness in the middle of the night, they'll deliver. Perhaps you're literally in the middle of a battle with a dragon, they'll deliver. You could be walking the frozen northern tundras in the middle of a blizzard on your way to a dungeon and a courier will come running up behind you to personally hand you a thank you note from the Jarl. In the occasion above, you might even be in the middle of a dragon interrogation. If only tipping was a thing in Skyrim. <h2> Law less and Dis order</h2> via: Bethesda Softworks At the start of the game, as you jump off the cart and prepare to be executed, a somewhat sympathetic officer tells his commander, "(s)he's not on the list". But she couldn't care less, and has you executed anyway (until the main antagonist of the game comes and saves you). So clearly, the empire has no qualms with killing someone who may or may not have been associated with rebels. Then later, after saving Whiterun from multiple dragon attacks, the guards still come at you for stealing 2 gold off a merchant (before you killed them, but that was while stealthed so it doesn't count). Then later, in the middle of a dragon fight, a guard will literally turn around and say "hey, you look familiar". Like, bro, time and place. Basically, they either try too hard or not hard enough to properly bring justice to criminals. <h2> A Scroll A Dozen</h2> via: Bethesda Softworks As evident by the name of the franchise, the Elder Scrolls are objects of great power and mystery, crucial to the fate of the universe. They cannot be counted or measured, as they technically exist outside the tangible plane of space-time. They contain prophecies of events that have both passed and have yet to; reading them causes you to go blind. Before the events in Skyrim, the scrolls were lost and scattered across Tamriel. Their fickle physics made them rare artifacts and difficult to find. However, somehow the Dragonborn finds three of them (and reads them without any adverse effects, but that's somewhat explained in the canon). But the most confusing thing is that these scrolls can be sold after their use in the main quest line. A mortal emperor's life is worth 20,000 Septims, but a timeless, magical artifact of god-like origins is worth less than half that value. <h3> </h3> <h3> </h3> <h3> </h3>

Times The Legend Of Zelda Made No Sense And You Didn t Even Notice

Times The Legend Of Zelda Made No Sense And You Didn t Even Notice

Times The Legend Of Zelda Made No Sense (And You Didn't Even Notice) <h1>TheGamer</h1> <h4>Something New</h4> <h1>15 Times The Legend Of Zelda Made No Sense And You Didn t Even Notice </h1> The Legend of Zelda series is full of inconsistencies and little mistakes that definitely went over your head. Here are some of the worst! via: kotaku.com.au, youtube.com Fairies, Deku Scrubs, Gorons, Zoras, and Gerudos galore! We all love The Legend of Zelda at least in part for its universe full of wonder and magic. The series has always been able to make us escape reality with peculiar characters and diverse settings. After all, isn't a video game supposed to break all boundaries and transgress all rules that keep us gamers in touch with the real world? *Cue wrong answer buzzing sound* WRONG. I'm here to crush your dreams and show you how The Legend of Zelda strides so far from reality that it just stops making sense. Ever wonder why murderous chicken attacking a child Link doesn't seem to phase any of the villagers in Kakariko village? Or how Zelda, bearer of the Triforce of Wisdom, hasn't once proved how supposedly wise she is? (You can't just put a blonde princess in a pink dress and claim that she's "wise" to declare yourself as a feminist, Nintendo). Luckily for you gamers, the experience of playing our favorite adventure game series allows you to ignore why the game allows young Link to play with bombs in the Zelda equivalent to Chuck E. Cheese, or better yet, how everyone seems to roll with nine year-old Link battling deadly monsters. He has a to protect him, not a Pokémon, for crying out loud!! The point is, I'm really fun at parties and want to shove a bunch of inconsistencies with the Legend of Zelda in your face. Have fun! (not). THEGAMER VIDEO OF THE DAY <h2> The Secret Weapon To Use Against Ganondorf</h2> via Hidden Triforce Ah, the Master Sword. The ultimate weapon to banish all evil and shove it into the a dark and damp corner where it belongs. The weapon that our hero of time needs to acquire to fulfill his destiny. With its power of awesomeness (and magic and whatever allows it to beat the crap out of Chuchus), it can knock those pesky lightning balls that the dark lord Ganondorf hurls at Link back at him in Ocarina of Time. For gamers who like to play like trolls, you could also knock those balls of lightning with... a glass bottle. That's right, use your six-inch glass bottle to shield yourself from a ball of pure energy that's about half your size. Then again, I'm not saying playing baseball with pure energy and a sword is logical, but how do you even use the bottle as a deflector without getting at least your fingers burnt? Watch out Ganon, I have a BOTTLE. <h2> Speaking Of Bottles </h2> via Imgur (tmrxwoot) We all know (or at least should know) that fairies are literally vital to Link. It's always a relief when you're down to your last heart container and you wonder into a fairy fountain. As you listen to the soothing harp sounds of the turquoise blue fountain, red glowing fairies floating around greet you with delight by flying around you and replenishing your heart containers before disappearing. Hopefully, they didn't kill themselves in the process (let's just pretend they didn't sacrifice themselves for Link's few hearts). However, I would argue that their sense of sacrifice is strong. When Link bottles a fairy, stripping it from its home to lock it inside one of his trusty glass bottles, probably depriving the poor thing from oxygen and shaking the bottle around in his inventory, you'd imagine that the fairy would start siding with Ganondorf on that one. Except that when Link dies, the fairy decides to RESURRECT its captor and disappear? "Thanks for keeping me locked in there, I totally deserved it." <h2> What Are These Locks Made With </h2> via ZeldaDungeon.net We've all been there at some point during our first playthrough: that last freaking small key is missing, and finding it seems impossible without using a walkthrough. Out of rage, you hit the lock on the door with your sword, to no avail. It doesn't budge. But wait! Don't you have BOMBS in your inventory? You know, the kind that allow you to blow up rock walls to smithereens and uncover whatever secrets lie behind them? Surely, with that power, a small metal lock that fits a "small key" couldn't stand a chance! Boom. Zelda world magic, locks are legitimately made with the most solid material in their universe. We get it, it structures gameplay and forces the player to find that stupid key in the dungeon somewhere. Still, you'd think that Hyrule's armies would be using some more of that magic metal in their military... <h2> When Zelda Wasn t Useless And Became Useless Again</h2> via Youtube (NintendoProductions) Our Triforce of Wisdom bearer is hardly an admirable character. She is devoid of a personality in virtually every Zelda game and still gets the whole saga named after her. Yet *spoiler alert*, Nintendo made an effort in Wind Waker, when our fair princess was a badass sea pirate named Tetra. Now that's a lady with aspirations, dreams, authority, determination, and just overall strength of character! Unfortunately, the Zelda "pretty, pink, and in need of saving" tradition didn't quit. When *again, spoiler alert, I warned you* Tetra was revealed to actually be princess Zelda, she got a magical makeover that made her skin whiter (problematic much?), gave her a cute pink dress and a cutesy little tiara. And, get this: from fierce sea pirate, her personality morphed into this delicate flower that decided to stay in a temple while toon Link gets to go on adventures because she's told that "it's too dangerous outside." A sea pirate is probably more adept at adventuring than a young 12 year-old having grown up on a peaceful island his entire life. Where did Tetra go to? <h2> Strong Females That Should Technically Be Extinct</h2> via DeviantArt (Xemzero) This title sounds wrong but hear me out! Nintendo didn't entirely shut out women from being strong characters in The Legend of Zelda. One just has to look at the Gerudos and clearly see that they kick butt, as the tribe of fearless thieves of the desert. And yet, their survival as a tribe makes absolutely no sense. Did you know that this tribe exclusive to women gives birth to a male Gerudo every 100 years? (Unfortunately for them, one of these times had to be the Dark Lord Ganondorf's birth. Bummer). There are theories that these fierce women go to town to look for "boyfriends" from time to time, although that would make their tribe a bit more ethnically diverse than it is. The secret to the Gerudos' survival must be buried deeper beneath the sands of their scaling desert. <h2> A Fish s Stomach Isn t A Playground</h2> via DeviantArt (JohnnyCago) Ruto is the that you risked your life for while carrying her around in the Jabu-Jabu Fish's belly. Do you recall her constant reproaches when you had to lay her butt on the ground for a few seconds the time you dealt with electric deadly jellyfish? First off, Ruto, we know you're young, but hasn't your father taught you about thanking your saviours? And second, why are you in the belly of the fish venerated by your people? Why are you in ANY fish's belly in the first place? To quote Ruto, "I've been going inside Lord Jabu-Jabu's belly since I was little." Kudos to the Zora king letting his sole heir, a princess no more than nine years old, swim in an animal's gastric fluids. THAT is the way to educate a princess! <h2> Gorons Have Expensive Tastes</h2> via clearkid (Rachel Stolberg) In Ocarina of Time, Link has to save the Goron tribe from starvation by clearing the Dodongo cavern, the source of the Gorons' food. Their diet? Rocks. In hindsight, I realized that Gorons lived in a mountain, and that rocks are pretty much the only thing surrounding them. It doesn't take a math genius to put two and two together: why don't the Gorons EAT the rocks that are at their disposal? I'm not suggesting they start eating their homes or anything, but come on: they are rocks that Link can grab and throw literally EVERYWHERE. According to one of the Gorons, they've been spoiled with the fancy rocks inside the dangerous cavern and cannot eat anything else. Good job Darunia, you'd rather let your people starve than to make children (and adults!) eat their brussel-sprout-rocks. *Slow clap* <h2> Bovine Underground Bunkers </h2> via Youtube (Super JK Bros.) Even if bombs can't blow up small locks, they can however uncover secret holes in the ground in Ocarina of Time. Note that some of these holes can only be uncovered by playing the Song of Storms (because a few seconds of rain obviously is enough water to dig through earth solid enough to support human weight... anyway, moving on). What might there be down in these holes that Link somehow manages to squeeze in? Rupees? Some Golden Skulltulas? This is Zelda we're talking about, we're obviously going to find fully grown COWS down there! How did they get down there, you ask? Perhaps they were thrown down there as babies and grew in solitude eating the little grass and drinking the little water available? Or perhaps Malon thought it'd be an interesting Guinness World Record to have, shoving her cattle down there? Regardless, they're always useful if you're low on health: just play Epona's song near them for a full milk refill! <h2> Rupees Rupees Everywhere</h2> via Imgur (Kikera) Oh no! This solid wood Deku shield burned up again? That thing burns like paper, and even paper takes more time to become ash. Oh well, I guess you'll have to spend another 40 rupees and buy another one (honestly, don't buy it, it's not worth it). Time to mow the lawn. A few spin attacks here and there and there you go: 50 rupees. It's all nice and all to get free money but... where do these rupees come from? There is some speculation that the rupees are left there by the tiny people called the Picori that you find in The Minish Cap. However, a picori is smaller than a clover and probably can't lift like ants do. To place even a single rupee for them would take more workforce than there are picori, so that's a no go. I guess we'll just have to roll with the free money lying around. <h2> What IS A Heart </h2> via 80 Level You're down to your last few heart containers. Besides exploiting fairies, you can also pick up a few hearts while mowing the lawn. Yes, pick up these floating red heart thingies and eat them or whatever and get your health back! So... what is a heart? If you think of it, Link picks up disembodied hearts on the ground to heal himself. That's some Daenerys Targaryen stuff right there! Does Link bite into the hearts he picks up to get the health from them? Where do the hearts come from? Did they belong to the ghosts that roam Kakariko cemetery? Questioning hearts is a cheap shot, because many video games use little hearts to illustrate your life points (it's already better than using fast food items as your life source). Let us assume that they're floating heart shaped orbs of positive energy that Link absorbs into his soul for healing. There, problem solved? <h2> Link s Practical And Impractical Pockets</h2> via Youtube (KingGanon) Phew, you're going far in this quest. You're now carrying a bow with a bunch of arrows, bombs, a hookshot, a bundle of sticks, a boomerang, some Deku nuts that are pretty much flash bombs (seriously, these should be kept away from children), an ocarina, the lens of truth, pegasus boots that make you float, iron boots that make you sink... and the list goes on. Let us ignore the fact that Link has pockets that probably send his items to another dimension (Mary Poppins, I'm looking at you). If Link's inventory is so amazing to the point that he could carry just about anything, why would he would need a bigger quiver to carry ten more arrows? Or even a bigger bomb bag to carry a few more bombs? Can't Link just dump these items into his magical Zelda inventory? <h2> Heavy Items That Are Selectively Heavy</h2> via Youtube (Sound Effect) As an added bonus to why Link's inventory doesn't make sense, Link holds items that should be hard enough to carry on their own, no matter the Zelda game we're talking about. From iron boots to a ball and chain, Link carries it all. In Ocarina of Time, he carries a hammer literally called the MEGATON hammer, and it doesn't even slow him down when he walks around with it! However, his iron boots seem to slow him down quite a bit: only when he wears them, that is. That's right, carry your 100 ton boots in your backpack no problem, swim with them in your pockets for all I care. Put them ON and sink to the bottom of a lake and walk as fast as King Zora moving his butt out of the way. Never skip leg day, Link. <h2> Link Can Shoot An Arrow But </h2> via Kill screen What do you mean adult Link can't handle a slingshot or a boomerang? He braves dangerous dungeons, fights deadly monsters, handles a bow, a hookshot, a MEGATON hammer and yet he can't use a child's toy? We all understand that the goal of this is to push the player into using better, more effective items. Yes, Bradley, your fire arrows might hurt more than slinging nuts at Ganondorf, and no you shouldn't even try, but you can use a bottle if you want. What's more is that you can wield a Biggoron sword that's about Link's size, but adult Link is absolutely incapable of wielding a Deku stick. In fact, using a Deku stick as adult Link in the N64 version of Ocarina of Time might even crash the game, so watch out. You don't want Link to go through an existential crisis because he can't figure out how to hold a stick! <h2> Link s OP Rolling Skills</h2> via Youtube (TheNintendoDaily) Remember the well in Kakariko village? Were you one of the people who would carefully climb down the well using the rusty ladder on the side of it or did you just jump down like every normal person would do? After all, falling down a well doesn't damage that much. That fall could cost Link probably a heart or so that he could easily find by killing monsters in the well anyway. Of course, that fall would probably be deadly to any real human, but this is a video game. Anyone would rage quit if falling like that resulted in Link's instant death (Witcher III, I'm most definitely looking at you). Aside from this game mechanic that was changed for practicality purposes, I do remember times when Link fell without sustaining damage: when he rolled. It's tough to do, but moving forward while pressing the A button is supposedly how one does it. Gee, if somersaults made me impervious to gravity, I would've stayed in my gymnastics class and jumped off ledges for fun too. <h2> Cuccos Are Not Chickens</h2> via Pinterest Amano-G) I'll spare you the fact that Cuccos have the ability to sustain sword hits and the strength and intelligence to murder a person. We all know that Cuccos are not just ordinary chickens and that Zelda magic makes them super strong and popular, to the point where they became an item in Super Smash Bros. Yet, I still have to wonder how these supposedly flightless birds, who barely have the strength and aerodynamic quality to rise above the ground, can help Link glide across gaps. If you can't lift your butt off the ground, you can't keep mine in the air either, Sharon!! I mean, that is unless Sharon lifts me on her shoulders or something... but that's besides the point. How does a single pseudo-chicken help a fully grown adult glide through the air? The answer, and all the answers to this list, remains the same: The Legend of Zelda makes a lot of your money and doesn't care if it makes sense or not, so screw off. <h3> </h3> <h3> </h3> <h3> </h3>

Times Final Fantasy Wasnt quot E quot Rated

Times Final Fantasy Wasnt quot E quot Rated

Times Final Fantasy Wasnt &quot;E&quot; Rated <h1>TheGamer</h1> <h4>Something New</h4> <h1>15 Times Final Fantasy Wasn t E Rated</h1> While Final Fantasy is a series that many of us started playing as kids, there are many moments in it that are decidedly more adult or mature. via: pinterest.com, robaato.deviantart.com Final Fantasy has never been a series to drop to many extreme mature themes. Despite its usual Teen rating from the ESRB, the series has for the most part been relatively PG other than repeating themes such as fantasy violence or the presence of alcohol. This really depends from game to game, though both the classic and modern Final Fantasy games have instances where the game is a little more mature, whether it's about the themes or specific scenes in the game. While Final Fantasy's themes are often kid friendly, there have been many instances where the series has taken a dark turn or have featured more mature themes than other entries. Character design typically falls more on the risqué side and themes such as life and death are no stranger to the popular series. While Final Fantasy may never reach the mature contact of, say, Grand Theft Auto, here are some of the less PG moments in the series which should be taken with a grain of salt when wondering if they are appropriate for children to play. All of these moments, keep in mind, were things that the developers actually programmed into the game; these aren't glitches or anything fan-created. Enjoy! THEGAMER VIDEO OF THE DAY <h2> Cloud Experiments With The Other Team</h2> finalfantasy.wikia.com The Honey Bee Inn is an optional area in Final Fantasy VII, which is a segment that might be missed while playing through the already non-PG plot point early on the game. This portion sees Cloud and friends trying to infiltrate Don Corneo's mansion. The game never takes Midgar's infamous brothel toward graphic levels, but the scandalous aspects of this area are heavily implied by given the choices of entering either the "@#%! Room" or the "Group Room." Much of the controversy regarding this area is in regards to what actually happens in the "@#%! Room" as Cloud has one of his multiple breakdowns and passes out. The gay bodybuilder Mukki wakes him up, but it is heavily implied that Cloud was taken advantage of while he was asleep. The "Group Room" on the other hand has Cloud uncomfortably take a group bath with Mukki and several other beefy body builders. This is all in an attempt to obtain clothes for Cloud to cross-dress in, and its heavy sexual themes and gay undertones were one of the more "WTF is going on" moments in the series. <h2> This One Was Rated M For A Reason</h2> psnation.com Final Fantasy isn't a stranger to violence as the whole series has the good guys and the bad guys duking it out with a wide range of weapons from swords to machine guns. Despite that, the game has never been heavy on the gore, which is why the ESRB typically describes the games as having "Fantasy Violence." A couple years ago, Final Fantasy Type-0 was released, marking the first time a Mature rating was given to a game in the series. The game's opening alone has enough blood and dead bodies to account for the entire series as we see a ravaged battlefield and a mass of corpses littering the ground. Due to the game's heavy war themes, the amount of blood and dead bodies makes sense, yet it was a strange direction for the series to take as most of the gameplay still remains pretty tame. But seeing a chocobo soaked in its own blood screaming out in pain was more than enough to make this game less than PG. <h2> I Swear This Is A Professional Massage Parlor</h2> youtube.com Final Fantasy X-2 took a slightly different direction than its predecessor Final Fantasy X. Gone were the days of summoners' tragic pilgrimages and the doom and gloom that was embossed across the world of Spira. In exchange, we got a more lighthearted, whimsical adventure. There never felt like there was much at stake in Yuna's second adventure, as the game at its core was about Yuna and her friends having fun as they traveled the world hunting for treasures. Due to the whimsical nature of the sequel, more random encounters and plot elements felt welcome, yet one of the more random events have Yuna infiltrating her rival Leblanc's mansion while disguised as one of her goons. The narcissistic Leblanc orders Yuna in disguise to give her a back massage, leading to a really random, yet entertaining, minigame where Yuna has to massage Leblanc. It's definitely not an X-rated scene by any means, but I'm sure a girl on girl massage isn't too likely to make a PG rating any time soon. <h2> You Wouldn t Want To Introduce Your Friends To Them</h2> youtube.com Earlier entries in the Final Fantasy series lacked a lot of mature content in regards to extreme violence or harsh language seeing as the graphical limitations didn't allow very graphic violence and bad words weren't all too common in earlier games as younger audiences were the biggest demographic. Despite that, the series still managed to pull some rather mature themes throughout its stories that were far too disturbing to be PG. Final Fantasy IV is our earliest entry on this list, dealing with the King and Queen of Eblan, parents to the playable character Prince Edge. Captured by Dr. Lugae and experimented on, they were turned into terrible monsters forcing Edge to fight against his own parents. Eventually, they come to their senses but realize that they have to kill themselves as they are no longer human, thus dying before their son's eyes. <h2> This Just Seems A Little Sadistic </h2> craveonline.com Death and murder are no strangers to the Final Fantasy series, but both seem to easily go hand in hand when it comes to Final Fantasy VI's lead antagonist, Kefka. Though Kefka exhibits multiple moments of his sociopath tendencies, him clearing out the kingdom of Doma is by far the most twisted and memorable. Kefka is likely the least kid-friendly villain in the series as he shows little regard to human life and actually enjoys the physical suffering of others. Earlier in the game, he succeeds in one of his more sinister plans poisoning the river by Doma Castle. Not only does this kill the residents, adults and children alike, he even disregards his own troops who are captured and kills them in the process. <h2> Nobody Was Asking For This Ship</h2> gatheryourparty.com Final Fantasy VII tends to carry some of the more racy themes compared to other Final Fantasy titles. Despite it often times containing more lighthearted areas, the overall tone made Final Fantasy VII a bit darker. Hojo helps with that as the twisted yet cliche mad scientist of the Shinra corporation. Early in the game while attempting to rescue a captured Aeris, you find her locked in a glass room with Red XIII. Hojo suggests that he intends to breed the two, thus helping to species stop from becoming extinct. A frightened Aeris bangs on the glass screaming for help while Red XIII seemingly looks like he's ready to jump on top of her. Though Red XIII is merely acting to keep Hojo off guard, the idea was pretty sickening and this kind of act is definitely frowned upon in society, and especially doesn't usually show up in kid-friendly media. <h2> Final Fantasy VI Welcome To Your Tape</h2> finalfantasy.wikia.com Final Fantasy has explored more adult themes in previous titles, including the concept of suicide. Often times, it depicts characters sacrificing themselves for the greater good including such characters as Palom and Porom or earlier on this list, the King and Queen of Eblan. It wasn't until Celes attempted to kill herself that it really tapped into heavier themes such as depression and feeling hopeless. Final Fantasy VI, welcome to your tape. In a world completely destroyed by Kefka, Celes finds herself on a desolated island, waking up to discover that Cid had survived as well and had been nursing her back to health. After making a recovery, Celes attempts to take care of Cid, but the plot allows him to die shortly after. A devastated Celes climbs a mountain north of the small island and realizes that she is truly alone and makes the decision to end her own life by jumping off a cliff. Thankfully, she fails in her attempt and regains the courage to find her missing friends, but such a heavy concept such as suicide was something that many games had not yet tackled. <h2> At This Point We d Just Prefer To Be Dead</h2> finalfantasy.wikia.com While Final Fantasy has had its share of grotesque enemies over the years, there is something particularly disturbing about the Cie'th from Final Fantasy XIII. Looking like monsters that might look more suitable in a Resident Evil game, Cie'th are large, hostile creatures that were transformed from former humans, or l'Cie that failed in completing their focus. While a l'Cie that completes its focus is immortalized into crystal, one that fails becomes a killing machine and loses all free will. Despite turning into a monster, the person's mind remains intact and is filled with sorrow and regret for all eternity as their new undead body wreaks destruction on the world, killing others including friends and family. Becoming a Cie'th is by far one of the more disturbing ways to leave the world within the series. <h2> Your Characters Really Didn t Deserve This</h2> youtube.com Due to many Final Fantasy titles dealing with themes such as war and opposing military factions, it shouldn't be much of a surprise that interrogation scenes appear every so often, which often times goes hand in hand with being tortured. Though we haven't seen so much of torture scenes in more recent installments, possibly due to them wanting to exclude graphic violence, it was fairly common in earlier entries. In Final Fantasy VIII, we have a captured Squall being tortured while hanging from a wall and being administered bolts of electricity by his rival, Seifer. In Final Fantasy VI, Celes who was restrained by handcuffs was beaten by a pair of soldiers. This scene was controversial enough to be censored in later releases, depicting the guards hitting her, but she is no longer restrained. More recently, Final Fantasy XV shows Noctis, Ignis, and Gladiolus finding a beaten up Prompto restrained in a jail cell. Though no violence toward him was shown, it is up to the imaginations of the player to wonder what happened to him in those missing days from the party. <h2> You Spoony Bard How Dare You Curse Like That </h2> finalfantasy.wikia.com Final Fantasy VII marked the series debut for extreme cursing through characters such as Barret and Cid constantly shouting out explicit words every other sentence. Gone are the days where characters shouted things such as "You spoony bard!" or "Son of a submariner!" and are more than likely to be replaced with "You @*#!&amp;$^ bard!" or "Son of a b*tch!" It's no wonder that Final Fantasy eventually obtained its usual Teen rating from the ESRB. It's not uncommon for curse words to be in a Final Fantasy game these days, yet Final Fantasy VII seemed to go a bit overboard in that regard. Although the more extreme words were censored out, it wasn't infrequent to come by a "Sh*t!" or "Godd*mmit!" in this title. Future titles wouldn't necessarily shy away from cursing, but would tend to use it more sparingly. Not to mention, if the same script were used today for Final Fantasy VII's remake, it would more than likely make the leap to a Mature rating by the ESRB. <h2> Death And Destruction Are Around Every Corner</h2> youtube.com Final Fantasy X tends to be one of the more kid-friendly entries in the Final Fantasy series, as it never really becomes too dark. Sure, we deal with themes such as death and religion, much like other games in the series, but the story involves such a friendly and lighthearted cast rather than the grumpy, brooding roles we've seen in previous titles. With that said, the destruction of the entire village of Kilika comes to mind as a scene that may have been a little too dark for children. While the giant monster Sin attacks the village of Kilika, Yuna and her guardians attempt to ward the beast away from the village to little success. A good portion of people died in the attack and we are then shown a scene were the villagers mourn the loss of their loved ones as Yuna sends them to the afterlife. The entire series of events is somewhat beautiful, but at the same time haunting as Yuna dances to free their souls. The scene is depicted in such a way that we never see much suffering or violence, but there is no denying that it is still one of the more dark scenes in the series. <h2> Maybe Brother Doesn t Realize Their Connection</h2> lparchive.com Thankfully, Brother took more of a role in the backseat in Final Fantasy X and could only speak the language of the Al Bhed, making him a far less creepy character. Though generally a likeable character, his demeanor seems to completely change by Final Fantasy X-2, getting a more central role, but at the same time never really seeming like anything more than your stereotypical horndog hitting on Yuna consistently. His language never really gets to be too sexual, yet his crush on Yuna is a bit disturbing. If you remember the game's prequel, one of the big reveals was that Yuna and Rikku were actually cousins. Seeing as Brother is Rikku's sibling, it makes the whole crush scenario to be rather awkward. I'm not entirely sure how things work on Spira, but I'm pretty sure incest would be frowned upon in their culture as well, despite no longer having a powerful deity to put in place the laws of the land. Unless there is some crazy backstory where Brother was adopted and there is no actual blood connection, Brother's infatuation with Yuna is entirely not PG friendly. <h2> Indecent Exposure Leads To Changes</h2> gametransfers.com Final Fantasy has always had an affinity with revealing costumes for its characters, especially in regards to the female ones. As a rule of thumb, the more gifted a female's chest tends to be, the more skimpy her clothing gets as a result. In most cases, these design choices leave little impact to the overall themes of the series though it obviously implies sexual undertones and may be something that parents don't want their eight-year old kids to be gawking at. In some cases, many outfits were often censored from country to country and this is usually in regards to the summons of the series. In the most recent installment of the series, Shiva was considered to be a little too bare by China's standards and was replaced with a model covering up more of her cleavage. Earlier sprites for summons also went through different changes, one example being a sprite of Siren whose butt was actually exposed in earlier versions of Final Fantasy VI. This was later changed to have Siren covering up more and is one of the few examples of wardrobe changes in the series to help tone down any extreme sexual themes. <h2> He s Fully Aware That That s A Child Right </h2> reddit.com Since we've already covered relationships between people and animals (and also relationships between relatives) as not so PG moments, we might as well move on to the subject of... people being creepy towards children! Everyone's favorite King of Figaro is one of the biggest womanizers in video game history. Though he usually keeps it classy and would never do anything harmful to a woman, every so often he crosses the line. This couldn't be more apparent than the time that Edgar meets Relm for the first time in the city of Thamasa. To Edgar's disappointment, Relm is only ten years old. In the localized version, the translation of their interaction is a little more appropriate than the Japanese version, yet it still implies that Edgar is attracted to a child. While the western release has Edgar state he needs to wait another eight years before he can approach Relm, the Japanese release translates the text to "I need to get a hold of myself... or else it's going to be a crime." Someone get a hose, because Edgar needs to take it down a notch. <h2> Aeris Gets A Little Frisky</h2> finalfantasy.istad.org Let's be honest. The whole Don Corneo mission is as R rated as it gets when it comes to the series as a whole. While we've already discussed plot elements that are a minor optional portion of the Don Corneo mission, every aspect of the character is skeezy. In an attempt to find Tifa, Aeris and Cloud infiltrate Corneo's mansion to find her, which turns out to be nothing more than a sex den. Forget the cross dressing aspect of the game, even Disney's G-rated Mulan featured cross dressing. The real entertainment comes when Cloud, Tifa, and Aeris confront the horndog himself. In an attempt to get him to reveal the Shinra corporations evil plans, the gang threaten him not simply through violence, but through genital mutilation. Each character forces him to talk as they threaten to cut off, rip off, or squash his genitalia. While the whole mission was quite R-rated for the time, its finale is what really takes the cake and gets the evil womanizer to talk. <h3> </h3> <h3> </h3> <h3> </h3>

Times Call Of Duty Made No Sense And You Didn t Notice

Times Call Of Duty Made No Sense And You Didn t Notice

Times Call Of Duty Made No Sense (And You Didn't Notice) <h1>TheGamer</h1> <h4>Something New</h4> <h1>15 Times Call Of Duty Made No Sense And You Didn t Notice </h1> Despite Call of Duty's continued success, the series keeps doing things that make zero sense. Here's some of those moments. via: 4pda.com, callofduty.wikia.com For the past decade and a half, the Call of Duty series has gone on to be one of the flagship series in games in terms of commercial success. While its multiplayer servers have been flooded with millions upon millions of players at any given moment, their campaigns have been a staple to every entry as well. Of course, their stories cover multiple time periods, from the World War II era all the way into the far sci-fi future. Within the weeds of every campaign however comes some areas of question. Conflicting parallel narratives, the way new features are presented, or even decisions are made by other characters in the story can create a bit of confusion. Why was there a need for mature scenes in the Modern Warfare trilogy? How important was regenerating health to completing the single player and competing in multiplayer? When does the lore in respective trilogies begin to feel the need to not bounce ideas off of preceding titles? Here are 15 moments from the Call of Duty campaigns that made no sense but you probably didn't even notice anyways. THEGAMER VIDEO OF THE DAY <h2> Zakaev s Survival Chances</h2> via: youtube.com If you've played Call of Duty: Modern Warfare, you've been faced with the challenge to take out Zakhaev during a business deal gone sour. While the game is, of course, designed in a way that you technically can't kill Zakhaev via sniper bullet, the idea of shooting off his arm should have been enough to get the job done once you take blood loss into account. Sure, it's a game and your imagination should be suspended at certain times, especially with these more fiction-based titles, but given where the incident takes place, Zakhaev should have bled out within minutes before he was able to find suitable medical assistance. But then again, we wouldn't have gotten the awesome ending that we did during the story's final stand-off if that were the case. <h2> The Rage Fest Of Raul Menendez</h2> via: softpedia.com If you can't stand playing online with other people who constantly peek in and out of corners to regenerate health, then the rage fest of Raul Menendez in Call of Duty: Black Ops 2 would drive you nuts if you were pit against it. During the game's Time and Fate missions, Raul is essentially trying to fight back towards his home in order to save his younger sister who has been captured. What transpires during that time is one of the most berserk moments that has been seen in this series. Menendez turns into a one man army and destroys everything in his path; yet even an adrenaline-fuelled rage can't keep someone from having to absorb so much damage. <h2> Will Mitchell s Artificial Arm</h2> via: youtube.com One of the focal points in terms of weaponry in Call of Duty: Advanced Warfare is the technical prowess of protagonist Will Mitchell's artificial arm. The new add-on is essential to the game's combat with its gadget and melee enhancements. But during the game's final moments, Mitchell is forced to amputate his mechanical arm in order to send bad guy Jonathan Irons plummeting to his death. The main issue with these events is that Irons tries to sway you towards saving him, using the possibility of destroying the one thing allows Will Mitchell to continue to be the solider that he's become against you. It's true that the abilities given in the new add-on are impressive, but the game takes place in the year 2065. You'd think (especially taking present-day turnover rate of technology into account) that if he really wanted to continue as an enlisted solider, he could find an alternative to replace his now-destroyed arm. Even if that didn't work, surely with the power hungry Atlas going under, he could salvage some sort of tech for himself going forward. <h2> Forcing New Features Into Campaign Endings</h2> via: youtube.com With a series like Call of Duty, they're always trying to add new features to succeeding titles. New time periods, multiplayer modes, weapons... you name it, Call of Duty has done it. But the Modern Warfare series put a considerable amount of effort into making sure that new additions to gunplay and combat were implemented into their single player campaigns. More specifically, this happens during the final moments of the story. Call of Duty: Modern Warfare made use of the multiplayer perk Last Stand, where Call of Duty: Modern Warfare 2 delivers the same formula with the then-new knife throwing mechanic. I guess the developers assumed that most people would complete the campaign first before jumping into multiplayer. <h2> Regenerating Health</h2> via: mobygames.com This is one that may create some concern, but it needs to be said. Yeah, Call of Duty games nowadays throws upwards of hundreds of enemies at you in a single mission, so the introduction to regenerating health was a welcomed feature for players. In turn, this also stops players from dying after taking a predetermined number of bullets. Some of the issues during certain parts of the earlier Call of Duty games is that if you get caught in a rut and take a lot of hits, you're stuck in a sometimes broken situation where you can't get out of a particular area with little to no health. Once that happens, you have to either dig in and try to get through to the next checkpoint, or start the mission from the very beginning. Regenerating health may not seem like the most realistic of add-ons, but its addition is implemented solely so that players aren't caught in broken situations during the campaign. <h2> The Ghost Of Captain Price</h2> via: gearnuke.com The end of Call of Duty: Modern Warfare saw players putting in a last ditch effort to escape Zakheav, inevitably pitting you in a do or die situation. The aftermath of the game's final firefight leaves all of your comrades K.I.A., including one of the series' most iconic companions, Captain Price. Did it matter that he made a return in Modern Warfare 2? It should have, because you actually see a field doctor failing to revive Price as you're being prepped for medical transport. When he makes his return around the halfway point in Modern Warfare 2, there's no explanation as to why he's being held as a prisoner, or how he's even alive! <h2> Makarov And Yuri s Modern Warfare Involvement</h2> via: gameranx.com By the end of the Modern Warfare series, players find themselves in a final battle surrounding three different characters: Captain Price, Makarov, and Yuri. While Captain Price had been a staple in the trilogy (and was even present before that with WWII-era cameos), Makarov and Yuri come in and out of the spotlight quite a bit. During Yuri's flashback following Soap's death in Modern Warfare 3 however, there's a lot of forced inclusion and disconnected parts that make the game feel like the rushed product that it was. While the story informs us that Makarov and Yuri were part of many crucial moments from the series, such as Zakhaev's business deal in One Shot, One Kill, the infamous No Russian mission from Modern Warfare 2, or that Makarov verbally dropped the Nuke in the first Modern Warfare. The forced introduction of these two supporting characters is just another testament to the broken and rushed development to what was a fantastic series. <h2> The Phantom DJ</h2> via: youtube.com Call of Duty: Black Ops 2 consists of one of the most memorable shootouts during the game's Karma mission. What transpires in the next few moments are not only epic, but questionable. After Salazar storms the dance floor and kills the club's DJ, you eventually get caught in a firefight against his men, and the music kicks back in. The music kicks back in? But the DJ was just shot in the face! How is dubstep playing? In the moment, it's easy to forget that the music stopped abruptly when Salazar killed the DJ, only to have the music kick right back in when you starting firing off again. Good to see that Skrillex is still popular during the 2020s, though. <h2> Menendez s Brief Mention In Black Ops 3</h2> via: callofduty.wiki.com Call of Duty: Black Ops 2 was the first game in the series that tried to steer players in different directions with the game's story in an attempt to increase campaign replayability. Whichever path you choose, you'll always find yourself running into the game's main antagonist, Raul Menendez. Compared to the Modern Warfare series, you see a large number of characters that are present throughout the entire trilogy. In the Black Ops series, however, the idea of Raul Menendez (once we get to 2015's Call of Duty: Black Ops 3) is all but a brief mention by squad mate Hendricks, and that's it. For as notorious as Menendez is in Black Ops 2, his mentioning in the trilogy's finale is more of an embarrassment rather than a necessity for the Black Ops 3 lore. <h2> Black Ops 3 And Advanced Warfare s Stories</h2> via: ibtimes.co.uk One of the best parts of Call of Duty: Advanced Warfare's story is strong cast of characters. Bringing over a well-known TV and movie star (Kevin Spacey) to collaborate with one of the video game industry's most well-known actors (Troy Baker) set the tone for a story that covered redemption, betrayal, and constant struggle. Come the next year with Call of Duty: Black Ops 3, Treyarch attempted the same approach, bringing in Law &amp; Order's Christopher Maloni and Marshawn Lynch briefly (though Lynch was uncredited) to continue the trend. The issue here is that the way that the story progresses in both Advanced Warfare and Black Ops 3 are exact copies of each other. Guy loses limb, gets a militarized prosthetic limb(s), then it turns out the organization he/she is fighting for is actually fighting for the wrong reasons, leading to your character going rogue with one of his squad mates... you get the idea. <h2> The Pioneering Sprint Of Call Of Duty</h2> via: wired.it With a game such as Call of Duty that is released annually, there's never enough time for the developer to respond to all of the community feedback they get, especially with the demand that publisher Activision places to make sure that the next game comes out in time for the holidays. One of the biggest issues, aside from finite amounts of health packs scattered around the battlefield, is not being able to sprint through opens areas absent of cover; it's insane to believe. Think of your first mission with the Russian armies in the first Call of Duty, where you're forced to run from cover to cover in order to flank the enemy. The suspense of only being able to essentially jog from wall to wall was brutal! Being able to sprint from cover to cover a few years later was surely a sigh of relief to many fans. <h2> World At War s All Ghillied Up </h2> via: youtube.com Arguably the best mission to come out of the Call of Duty was Modern Warfare's All Ghillied Up. For a game that has you running through foreign towns fighting behind enemy lines, it was nice to take a sharp turn and have things slow down with a flashback mission with Captain Price. In Call of Duty: World at War, the mission Vendetta sees you trying to sneak around a war torn Stalingrad with Viktor Reznov to try and regroup with your comrades. This was clearly developer Treyarch's attempt to recreate their own version of a stealth based mission (at least the beginning parts of the mission), but it's tough to compete with the pure stealth aspects of how Modern Warfare redefined stealth in a first person shooter. <h2> The Need For Mature Scenes </h2> via: callofduty.wikia.com A lot of people get wrapped up in what Call of Duty is, and rarely take into account the thousands of players they've killed, or bullets they've fired. So when Modern Warfare 2 and Modern Warfare 3 took things a step further with missions such as No Russian or Davis Family Vacation, respectively, Infinity Ward had to acknowledge the disturbing content and give players the option to skip over them without penalty (no trophies or achievements required in the missions, essentially). The games are already mature enough, even if players don't realize that. So you'd think that Infinity Ward could have found another solution to the problems in the campaign's narrative, rather than potentially leave a sour taste in people's mouths which these two missions. To top that off, during Yuri's flashback towards the end of Modern Warfare 3, you're forced to play through a small portion of No Russian, which is unavoidable the second time around. <h2> Hendricks Volunteering</h2> via: youtube.com In Call of Duty: Black Ops 3, the main character is forced to undergo an extreme medical procedure that leaves them with fully mechanized artificial limbs. Joining you for this procedure is your right hand man, Hendricks. Now, your character is left with no choice when it came to the surgery, as the end of the game's first mission saw both of the arms being violently torn from your body. Hendrick however has simply "volunteered" for the new military program in order to get the leg up on your enemies. Yeah, okay, let's just give the okay to remove both my arms and legs and implant a neuro-chip into my brain, because why not?! <h2> Breaking Stealth In All Ghillied Up</h2> via: digitalspy.com While Call of Duty: Modern Warfare's All Ghillied Up mission is one of the best missions to ever come out of the series, there are a few moments that can occur while playing the stealth-based mission that break the progression at times. Parts of the sort of wave based enemy encounters, when stealth is broken, engage players in live combat against the enemy. The issue with this firefights however is that nearly all of the enemies that you may face are rifling off with unsurpassed weapons, yet if you find yourself coming out on top in these fights, the next batch of enemies are patrolling their posts as if nothing had happened. Unless every enemy in the mission is hard of hearing, you should be fighting off dozens of enemies at once if you were to break stealth. <h3> </h3> <h3> </h3> <h3> </h3>

Times Grand Theft Auto Made No Sense And You Didn t Notice

Times Grand Theft Auto Made No Sense And You Didn t Notice

Times Grand Theft Auto Made No Sense (And You Didn't Notice) <h1>TheGamer</h1> <h4>Something New</h4> <h1>15 Times Grand Theft Auto Made No Sense And You Didn t Notice </h1> Despite Grand Theft Auto's continued success, the series keeps doing things that make zero sense. Here's some of those moments. via: gta.wikia.com, es.gta.wikia.com Since we were first introduced to the series in 1998, Grand Theft Auto has continued to innovate and display remarkable longevity in an industry where game turnover is extremely rapid. The series' most recent release, Grand Theft Auto V, has been a mainstay on monthly NPD charts since it launched nearly four years ago in September 2013, mostly due in part to developer Rockstar's exceptional dedication to constant seasonal and gameplay updates for the online community. The 2013 hit however is just a building block to what is one of the most successful gaming franchises of all-time. Last generation, GTA IV was not only one of the pinnacle games for the Xbox 360/PlayStation 3 era, but its Ballad of Gay Tony and The Lost and Damned story expansions created the narrative spiderweb that gave the game the proverbial "cherry on top" to an experience that seemingly had everything you ever needed in a GTA game. But despite GTA's continued success, and despite its well renowned vulgarity, cruelty, and awesome urban portrayals from east coast to west coast, there's a method to the madness that's not always delivered directly to players. Eighteen years and fifteen games later, it's tough to capture every essence of the series, and a lot of smaller tidbits that the majority of people may have missed ranged from intentional parodies of itself, to subliminal messages that have evoked themselves as time has passed. THEGAMER VIDEO OF THE DAY <h2> Fries Over Firepower</h2> via: mp3won.com Anyone who's played Grand Theft Auto: San Andreas surely remembers the hilarious, yet obscenely gluttonous food order that Big Smoke made at Cluckin' Bell during the game's "Drive-Thru" mission. Upon a quick run in with the Balla Street gang just before pulling out, players get caught it a memorable drive-by gun fight in an attempt to prevent Grove Street's rival gang from making their way into your territory and gunning down the neighborhood. But through all the chaos, flying bullets, and roller derby car collisions as you're going toe-to-toe with your sworn enemies, Smoke has himself preoccupied in a most interesting way. He's laid back, relaxed, and hogging all the food that you and your friends just ordered. Fortunately, Ryder and Sweet are hard at work on the trigger finger, yet Smoke has his priorities all scrambled in a bunch. Hey, if the bullets didn't get to him, the added cholesterol would have eventually... <h2> A True Fine Wine Whose First Glass Tastes Pretty Bitter</h2> via: roblox.com Grand Theft Auto V is arguably the greatest game in the series in terms of its commercial and critical success, making over $1 billion in sales within its first three days of release, and getting perfect scores from reviewers. But what also makes GTA V so significant is how it makes its predecessors look incredibly dated. GTA IV did the same thing to the likes of San Andreas, Vice City, and GTA III. Sure, successive games in a series tend to do this, but the way that GTA does so? I'm not sure if I should be excited or terrified. Rockstar excels at making their previous games look like something that was made with a toaster. Try to get in a fire fight in Grand Theft Auto III? Bet you can't aim to save your life. Try to hide and regeneration health in Vice City? Nice try, now go find a health pick-up. With the numerous gameplay improvements we've seen in each successive game, it will be excited to see what the eventual GTA VI would bring to us. <h2> You Left Him With Who Where Doing What </h2> via: techtimes.com Even if you're one of few that hasn't played Grand Theft Auto V, you can't go around talking about the game and not mentioning Trevor Phillips. With his psychopathic demeanor and appetite for pure destruction, you'd think everyone would take a hint to keep their distance, right? Nope, and he's in for the long haul with Franklin and Mike in their story across Los Santos. But there's one moment in particular where the average person would realize that they are in the worst case scenario of worst case scenarios. During the "Eye in the Sky" mission where Franklin must steal an antique vehicle for Devin Weston, Trevor is riding shotgun with an FIB cop in a helicopter while giving directions. He's what?! Yeah, that's right, this poor man is potentially at the mercy of Trevor Philips, thousands of feet in the air. Logic not only is absent from the mind of Trevor, but of Rockstar as well at times. <h2> Will The Real Grove Street Please Stand Up</h2> via: gamemodding.com One of the most memorable locations in any Grand Theft Auto game is Grove Street. So when Grand Theft Auto V decided to bring players back in the "Hood Safari" mission to conduct a drug deal with Lamar, Trevor, and Franklin, people surely would have been excited the entire drive there. I know I was. Los Santos in 2013 however is much more different than what we'd seen before. No longer was there the underpass just as you reached the end of the road. Gone was the sports arena sitting in the background in replace of a highway system overlooking a canal leading into the ocean. It was in this moment that GTA played with our hearts, only to put a small dent in them. <h2> The Lost And The Dumb</h2> via: youtube.com The ending of Grand Theft Auto IV expansion The Lost And Damned certainly was one of the more distressed endings in a GTA story. The game ends in a bit of a cliffhanger with Johnny and his crew's hangout being burnt and destroyed right before their eyes. The notorious Lost MC of Liberty City was left the worse for wear. Where would they turn next? Well, we eventually find out what the gang has been up to for the past few years. We find out that Johnny K and his crew have relocated to the west coast. After a good 'ol Phillips beating that ends Johnny, Trevor goes out of his way to take of the entire Lost MC gang single handed. Some may consider the early hours of as Trevor Phillips a proverbial changing of the guard for this new era of the franchise. But it's the utter beat-down given by Trevor that put the final nail in the coffin for Johnny K, Ashley, and The Lost MC. <h2> Do You Even Know The Heimlich </h2> via: youtube.com Grand Theft Auto III has been widely regarded not only as one of the best, but one of the most important games in the PlayStation 2 era. Players rejoiced as their adventures with Claude as the then-new iteration of Liberty City saw them going even farther off the beaten path of the main story. Activities available included, but were not limited to: driving pedestrians around as a taxi driver, arresting criminals in the act, and taking injured civilians to the ER. Wait? Taking them to the ER? First of all, trying to imagine Claude in any of these types of jobs to begin with is tricky enough. But a paramedic? For starters, you already have to steal an ambulance from the hospital (as with the other activities you can partake it). But for someone to actual enter an ambulance with not a paramedic, but with someone who just looks like trouble to begin with? Sure, let's give it chance! Odds are you'll die one way or another anyways. <h2> GTA Does Time Travel</h2> via: youtube.com Recent GTA titles have declared themselves to having their own takes on popular cities in America. Los Angeles, New York City, and Miami are some of the cities that come to mind whenever players jump in. But with Grand Theft Auto II the setting and time period descriptions were all over the place, if you looked hard enough for it. Though the game was labeled to take place in a "retro-futuristic metropolitan setting" in Anywhere, USA. In addition, there are multiple time periods that are referenced between in-game information and the game's physical manual that do not correlate at all. Per the game's manual and personal website, the game was set to take place "three weeks into the future", yet the game refers itself back to the year 1999 as it current time period. <h2> To Infinity And Beyond </h2> via: youtube.com The scale at which many missions take in the Grand Theft Auto series can be astronomical at times. From driving out of cargo planes with a four-wheeler, swimming through San Andreas bay in order to chase down a double-crossing friend, or weaving between the towering buildings of Liberty City in a helicopter. If they build it, odds are you can do something obnoxious with it. But to fly around strapped to an oversized jetpack? This seemed like quite the ambitious task for Rockstar. But in GTA: San Andreas' "Black Project" mission, CJ finds himself breaking into a launch bay in order to acquire the Black Project, a human jetpack. The mission caps off with CJ pulling off his inner Buzz Lightyear, and in turn added to the near limitless list of absurd moments from the series. <h2> CJ The Fitness Guru</h2> via: youtube.com It may not be the most revolutionary feature, but the physical maintenance of CJ that were presented in Grand Theft Auto: San Andreas added an extra layer for players to get invested in. Running around, lifting weights, hitting new benchmarks that allow you to learn new combat abilities, and the inclusion of watching your diet with food options at taco and pizza joints almost make the game an improvised fitness simulator. There are some hidden extras in this feature however that aren't directly presented to players. Main story missions can actually be blocked off if you've let your character go at the pizzeria, or that by doing cardio without any fat on your body will cause your muscle progress to actually deplete, much like how the actual human body finds a way to burn energy. The base level effects of fitness management in San Andreas are easily noticeable, such as running stamina or melee strength, but there are a number of added layers to take note of for those who tried to press the physical boundaries of one Carl Johnson. <h2> Dirt Bikes And Railroad Tracks Just Don t Mix Well</h2> via: youtube.com One of the many features in Grand Theft Auto that is adored by fans is the accessibility to a large number of vehicles across all of their games. Sometimes though, being forced to play a certain way by the game can wreck havoc on players, and in playing the "Wrong Side of the Tracks" mission in Grand Theft Auto: San Andreas, we were victimized by the somewhat broken chase that CJ and Smoke were forced to partake in, with sub par bike controls and even worse vantage points to spot your targets. Come 2013, Grand Theft Auto V gave players a carbon copy of the rigorous challenges that that same mission gave them. In the game's "Derailed" mission, you're forced to attempt to jump and land onto a moving train while riding, you guessed it, a dirt bike. What makes this inner Rockstar parody even better is that in order to get a Gold medal ranking for the mission, one of the optional objectives is listed as "Better than CJ", where you must land on top of the train on your first try. A task that was still all too frustrating to overcome at times. <h2> The Diamond Deal s Real Shining Moment</h2> via: gta.wikia.com Grand Theft Auto IV's Diamond Deal marked a major moment of the game's main storyline, pitting Niko Bellic in a multi-faction gun battle in an effort to hit the jackpot. What Rockstar doesn't directly tell fans of the game is that this interconnecting moment between the game's trio of narrative branches is where Grand Theft Auto struck gold. GTA IV was already being praised critical with a copious amount of perfect review scores, allowing fans to feel as though the game already had everything that you'd thought you'd needed. But with the game's expansion stories, which included being able to play as Liberty City's two other characters, Johnny K and Luis Lopez, we were lucky enough to watch Rockstar once again raise the bar right before our very eyes. <h2> No Franklin We Don t Speak Dog</h2> via: gta.wikia.com The most recognizable characters in Grand Theft Auto aren't necessarily the ones you're controlling, but the supporting cast members that have their own issues that make some of the greatest impressions. Think Lester, Big Smoke, Officer Tenpenny, Tony Prince, Ashley, Ken Rosenburg, you get the idea. But a random dog in a side mission? Why not, it's GTA after all. In an attempt to save adrenaline addict Dom, Franklin has to take directions from a stray dog in order to find him on a number of occasions. You heard right, Franklin Clinton spends the better part of a few hours in Grand Theft Auto V chatting it up with one of man's best friends. Do we eventually find out the reasoning behind Franklin's breaking of the canine language barrier? Of course we don't. <h2> Vice City s Depressing Night Club Scene</h2> via: gta.wikia.com Real life Miami, Florida is a town that lives for its nightlife. Its spring break vibe, and strips upon strips of bars and nightclubs make it the perfect setting for Rockstar in GTA: Vice City. However, the one thing that Vice City ended up lacking was populated areas. Sure, a game in the early 2000s may have had some trouble trying to procedurally generate large crowds without creating technical problems, but whenever you enter a nightclub with Tommy Vercetti, alone seeing maybe ten people busting their best moves on the dance floors is a bit of a die-hard disappointment. <h2> Revenge of The Bellic</h2> via: imfdb.com The tone of Grand Theft Auto IV's story is one that's saturated in a quench for revenge, with Niko taking the helm to dive deeper into the secrets of Liberty City. Before stepping on U.S. soil, Niko's vindictive personality bodes well it his attempts to instill chaos within this urban jungle. That tone however begins to contradict itself though during the latter portion of the game's third act. Once you've finally gotten your hands of Darko Brevic, the man who betrayed Niko's unit fifteen years prior to the events of GTA IV, the game gives you the option to get this, LET HIM LIVE! You've spent hours upon hours to get to this point, a point of closure, of ending this horrific chapter of Niko's history, and there's an option to let the man live. <h2> A Cup of Coffee That s Gone Cold</h2> via: youtube.com Grand Theft Auto: San Andreas, while a successful game, wasn't without its string of controversial moments, none greater than its hidden mission, Hot Coffee. Upon its discovery, copies of the game were swiftly removed off the shelves of a number of retail stores, ratings had to be updated to identify the game correctly for the PC version, and a lasting infamous moment in the series was born. Nearly a decade later, and Hot Coffee has become a relic to some of the even more talked about moments since its discovery. The Lost and Damned left no boundaries for full frontal male nudity, and Trevor's interrogation/torture methods in GTA V dial things up to eleven. Is Hot Coffee the pioneering spirit behind some of the most talked about moments across Rockstar's flagship franchise? Of course it is. But 13 years on, it pales in comparison to the added controversy of what Grand Theft Auto has and can do to its games now. <h3> </h3> <h3> </h3> <h3> </h3>

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